Stargate Total Conversion II (sgtc2) is a Half-life 2 Total Conversion based on Stargate: Sg-1 and Stargate: Atlantis.

The Stargatetc2 development team is seeking new member to enhance the experience. Please contact us at jobs@sgtc2-mod.com.

Programmer (Past Work required)
- Ability in a C++ environment
- Have experience with the Source engine Code
- Be dedicated to his work

3D/2D Artist (Past Work required)
- Skilled in 3D software (3Ds max essentially)
- Skilled in 2D software (Photoshop essentially)
- Be able to produce a whole model/material at our request
- Be dedicated to his work
- Be able to compile model is a plus

Character Artists (Past Work required)
- Skilled in both 3D software (3Ds max essentially) and 3D sculpture software (Zbrush/Mudbox)
- Be able to produce a whole character model at our request
- Be dedicated to his work
- Be able to animate is a plus
- Be able to compile model is a plus

Concept Artist (Past Work required)
- Skilled in 2D software (Photoshop essentially)
- Be able to produce artwork at our request
- Be dedicated to his work

Level-Designer (Past Work required)
- Skilled and strong knowledge in Hammer
- Must work steep by steep (Preproduction/Orange Mapping)
- Must know how to optimize his level
- Be dedicated to his work
- Be able to create map's assets is a plus

Community Manager (English/Deutch)
- Be able to translate from French
- Be able to manage a community
- Be able to keep his spelling clean
- Be dedicated to his work
- Have knowledge in modding is a plus

Sound Designer (Past Work required)
- Be able to produce high quality sample with the software of his choice
- Be able to produce sound at our request
- Be dedicated to his work

Stargatetc2 development team

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sg2_hatak sg2_hatak Screenshots of our Public Beta 1
Blog RSS Feed Report abuse Latest News: News #14 - End of holidays, coming back of activity !

5 comments by weaponsb on Oct 20th, 2008 digg this super bookmark


However, we make what we can with what we have and we make it good :) The proof in pictures.

We begin by the long awaited SPAS 12, modelised by Damez

  • Spas 12(WIP)


  • The we will deal with the Tauri Medkit :


  • And finally its little twin the Goa'uld Medkit :


Those are not the only elements that we added within the last weeks, indeed, we principally worked on the gameplay.

To give you some idea, we decided two updates that are :

  • Addition of different weapons packs for each player, thus each of them will have the choice between two packs by class
  • Removal of the bunny hop which is a great problem in multiplayer mode. To manage this problem, jumps will use stamina, but since we did not want to block a player who want to jump while he’s running, the player will always be able to jump, even without stamina, but it won’t be possible to combine jump and Stamina over a long period.

Among the other models in progress, we have some map elements, such as Atlantis control chair and console. Thanks our last recruit, Damez (For Spas 12 & map elements).

Then, to fill the lack of news (and what interest you much more, screens :) ), I speak in priority to a small part of the community, the mappers.

Maps are an essential part of the mod, officials ones like non officials ones. That's why some Beta Testers are launching a new project and are avaliable to help you to make your map.

Take advantage of a competent team to debug your map, but above all, receive advices to improve it at best.

The advantage for you, in addition to having better map quality, is that your map will be "approved" by the dev team and will be automatically added to the community updater. Your map will also benefit from the best tool to spread among StargateTC 2 players.

Moreover, a map approved by the BTs team is a positive indication of the good quality of the map, therefore more played in the game and on the servers

Contact us via the forum, on the "Unofficial work" French and English topics and create clear topic for your maps.

Noboby in this small team know other languages, so we can do this only in english or french.

From this new project will coming the screens of the future news ;)

Best regards

SGTC2 - Team

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
StargateTC2 - Patch 1 for Beta 1

StargateTC2 - Patch 1 for Beta 1

Jul 11, 2008 Patch 10 comments

StargateTC2 - Patch 1 for Beta 1 Introduction of a shooting cone for the staff (its precision is no more 100%) The balance of some weapons has been reviewed...

StargateTC 2 - Beta 1 Client Edition - Full

StargateTC 2 - Beta 1 Client Edition - Full

Jul 04, 2008 Full Version 30 comments

This is it! You have been expecting it for a long time now and it's now the H hour! Please let us know all your comments about the mod in order for us...

StargateTC 2 : Beta 1 Server Edition (Linux & Win)

StargateTC 2 : Beta 1 Server Edition (Linux & Win)

Jul 01, 2008 Server 1 comment

StargateTC 2 : Beta 1 Server Edition (for Linux & Windows)

StargateTC 2 - Teaser Trailer Beta 1

StargateTC 2 - Teaser Trailer Beta 1

Jun 18, 2008 Trailers 0 comments

StargateTC 2 will be released this summer : July the 4th !!!

Comments  (50 - 60 of 190)
boom1223
boom1223 Jul 23 2008, 12:01pm says:

is this mod single or multiplayer?

+1 vote     reply to comment
Fireyone
Fireyone Jul 17 2008, 2:50pm says:

Hey guys,I have an idea for a map. How about one set in space, where the SGC starts on the Prometheus, and uses the Teleporters, to beam over to a Ha'tak, grab a Power core for the Prometheus, then they have to return to it, and put it back in the Prometheus. Meanwhile the Goa'uld have to get aboard, destroy the shields, then they have to return to the Bridge and fire the weapons to destroy the Prometheus to claim victory.

+3 votes     reply to comment
Orion
Orion Jul 14 2008, 2:42pm says:

FINALLY...!! I managed to get onto a server!! lol... It was a custom map but meh! I got to play! :D

Anyway... this is really good so far! I aint got much crits! The only thing I found tho' that the Staff fired a little off to the right of where the cross-hair was aimed and that took a little getting used to! But besides that, pretty excellent so far!

Because it was a custom map I managed to play I can't really comment yet on the maps included in release from a gameplay point of view, But what I can comment on are the player models, weapons and animations... And all of which I can say where pretty awesome!!The balance of damage done between each weapon are pretty spot on too IMO!

So... The day TC2 was released I rated it 7/10... Only 7 because I couldn't log onto a server and HL2 kept crashing :( But now that I've played I've changed that to 9/10..! Sort the staff weapon aim in the next patch and I'll change again to 10/10! ;)

+3 votes     reply to comment
NYANG_105th
NYANG_105th Jul 13 2008, 2:23pm says:

Why do i get kicked because of ping and you DESTORY the ping-kick!?

+1 vote     reply to comment
Or3L
Or3L Jul 14 2008, 8:53am replied:

It's the admin plugin who kick highping player, use a other server.

+1 vote     reply to comment
Fr0ZzZeN
Fr0ZzZeN Jul 13 2008, 10:38am says:

Hmmmmm.... Difficult to score this mod. Sure its the beta stage but it needs tons of work. Some of the animations are bad and the map design is very poor imo.

What this mod needs most of all though is some variety, it gets boring so fast and with the fact that it is a stargate mod you would think some of the unique features of the series would be captured in the mod. Sadly, its just a basic team deathmatch. Many of the Stargate maps on CSS had more interactivity than this.

Hopefully for the future we can have huge battles over many different worlds, think a sort of Call of Duty 4 domination style gameplay but instead of capturing flags, you capture different worlds untill you hold all of them. SG1 obviously could start in the SGC with there main goal being to take fight and take over different planets untill they make it to the Go'uld mothership. You would use the stargates to travel from world to world and that would be more true to the series than just a generic deathmatch. This mod has alot of potential, dont waste it

+2 votes     reply to comment
madddogg2020
madddogg2020 Jul 16 2008, 1:27am replied:

That sounds like a cool idea for a gamemode. nice 1 dude

+1 vote     reply to comment
Inferno1992
Inferno1992 Jul 13 2008, 5:35am says:

Earth gate adres is not true :(

+1 vote     reply to comment
FPSUHalcyon
FPSUHalcyon Jul 11 2008, 1:43pm says:

awesome mod. i had a great time playing it, but sometimes its kinda empty. most of the animations are a bit stiff, but thatll improve with age. 10/10, if you continue to update it.

+1 vote     reply to comment
[IBKW]Lucious
[IBKW]Lucious Jul 10 2008, 8:24am says:

no problem, i'll be keeping my eye on this excelent mod and hope to see more in the future who knows with luck and a new next 4th generation h-l engine you could make a trilogy by 2012. :)

-2 votes     reply to comment
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Platform
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Official Page
Sgtc2-mod.com
Release Date
Released Jul 4, 2008
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Community Rating

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7.6

114 votes submitted.

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Style
Genre
First Person Shooter
Theme
Sci-Fi
Players
Multiplayer
Statistics
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519 of 10,587
Last Update
10 months ago
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Files
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