StargateTC2 - Patch 1 for Beta 1
Jul 11, 2008 Patch 7 commentsStargateTC2 - Patch 1 for Beta 1 Introduction of a shooting cone for the staff (its precision is no more 100%) The balance of some weapons has been reviewed...
StarGate Total Conversion 2 (also known as SGTC 2) is a Half-Life 2 mod taking place in the world created by the TV show Stargate.
The name "Total Conversion" indicates SGTC 2 is a mod where no part of the original Half-Life 2 game is still used. We created all the models, all the maps, all the sounds and an entirely new gameplay by ourselves to fit them as much as possible to the Stargate world. You won't thus hear combine radio noises, see any HL2 grenade or recognize anything from HL2 when playing SGTC 2 matches.
One of our most important objectives for the SGTC 2 design is to stick as much as possible to the show spirit. Therefore the mod contains the most famous weapons seen in the show (P90, zat’nik’tel, goa’uld staff…) as well as the features of the various factions (Tau'ri, Goa'uld, Wraiths..) and of the typical artifacts of the Stargate world : you will delight in spilling some goa'uld blood with a whole clip of bully P90 ammos or on the other side to inflict extreme pain to these pathetic Tau'ris thanks to your zat’nik’tel.
Some minor adaptations were however considered to correct some show inconsistencies or imbalances (nobody likes dying after a single staff blast for instance), to find a better balance between factions opposing each other in the TV show and thus to improve your game experience.
An exclusive feature of SGTC 2 is its exceptionnal stargate whose gate address dialing system on the DHD is an accurate copy of the show system. Every dialed address must be valid to open the gate and it's up to you, the player, to manually enter the address by pushing the right DHD symbols (We told you! We stick to the show!). To assist you in entering the address, a menu displaying the most important gate addresses was coded in-game. Will you take up the challenge of entering Earth address on the DHD under a heavy fire and orbital bombing, while keeping calm and without making mistakes in the address?
Benefiting by the most up to date technical breakthroughs of the Source engine, SGTC 2 plans on reaching a flawless graphical quality to give you a feeling of complete immersion in the show. We care a lot about sound atmosphere and about the mod introduction musics. The feeling of being part of the world described by the TV show will be complete in SGTC 2 : high stress combat situations where your P90 blazes while goa'uld staff blasts hiss past your ears, face to face duels between Teal’C and some goa’uld god, staggering air combat with X-303 and Death Gliders and so much more will never give you the impression of just playing in front of your computer.
We are fully aware of the gameplay importance and we give extra care to the maps, the game rules and the balance of weapon powers to make SGTC 2 the best Stargate mod for the Source engine. You will never regret playing SGTC 2!
We can already announce the first playable versions of SGTC 2 will focus on ground combats between earthlings (Tau'ris) and jaffas (Goa'uld). Air combats, Wraiths, replicators and Oris will be included in future versions. For further information, see our website (Stargatetc2.com) and our forum (Stargatetc2.com). Any suggestion for the mod is welcome!
10 comments by anders on Jun 28th, 2008 digg this super bookmark
Hello!
For once, I will write a Devblog article all by myself. First, a short presentation: nickname Raton, first name irl Alexandre, 22 years old. My job in the team is to write and/or translate news from and to french and english, to choose screens, to take care of the Devblog and to give a hand to Keyven for the communication tasks. Photoshop, Movie Maker and good dictionaries are tools of the trade.
Let's move on to the article subject: the SGTC2 Stargate. It is implemented in SGTC 2 in a very complex way. The Stargate network system is created from a outgame tool named GateCreator, which was developed by the devteam. Several gates can be set in a single map and the travels back and forth through these gates are the same as in the show. Matter transportations through the vortex are instantaneous. Although a couple of fixes have still to be brought to the shots fired through the gate, the Stargate feature is close to being finished for the 1st beta.
The DHD dial is faithful to the show. An ingame menu called DHD assistant helps you to dial.
To avoid overwhelming you with bare words, here is a short 2 minutes long movie that I made:
If the movie clip is not displayed, you can download the movie clip directly (35 Mo).
Besides the fact that this clip helps you to understand the way the Gate works ingame, this movie clip allows me to indicate that Anders can be warmly thanked for the Gate and DHD models as well as Or3L for the rewriting from scratch, the debugging and the improvement of the Gate system.
I hope this article has pleased you,
Raton
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StargateTC2 - Patch 1 for Beta 1 Introduction of a shooting cone for the staff (its precision is no more 100%) The balance of some weapons has been reviewed...
This is it! You have been expecting it for a long time now and it's now the H hour! Please let us know all your comments about the mod in order for us...
StargateTC 2 : Beta 1 Server Edition (for Linux & Windows)
StargateTC 2 will be released this summer : July the 4th !!!
Only registered members can share their thoughts. So come on! Join the Mod DB community today (totally free) and do things you never thought possible.
Every thing seems good so far, except teh gameplay. It gets boring fast, just go out kill and be killed, end round (rounds dont seem to last long at all). Its in dire need of some variety.
too bad I don't have the game... you should review your fire FX ^^
every time I start it up my computer crashes someone please help
If your gonna release something, release something good. Otherwise it just puts people off.
for some reason, my computor freezes every time i try to enter a server...
To clarify on the error i keep getting when I try playing sg2_temple or sanctuary.
Engine Error
Can't load lump 53, allocation of 9364265 bytes failed!!!
Help with this would be greattllly appreciated.
I can't play the level, sgc_temple everytime i try it cuts out the game saying it has an error of lumping bytes or something anybody else have this problem?
It's... OK. The only reason I really like it is because it's Stargate! Other than that, the gameplay isn't very good. Plus, the animations are poor. Many characters move... wrong.
If you keep in mind that this is a beta, the game is great... anyway looking forward for future patches and releases. thanks!
Lol! this is multiplayer game mod :P