StarGate Total Conversion 2 (also known as SGTC 2) is a Half-Life 2 mod taking place in the world created by the TV show Stargate.

The name "Total Conversion" indicates SGTC 2 is a mod where no part of the original Half-Life 2 game is still used. We created all the models, all the maps, all the sounds and an entirely new gameplay by ourselves to fit them as much as possible to the Stargate world. You won't thus hear combine radio noises, see any HL2 grenade or recognize anything from HL2 when playing SGTC 2 matches.

One of our most important objectives for the SGTC 2 design is to stick as much as possible to the show spirit. Therefore the mod contains the most famous weapons seen in the show (P90, zat’nik’tel, goa’uld staff…) as well as the features of the various factions (Tau'ri, Goa'uld, Wraiths..) and of the typical artifacts of the Stargate world : you will delight in spilling some goa'uld blood with a whole clip of bully P90 ammos or on the other side to inflict extreme pain to these pathetic Tau'ris thanks to your zat’nik’tel.
Some minor adaptations were however considered to correct some show inconsistencies or imbalances (nobody likes dying after a single staff blast for instance), to find a better balance between factions opposing each other in the TV show and thus to improve your game experience.

An exclusive feature of SGTC 2 is its exceptionnal stargate whose gate address dialing system on the DHD is an accurate copy of the show system. Every dialed address must be valid to open the gate and it's up to you, the player, to manually enter the address by pushing the right DHD symbols (We told you! We stick to the show!). To assist you in entering the address, a menu displaying the most important gate addresses was coded in-game. Will you take up the challenge of entering Earth address on the DHD under a heavy fire and orbital bombing, while keeping calm and without making mistakes in the address?

Benefiting by the most up to date technical breakthroughs of the Source engine, SGTC 2 plans on reaching a flawless graphical quality to give you a feeling of complete immersion in the show. We care a lot about sound atmosphere and about the mod introduction musics. The feeling of being part of the world described by the TV show will be complete in SGTC 2 : high stress combat situations where your P90 blazes while goa'uld staff blasts hiss past your ears, face to face duels between Teal’C and some goa’uld god, staggering air combat with X-303 and Death Gliders and so much more will never give you the impression of just playing in front of your computer.

We are fully aware of the gameplay importance and we give extra care to the maps, the game rules and the balance of weapon powers to make SGTC 2 the best Stargate mod for the Source engine. You will never regret playing SGTC 2!

We can already announce the first playable versions of SGTC 2 will focus on ground combats between earthlings (Tau'ris) and jaffas (Goa'uld). Air combats, Wraiths, replicators and Oris will be included in future versions. For further information, see our website (Stargatetc2.com) and our forum (Stargatetc2.com). Any suggestion for the mod is welcome!

The Stargate TC 2 devteam

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22 comments by anders on Jul 4th, 2008 digg this super bookmark


This is it! You have been expecting it for a long time and it's now the H hour! We are proud to release the FIRST STARGATE MOD for Half-Life 2 ! We hope to meet the same success as StargateTC 1 has known and to offer you even more fun, more crazy actions and combats. Please let us know all your comments about the mod in order for us to release a beta 2 to fix the possible flaws!

Download the executable file : StargateTC 2 - ModDB


Best regards.
The stargatetc2.com team !

Post Scriptum: if you are a server host, don't forget the server stats system: Stargatetc2.com

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StargateTC2 - Patch 1 for Beta 1

StargateTC2 - Patch 1 for Beta 1

Jul 11, 2008 Patch 7 comments

StargateTC2 - Patch 1 for Beta 1 Introduction of a shooting cone for the staff (its precision is no more 100%) The balance of some weapons has been reviewed...

StargateTC 2 - Beta 1 Client Edition - Full

StargateTC 2 - Beta 1 Client Edition - Full

Jul 04, 2008 Full Version 25 comments

This is it! You have been expecting it for a long time now and it's now the H hour! Please let us know all your comments about the mod in order for us...

StargateTC 2 : Beta 1 Server Edition (Linux & Win)

StargateTC 2 : Beta 1 Server Edition (Linux & Win)

Jul 01, 2008 Server 0 comments

StargateTC 2 : Beta 1 Server Edition (for Linux & Windows)

StargateTC 2 - Teaser Trailer Beta 1

StargateTC 2 - Teaser Trailer Beta 1

Jun 18, 2008 Trailers 0 comments

StargateTC 2 will be released this summer : July the 4th !!!

Comments  (10 - 20 of 149)
boom1223
boom1223 Jul 23 2008, 12:01pm says:

is this mod single or multiplayer?

+1 vote     reply to comment
Fireyone
Fireyone Jul 17 2008, 2:50pm says:

Hey guys,I have an idea for a map. How about one set in space, where the SGC starts on the Prometheus, and uses the Teleporters, to beam over to a Ha'tak, grab a Power core for the Prometheus, then they have to return to it, and put it back in the Prometheus. Meanwhile the Goa'uld have to get aboard, destroy the shields, then they have to return to the Bridge and fire the weapons to destroy the Prometheus to claim victory.

+3 votes     reply to comment
orion2sirius
orion2sirius Jul 14 2008, 2:42pm says:

FINALLY...!! I managed to get onto a server!! lol... It was a custom map but meh! I got to play! :D

Anyway... this is really good so far! I aint got much crits! The only thing I found tho' that the Staff fired a little off to the right of where the cross-hair was aimed and that took a little getting used to! But besides that, pretty excellent so far!

Because it was a custom map I managed to play I can't really comment yet on the maps included in release from a gameplay point of view, But what I can comment on are the player models, weapons and animations... And all of which I can say where pretty awesome!!The balance of damage done between each weapon are pretty spot on too IMO!

So... The day TC2 was released I rated it 7/10... Only 7 because I couldn't log onto a server and HL2 kept crashing :( But now that I've played I've changed that to 9/10..! Sort the staff weapon aim in the next patch and I'll change again to 10/10! ;)

+3 votes     reply to comment
NYANG_105th
NYANG_105th Jul 13 2008, 2:23pm says:

Why do i get kicked because of ping and you DESTORY the ping-kick!?

+1 vote     reply to comment
Or3L
Or3L Jul 14 2008, 8:53am replied:

It's the admin plugin who kick highping player, use a other server.

+1 vote     reply to comment
Fr0ZzZeN
Fr0ZzZeN Jul 13 2008, 10:38am says:

Hmmmmm.... Difficult to score this mod. Sure its the beta stage but it needs tons of work. Some of the animations are bad and the map design is very poor imo.

What this mod needs most of all though is some variety, it gets boring so fast and with the fact that it is a stargate mod you would think some of the unique features of the series would be captured in the mod. Sadly, its just a basic team deathmatch. Many of the Stargate maps on CSS had more interactivity than this.

Hopefully for the future we can have huge battles over many different worlds, think a sort of Call of Duty 4 domination style gameplay but instead of capturing flags, you capture different worlds untill you hold all of them. SG1 obviously could start in the SGC with there main goal being to take fight and take over different planets untill they make it to the Go'uld mothership. You would use the stargates to travel from world to world and that would be more true to the series than just a generic deathmatch. This mod has alot of potential, dont waste it

+2 votes     reply to comment
madddogg2020
madddogg2020 Jul 16 2008, 1:27am replied:

That sounds like a cool idea for a gamemode. nice 1 dude

+1 vote     reply to comment
Inferno1992
Inferno1992 Jul 13 2008, 5:35am says:

Earth gate adres is not true :(

+1 vote     reply to comment
FPSUHalcyon
FPSUHalcyon Jul 11 2008, 1:43pm says:

awesome mod. i had a great time playing it, but sometimes its kinda empty. most of the animations are a bit stiff, but thatll improve with age. 10/10, if you continue to update it.

+1 vote     reply to comment
[IBKW]Lucious
[IBKW]Lucious Jul 10 2008, 8:24am says:

no problem, i'll be keeping my eye on this excelent mod and hope to see more in the future who knows with luck and a new next 4th generation h-l engine you could make a trilogy by 2012. :)

-2 votes     reply to comment
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Released Jul 4, 2008
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