Stargate Space Conflict is a total conversion for Homeworld2, RTS Game. The modification aims to recreate the universe of the Stargate franchise. Stargate Space Conflict is a total conversion for Homeworld2, RTS Game. The modification aims to recreate the universe of the Stargate franchise.
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11 comments by Erayser on Feb 19th, 2015

As you may already know, the Homeworld: Remastered Collection coming February 25 won't support mods on day one*. We have to announce various things about this Remastered Collection, how we will port our content. As well, we have an important question for our community. We really need your feedback on that point.

Both mods we have will be ported. All of them.

Stargate Space Conflict, Mass Effect Reborn and Battlestar Galactica: Fleet Commander are all going to be ported at the same time. We recently had some important reunions in our association, focused on the Remastered Collection, and we both came to the conclusion that we should work on all of our mods, so that we will be able to publish updates continually.

While you may consider that this is a bit insane, and that we should rather focus our work on one mod, we have more than 50 members in our association, and we believe we can start working with three internal development teams, knowing that each of them will be attached to one modification.

Gearbox will not release Mod Tools on Day one.

As Gearbox revealed on their forums, they will not release their mod tools for a moment, as they are not finished. We don't have any other information about these tools, but we hope Gearbox will release them really soon. We can't wait to get our hands on this Remastered Collection. Some people on Facebook (We Want Homeworld 3 group) said that old tools should work or at least modders will release mod tools in a week or so... First of all this makes no sense, and we don't endorse such words. This doesn't represent in anyway the opinions of our developers nor our partners.

As we previously said, we won't work on Mod Tools. This requires a lot of skills and knowledge about this Remastered Collection, and while we have some experiences with OpenGL and Homeworld2, this brand new version of Homeworld is no longer based on the same engine build as the current one (Homeworld2 is based on OpenGL 2002 Build whereas HW:RC is based on OpenGL 4.4).
The Mod Tools on Homeworld2 were not created in one week as they are the result of years of hard working. This is the reason why Gearbox are the only ones able to do it. In other words, we'll need to wait until Gearbox releases Mod Tools for the community. We hope they won't do it in a year or so.

Our mods, in High Definition

You may have noticed that since 2014 we started working on High Definition models and textures. Most of you know that we did that for the upcoming Remastered version. We wanted to be prepared and hopefully we are. Of course, our work is not finished, some ships need HD models and textures, but at least we already managed to improve some of them. We won't release unfinished versions, that means we won't release a mod on the Remastered Collection if the content is not 100% HD.

No worries, we are working hard to release our stuff, and we seriously think we will be able to release new versions this year. We have talented developers in our team and your support is really important for us. Last month, our community manager, Anthony Vérel (Kalagan on ModDB) told me "To work alone enables you to get the things done faster, while working together enables you to go farther".

We have one question

The Remastered version is almost here and we said we will port our content on the later. But the question is, should we just "move" our page from "Homeworld2 mod" to "Homeworld: Remastered mod" or should we create another page, dedicated to the Remastered version, so that people won't be confused with a new page representing exclusively the Remastered content ?

Thank you,
Phoenix Interactive.

*Day one: Means the day when Homeworld Remastered comes out.

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Beta Release

Beta Release

Dec 21, 2014 Full Version 104 comments

Brand-new version of Stargate Space Conflict, including new features. This total-conversion is the result of two years of hard work, and we hope you'll...

Alpha Release

Alpha Release

Jun 26, 2013 Demo 20 comments

Alpha of Stargate Space Conflict, released in France the 22th September ov 2009. This Alpha content does not relate in any way our newest & upcoming...

Pre-Alpha Release

Pre-Alpha Release

Jun 26, 2013 Demo 2 comments

Pre-Alpha of Stargate Space Conflict, released in France the 23th June ov 2008. This Pre-Alpha content does not relate in any way our newest & upcoming...

Post comment Comments  (70 - 80 of 1,685)
XXCommanderShepardXX Dec 27 2014, 3:26pm says:

I still cant get this mod working ive tried everything i could .-. it just keeps on crashing after i start it. It give me a black screen then bam it goes to my desktop. .-. help me

+1 vote     reply to comment
Erayser Creator
Erayser Dec 27 2014, 5:08pm replied:

Let me guess, with AMD/ATI graphics right ? If so, please use the fix provided in the archive. If that doesn't work, send me a private message and I'll solve it.

+2 votes   reply to comment
GHOST-WARRIOR15 Dec 27 2014, 5:33pm replied:

hi please help the mod won`t download it keeps saying failure network error and it say 2 days left to download and my internet is fine i am the only one in the house that is using the internet.

+1 vote     reply to comment
Erayser Creator
Erayser Dec 27 2014, 5:45pm replied:

The download works fine for me. You should try to switch with another mirror. Try again in a moment and contact me via PM if you still have this problem.

+1 vote   reply to comment
GHOST-WARRIOR15 Dec 27 2014, 7:01pm replied:

hi again i am using a trainer because i wont to have massive battle and i crashes the game i there a way to fix this please help thanks bye.

+1 vote     reply to comment
GHOST-WARRIOR15 Dec 27 2014, 5:46pm replied:

ok thanks

+1 vote     reply to comment
zac-neo Dec 27 2014, 3:59pm replied:

on what os

+1 vote     reply to comment
jaydencross Dec 27 2014, 11:45am says:

I have to say this mod is truly amazing, the amount of effort really shows. It's quiet incredible and really quite enjoyable. The game plays well.

Although there are a few suggestions that I would like to put forward (Note: these are just my personal suggestions as I'm watching the series again at the moment and feel quite invested in the mod as it is incredible)

For the Tau'ri:
-The first upgrade for technology should be named Goa'uld (As i believe that's where they got the hyperspace and shields from originally)
-Second and Third upgrades should be (Asgard Partial Intergration and Asgard Full Intergration)

-The Prometheus should get a shield upgrade option, make it stronger after Asgard Partial Intergration Research to make it just a little weaker than B-304s.
-Then the B-304s should get another shield upgrade option after second Asgard Full Intergration Research.
-Slower build and progressive research for the B-304s.

For the Goa'uld:
-Cheaper and faster production of Ha'tak with High Limits
-Cannon Upgrades maybe for balancing? or maybe just leave mass production?

That's just my opinion after watching the series again, so i thought i'd share it. but as of how it is, it's more than amazing so I'm content either way.

+2 votes     reply to comment
Kalagan Creator
Kalagan Dec 27 2014, 12:02pm replied:

Thank's for your comment ! That's very useful for our development team.
And there are already an upgrade for Ha'tak cannons with the Anubis allegiance =)

+4 votes   reply to comment
jaydencross Dec 27 2014, 11:08pm replied:

Thanks for your reply, as I am still currently watching the series, if I find anything else I can make another post with more suggestions if you want?

Goodluck I look forward to playing the next release!

+1 vote     reply to comment
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Released Dec 20, 2014
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119 votes submitted.

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Highest Rated (8 agree) 10/10

Stargate Space Conflict is definitely an impressive mod. Even more, I will consider it as a full-Stargate experience. I can’t believe how far Phoenix Interactive have gone with this. The visuals, the gameplay, the fidelity, the features. This total-conversion is really outstanding, and you don’t even need to play that much to see how much effort has been made on this Stargate mod. The features are equally both impressive, whether it's for the visual ones, the attention to detail, the sounds (speeches…

Dec 27 2014, 8:32pm by Valent_Mercury

Lowest Rated (12 agree) 3/10

The mod is uninspired and unoriginal. The updates created by the mod team are often hollow pictures re-done in Photoshop so the mod can be placed at the top of ModDB listing more often, ahead of many times, better Homeworld 2 mods. Actual game-play from the mod is heavily bug-filled, textures are low quality, maps often have 'fake resource asteroids' to frustrate gameplay, English translations are pretty much French poorly-translated into Engrish. Most of their maps and materials are cannibalized…

Nov 29 2012, 5:58pm by Aliah

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