Stargate Space Conflict is a total conversion for Homeworld2, RTS Game. The modification aims to recreate the universe of the Stargate franchise. Stargate Space Conflict is a total conversion for Homeworld2, RTS Game. The modification aims to recreate the universe of the Stargate franchise.

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5 comments by Erayser on Oct 6th, 2014

Hello guys and aliens alike!
It's been a while without great news from us. Truth is, we were really busy over the past few weeks. That being said, we're still working on our mods, especially on Stargate Space Conflict. However, today we have different things to promote. The first major feature is about "My Phoenix", a brand new application, made by our coders, which will reunite both mods into one single application.

On the other hand, we will talk about the development of our mods, including Battlestar Galactica Fleet Commander, which is still being developed by our team.

My Phoenix App

My Phoenix is an application for Windows (XP, Vista, Seven, 8, 8.1) and Mac OSX (Including Yosemite) which enables our fans to play, update and download our mods. While having separated launchers was somehow really immersive, it was problematic, mostly because both fans we have aim to play all of our mods. Truth is, we believed that separated launchers was by far unproductive and messy.
Now, with our application, our fans will be able to have the latest versions and receive small updates (new maps, for example). In other words, the application is definitely the best way for you to play what we did.

Make sure to click on the following pictures to view them in HD (1200x650)

Mass Effect Reborn version

Stargate Space Conflict version

Battlestar Galactica Fleet Commander version

As you can see, we tried to design something really modern, something that fits to our artistic guideline. The result is visually great and powerful. The user experience becomes more than simple as well, which is really great for our fans.

Stargate Space Conflict mod news

Stargate Space Conflict is our highest priority, and we are still working on it. Truth is that we rather develop our shield system actually, which is something that must be finished. We can't tease our shield system because we do not want to promote an unfinished feature. What you need to know is that our brightest coder is working on the shield system, and it's almost finished. The problem is that we can't improve our modification without the shield system, as it affects the whole gameplay. For example, if we enhance the damages done by the Asgard beam, the shield system will surely remove it. Basically, we mean that we don't want to improve the gameplay without the final shield system. 

About the visuals, we plan to design as soon as possible a Stargate interface and finish the planets, which won't be that difficult. As I said previously, our only concern is the shield system... The sooner we finish the shield system, the better. We really want anyway to release our mod at the end of the year but as we said previously we are invited at Art-To-Play E3 to present our respective mods to more than 10.000 of people. This exciting event is really important for us, and we want to be prepared.

Mass Effect Reborn & Battlestar Galactica Fleet Commander mod news

As we said previously, one of our coders, called Pascal, has almost finished the research tree. We plan to publish a news about it as soon as possible to have your feedback. We want to create something that fits to our community, and it's a safe bet you'll approve it. Mass Effect Reborn will be updated at the end of the year or at least at the beginning of 2015. Therefore, stay tuned guys.

Same thing for Battlestar Galactica : Fleet Commander. The only thing you need to know is that we plan, at least, to release an unfinished version at the end of the year or in January. This won't be something really finished, mostly because only a few ships were re-modeled and re-textured in high definition, but you will enjoy it, there's no doubt.
PS: The last thing I will say is that I joined personally DBolical (the group behind ModDB, IndieDB & SlideDB) last June as a Website Editor. Therefore, I'm may not be able to publish the same amount of pictures, news and stuff. In that sense, you may notice that other people from Phoenix Interactive will do it. They are of course able to help you if you have any questions or ideas.

Thanks for reading.
Thibault "Erayser" Testart. 

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Alpha Release

Alpha Release

Jun 26, 2013 Demo 19 comments

Alpha of Stargate Space Conflict, released in France the 22th September ov 2009. This Alpha content does not relate in any way our newest & upcoming...

Pre-Alpha Release

Pre-Alpha Release

Jun 26, 2013 Demo 2 comments

Pre-Alpha of Stargate Space Conflict, released in France the 23th June ov 2008. This Pre-Alpha content does not relate in any way our newest & upcoming...

Post comment Comments  (50 - 60 of 1,403)
DariusMartin Jun 12 2014, 2:13pm says:

Just been on sketchfab and saw all the ships that were ready :D really love the wraith hive ship it looks AWESOME :DDD

+2 votes     reply to comment
Erayser Jun 12 2014, 5:53pm replied:

Glad you like them Darius. Yeah, our 3D&2D designers did an oustanding work on the models for the upcoming release. Stay tuned !

+2 votes     reply to comment
EASAgamemnon Jun 6 2014, 12:28pm says:

I currently have Alpha V1.4 with the Wraith, Tau'ri and Goa'uld. I have lots of fun with it, but it need more.

+1 vote     reply to comment
Erayser Jun 6 2014, 12:44pm replied:

What are you talking about exactly ? We said previously that we do not support this sort of release anymore. This content is by far outdated. This is why we decided to work on a brand new version of Stargate Space Conflict ;)

+1 vote     reply to comment
GHOST-WARRIOR15 May 29 2014, 4:15pm says:

when is release date

+1 vote     reply to comment
Erayser May 30 2014, 11:47am replied:

We still need to fix some little things on our shield system to announce a release date.

+1 vote     reply to comment
Erayser May 22 2014, 4:58pm says:

Hello guys, It's been a while without activity from us.
We've been working quietly, mostly on scripts ! If you follow Julian's channel on YouTube, you may have noticed the following video, featuring our new Hyperespace effect. We didn't published it on Moddb because this is still WIP and we only upload pictures when our content reaches our HQ publishing preferences:

Anyway, Gabrielnatz, there's no "marketing" idea about Stargate Space Conflict. We just removed the 1.3 version because we considered that a brand new architecture for our mod was necessary. This is the reason why we decided to start again with a 1.0 release. Pre-Alpha & Alpha are old as hell ! We just published these releases here because we wanted to host both old and finished content here.

Of course, you are right to think that we removed the 1.3 download from Moddb because we wanted to show that there's a huge difference. We just wanted to remove it because we estimate that this version was not representative of what we can do. We believed that this content needed to be seriously improved.

+2 votes     reply to comment
Maya- May 21 2014, 12:39pm says:

now seriously, i've been reading comments and yes, i agree, old version is way better, even if it doesn't has pretty effects or hq models it works perfectly, 0 crashes & perfect for MP
ye olde 1.37 rocks (\\_-)

+1 vote     reply to comment
jeanlucangell7 May 16 2014, 2:36pm says:

mine trys to start but it wont it just comes up with blank screen then closes

+1 vote     reply to comment
Doci May 20 2014, 4:34am replied:

Erayser heeeeelp :D

+1 vote     reply to comment
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