The latest version of Stargate: Legacy, involves a complete overhaul of graphics, and some major gameplay changes, and uses new technologies unavailable to us for the previous version. Along with some completely reworked versions of old and much loved Beta 1 maps such as Conquest and Temple, there will be new locations never seen before, such as the X-303 'Prometheus'. New weapons, including the previously unseen M16, will be available to you, along with a range of all new items. So prepare, to go and kick some snakehead arse, like you've never kicked it before!

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Welcome to the July 2010 News! I'd like to start by thanking everyone for understanding the lack of news last month, which was mostly due to exams. On top of that, I have very good news for you all- we're getting back into the swing of things!...

Posted by Furling on Jul 1st, 2010

Welcome to the July 2010 News!

I'd like to start by thanking everyone for understanding the lack of news last month, which was mostly due to exams. On top of that, I have very good news for you all- we're getting back into the swing of things! Reaching normal development speed won't happen straight away, but things are already picking up and by next months news we'll be going full speed and have a lot more new and exciting content to show you!

Secondly I would like give a big welcome back to Mobius, our sound artist, who has just finished his National Service and is rejoining the team. It's really great to have him back in his rightful place.

Among other things, this month also holds a rather significant date for Stargate: Legacy mod. Yes, it is the release date of public Beta1. In just a couple of weeks it will be two years since Beta1 was released to the public. We understand that it' s been a bit longer than anticipated, however we appreaciate the support and we'll definitely make Beta2 worth the wait.

Now let's get to this months media and updates.

We'll start off with Noodles, who has resumed work on a map that was originally started by Furling and that has already made it's appareance into several news posts back in SG:L Beta1 days. It is a map that takes place on the same planet that Jack and Daniel visited in the original Stargate movie, where Daniel met his wife and where he witnessed the birth of his wife's child to the Goa'uld they call Apophis.

Yes, it's Abydos!

You can expect many great improvements to the map, one of which is already here! See if you can spot it among these screenshots:

Abydos Abydos Abydos Abydos

If what you guessed was that hovering cargo ship called a Tel'tak, than you're absolutely right. And it's not just a static piece of metal, if you get to the right place in the right time you will even see it fly!

But that's not all, Noodles has also been working on the M16 and here are the results of that work:

M16 Render

Next on the list is Furling, who has been working on the SGC. With Level 27 and 28 brushwork complete this map has now found it's way to Noodles, who is working on adding textures and creating massive amounts of custom models.

This process will take time, so you will have to wait at least until next month for in-game screenshots. However, here is a little teaser created by Furling to let you know what you will be getting yourself into (make sure to click the image to view it in full size):


With the work on SGC brushwork temporarily on hold, Furling has also done some work on Team selection, class selection and weapon selection menus. The result is a design that everyone has accepted and that is now being implemented into the mod by Klusark. If all goes well you might get to see it on the next news too ;)

On top of that, Klusark has also managed to complete various coding tasks, including fixing up the ring transporters, so that now rings work both coming up from the ground as well as coming down from the ceiling. This will no doubt be useful combined with that Tel'tak you saw earlier ;)

Well that's all for this month people. As you see we are working hard and the development is regaining pace. However we are still looking for people who are willing to help us, so if you have any mod development skills, apply on our forums!

Regards,
The Stargate Legacy Development Team

Comments
SC4RY_Z0MB13
SC4RY_Z0MB13 Jul 2 2010, 12:27am says:

Looks amazing!

+1 vote     reply to comment
Badab
Badab Jul 2 2010, 2:30am says:

Hahaha, "Do not use this map for infiltrating or assaulting this facility". I really can't wait til you guys finish this!

+1 vote     reply to comment
PhaserRave
PhaserRave Jul 2 2010, 5:53am says:

I can't wait!

+1 vote     reply to comment
masternerdguy
masternerdguy Jul 2 2010, 1:23pm says:

you should have a part where the gate opens and you can see the dialing program running on the monitors in the control room.

+1 vote     reply to comment
NoodlesUK
NoodlesUK Jul 2 2010, 1:41pm replied:

we had that in the old game lol, course we'll have it in this one

+1 vote     reply to comment
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