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REBELLION 1.80 RELEASED

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We the people of the Earth called the Tauri have risen up and taken our rightful place among the stars.
 We were once thought to be destined to become the great fifth race in the next thousand years or so.
As 
time would have it we didn't have over five years of peace, before fate took over. The great interstellar 
War has raged for over a century now. Billions of life forms wiped from existence.
We are now the last line 
of defense for all Life forms in the known universe.
We have learned much from all corners of our 
reach. We have meet hundreds of races ,
some of which are our allies and friends. Others we have met 
have not been so hospitable and have banded with our foes.
The Jaffa Nation has risen from the ashes of what once was the Gouald empire. There rise has been
turbulent to say the least. There are rumors of internal strife and talk of renegade Gouald still with in
there ranks. They are a people that for the moment we consider allies, but as with any alliance it can fail.
 There fleets are great and number in the hundreds if not thousands! Our intelligence indicates
there fleets 
are comprised of Hataks, as well as Anubis class ships. The Anubis class is of particular
concern as they 
are a mighty warship capable of attacking ships, planets, and star base's with ease.
One of the most powerful enemies of life itself the Wraith now have the means of interstellar
hyperspace. There initial invasion forces were massive and the battles took many ships and
people from both sides. The wraith had defeated the ancients, however they were not prepared
for humanities perseverance and determination to defend life and live. We now know that they have
access to a number of zpm's and are using them. We fear that they have built yet another cloning
facility somewhere in the milky way and Pegasus galaxies. We have also detected several massive
wraith vessels on approach from Pegasus, our intelligence suggests that they are powered by zero point modules.
We are preparing our defenses and making plans as best we can.
When we were at our weakest moment another enemy emerged before us the Lucian Alliance. They
took advantage of our forces being spread so thin among the stars and have taken many bases
and systems. They are a ruthless people that only seek to conquer , destroy.
They massacre anyone or anything that gets in there way! 
 
The Asurans once thought to be totally destroyed have reemerged from hiding. We are on a routine
patrol mission when we stumbled upon them. We had discovered a massive planet the size of Jupiter
swarming with nanite life. The Asurans once thought to be entirely wiped from existence
are now back with a Vengeance. They are hell bent on destroying all of carbon based life. There single goal and
 
directive is to destroy anything and everything the Ancients had created. They have managed to take several
worlds and destroy and ravaged countless others. We are engaged in diplomatic discussions 
with
other races to help 
coordinate a counter assault. Our intel suggests that they have
built a Lantian 
class city ship as well as the Antues class which is capable of destroying our star bases .

 

It has been some time since we had last encountered the rogue Asgard of the Pegasus.
But we knew it to be only a matter of time. With the Wraith busy fighting us on many fronts the Asgard attacked.
There initial invasion fleets were massive with every major class of Asgard vessel. We had hoped that
we may be able to form a alliance with them. However they are different breed of Asgard,
they do not seek peace, knowledge and friendship. Instead they seek to only better there genetic code
at any 
means necessary. We were ill prepared for the opening salvos that started the war with them.
We did 
manage to destroy a large number of there fleets. However they were able to form a strategic
beachhead and take several worlds.

The Map of Earth Below shows all active Stargate Teams Worldwide. 
Will you join the Invasion????


Map


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Goa'uld Fleet thanks for this awesome mod! Human Update 05/30/14 Human Update 05/30/14
Blog RSS Feed Report abuse Latest News: SGI REBELLION 2014 UPDATE

28 comments by jtaylorpcs on Jan 15th, 2014

Greetings everyone 

 I would like to take the time to let everyone in on the progress and evolution of the mod. Many of you are well aware about the current state of the mod. If not then be warned it is playable on some machines and not others. The mod has progressed thru the years from  vanilla sins to entrenchment to diplomacy and now finally rebellion. Just a fyi to all that means the mod has been constantly added to over time .  The last complete rebuild of the mod was the port from entrenchment.  I personally did this , every single line of code file by file.  With that being said we are throwing the mod out completely.  We are rebuilding it from the code up. Everything is on the chopping block. This includes models , textures, abilities, fx, graphics, music , RACES, When I say everything i mean everything . The new SGI rebellion mod will be released in 2014. we will be releasing the mod to a select few beta testers early. Contact me for further instructions if your interested. Posers need not apply. Serious SGI fans only.  The rebuild of the mod will not be easy however is necessary for a smooth seamless game play experience for everybody. We are really looking forward to this transition and will keep you posted. 

Thanks 

jtaylorpcs
jtaylorpcs@live.com

Media RSS Feed Latest Video
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Placement patch

Placement patch

Apr 3, 2014 Patch 33 comments

add these files to your exsisting build of the mod to fix the placement issue as well as the ability to build the Asuran Titans. Updated to include GameInfo...

SGI Rebellion 1.80 Patch

SGI Rebellion 1.80 Patch

Jan 7, 2014 Patch 104 comments

The Rebellion 1.80 PATCH version of the mod. There are still some major bugs, but it is playable. if you have any problems with the game crashing, please...

SGI Rebellion 1.80

SGI Rebellion 1.80

Dec 23, 2013 Patch 95 comments

Here it is folks, the Rebellion 1.80 version of the mod. There are still some major bugs, but it is playable. if you have any problems with the game crashing...

SGI Soundtrack

SGI Soundtrack

Oct 24, 2011 Music 7 comments

Here is the highly requested SGI Soundtrack. The files are in mp3 format and also include the original artist to make finding there music easier. The...

SMART EXCEPTION DEBUGGER

SMART EXCEPTION DEBUGGER

Nov 14, 2010 Other 3 comments

This program was designed by stardock for the debugging of stardock games and programs all rights reserved from stardock.

7 zip

7 zip

Sep 23, 2010 Archive Tool 9 comments

a utility that will archive files. This will be required to unpack all future versions of soa2 and sgi.

Post comment Comments  (3920 - 3930 of 5,210)
Dr.Afanickton
Dr.Afanickton Sep 11 2010, 10:56pm says:

cant....kill....hive... Blargh >:| lol great alpha though.

+2 votes     reply to comment
daedricguy007
daedricguy007 Sep 11 2010, 6:43pm says:

compared to other ships in game they are way too small you have to zoom in soo far to see them and you can barely see the battles

+1 vote     reply to comment
Vasilcin
Vasilcin Sep 11 2010, 5:38pm replied:

yeah but still i'm a real series freak and it pains me to see the 304 robbed of all it's power, i understand that the mod can't follow the series completly and must diversity or you'll end up building only one type of ship :P but still ....

+1 vote     reply to comment
Myles87
Myles87 Sep 11 2010, 7:19pm replied:

Wraith stats will be getting changed so that an upgraded BC304 can take out a low level Hive relatively easily.

And remember that even series cannon is inconsistent on how strong things are. 3 Beam weapons shots have been shown to destroy a Hive, yet a different time 2 shots didn't even destroy a Cruiser. The 304 is also one of the Tauri's earliest designs, so it makes sense that newer designs would be stronger, but even then only 1(the Nyx) is hands down stronger. The Morpheus packs a harder punch but lacks the durability of the 304.

+2 votes     reply to comment
Vasilcin
Vasilcin Sep 12 2010, 3:56am replied:

I know what you mean with the "changing" power of the 304, and it bothers me very much, and I am thankful that one bc-304 will be able to take out a low level hive :).

but one thing i don't understand is how you will make the ha'tak, since it's power is severly changed during the series, firts they are all powerful, then they'r whimpy, then powerful again. I mean in SGU during the firts attack we see three of them, the hammond should have made easy work of them with the asgard beams right ?

+1 vote     reply to comment
noing
noing Sep 12 2010, 2:12pm replied:

very true they should have been able to do that but the hammond got hurt the most out of that battle
after sg1 the earth ships were pretty much the most powerful ships in the series powerful enough to kill one aurora class ship is sga with a flick of a wrist
then before that they killed a couple ori motherships

+1 vote     reply to comment
Myles87
Myles87 Sep 12 2010, 2:31pm replied:

Don't confuse any old Daedalus class ship with the Odyssey. The Odyssey may have been able to make short work of an Aurora, but a non-ZPM equipped 304 can't do the same.

+1 vote     reply to comment
noing
noing Sep 12 2010, 2:46pm replied:

the Odyssey didn't make short work of an aurora the Daedalus and the Apollo did... the Odyssey took out Ori mother ships and then took a beating from 4 Ori mother ships in the movie
They even split up to start taking em out

+1 vote     reply to comment
Myles87
Myles87 Sep 12 2010, 3:27pm replied:

It's hard to say how each 304 did in the Battle over Asuras since everything shown is quite disjointed. Beams weapons were certainly shown to destroy Auroras, but its impossible to say if it was one shot, two shots, or ten shots. It's also hard to say how much damage the 304s took because that wasn't really shown either, just a mention of low shields near the end of the battle. Plus the Aurora's were never shown using mass drones which we know those ships are capable of.

As far as 'The Ark of Truth' is concerned, I try to forget the traveshamockery that was any fight scene in that movie.

Honestly, in the end we have to realize that ship strength was as strong/weak as the plot dictated at the time. The best we can do is to follow the series close as possible while making the gameplay fun.

+1 vote     reply to comment
noing
noing Sep 12 2010, 7:06pm replied:

very true and i didnt really see any beam weapons firing during the battle over asuras unless i missed those parts all together

+1 vote     reply to comment
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Release Date
Released Dec 23, 2013
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Highest Rated (20 agree) 10/10

It's the best mod for sins !

Dec 4 2010, 2:41pm by mimehdi

Lowest Rated (6 agree) 3/10

teaxture needs work

Dec 18 2010, 11:11am by pizzas56

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