This Modification brings all of the various Stargate franchises into the fold. Choose your race The Tauri, Jaffa, Asgard, Wraith, Asuran or ?? Build your empire, research Technology, Build Mighty Warships , Make Allies, Engage in diplomacy, build trade Alliances. and most importantly. Trust No One. Rebellion is a foot.

Report article RSS Feed The Future of SGI

Overview of the future plans for Stargate Invasion.

Posted by d_jackson on Jun 8th, 2013

Hello everyone,

it has been a long time since our last big news and update and we are really sorry for this. But nevertheless here I am talking to you and i want to tell you what we are currently planning on the development on the mod.

At first I'd like to say that I have finally finished the integration of the Infinite Spaces mod. New Planets to discover among the universe, including ocean, barren, forest and other new planet types. :) The vanilla planets have been also updated with the IS textures.
Next up on the to-do-list, adding titans to the different factions (Cool ideas for abilities are always appreciated :) ). We will stick to our idea of two titans per race (link for those who haven't read the news post).

Along with this will come a redesign/rethinking of the tech trees. I am rather unconcerned if we will use the vanilla titan access or add it as one of the last tires (with many requirements, like weapon research) in the tech tree.

Furthermore, as most of you should have noticed, Stardock released Rebellion 1.5 and thus we have to update the mod. I have not yet tested whether the current version is still compatible, but for those who have not updated their game yet, I recommend not to update to ensure that the mod is still working. You might ask yourself: New version of Rebellion = new version of SGI? I can tell you, yes this will be the case, but I can't tell you when this is going to happen. That's where you need to decide: Would you rather want a new release without the titans and changed tech trees updated to 1.5 or a more worked out release with titans and tech trees, which could use some time to design and finish?

At last I would like to repeat something I have already written in the comments on balancing:
It is a very important aspect of every game and thus I am very thankful for everything you can tell me and the team on it. But the comment section is a rather bad place to track everything. So it would be very cool if you could note down what you think is good and bad and send it either to or post it on the beyond the invasion forums. (I know they are pretty much dead right now, but it's still the best way to discuss and track these things.)

Thank you all for your support,
d_jackson, in the name of the team

Post comment Comments
Urban_Chaos_99 Jun 8 2013 says:

Thanks for the update .. much appreciated .. if you cant do the super weapon on the anubis mother-ship u cud always give it like a barrage attack like foe 10- 15 secs just a thought :) keep up the good work!! and id say wait until u have all the tech and titans in the game before next release

+5 votes     reply to comment
SpardaSon21 Jun 8 2013 says:

I'd rather have a quick update just for 1.5 compatibility so those of us who were updated to 1.5 can play SGI while you're still working on the tech trees.

+3 votes     reply to comment
Killer9169 Jun 8 2013 says:

im kinda torn between a wait till you have put in the titans or quick release just so i can play it again as i was updated auto so im going to say im happy to wait

+1 vote     reply to comment
Balios Jun 8 2013 says:

im happy to wait for the tech trees and titans to be put in. thanks for all the time and effort you guys are putting in!!

+1 vote     reply to comment
tommylogon Jun 9 2013 says:

How about giving the asurans a destiny titan? after all it is suposed to be a really powerfull ship if i am not wrong?

+1 vote     reply to comment
tommylogon Jun 9 2013 replied:

and well the destiny ship that you have made so far is basicaly just a seed ship right?

+1 vote     reply to comment
patrick-xl Jul 5 2013 replied:

destiny will not be a titan but a mothership, destiny as titan is just ridiculus

+1 vote     reply to comment
ScorpiusInvictus Jun 9 2013 says:

happy to wait!!!

+1 vote     reply to comment
Disasterlord Jun 10 2013 says:

Personally i'd rather have an update now with maybe some of the textures worked out a little more. but if it comes down to it, I do not mind to wait.

+2 votes     reply to comment
forrepublicatwar Jun 17 2013 says:

at the original release the download link wouldn't work for me, last night just for the heck of it i tried again, it worked and i downloaded it and installed it, to make sure sins wouldn't update to 1.5 I disabled automatic updating for sins in the steam menu, of course steam didn't give a **** about what i wanted and downloaded it anyway so at this point I would just like to see what you have now made compatible with l.5

+1 vote     reply to comment
tubusz Jun 19 2013 says:

More thanks to our work!

+1 vote     reply to comment
Globu Jul 4 2013 says:

Fishsteak responded to you at the Space Empires forum.

+1 vote     reply to comment
megas Jul 10 2013 says:

personally i think an atlantis city ship would make a good asuran titan

0 votes     reply to comment
miram355 Jul 28 2013 says:

Just nerf the fu*king asgard beam. PLEASE!

0 votes     reply to comment
epbrocks Jul 31 2013 replied:

no dont please its fine where its at.

+1 vote     reply to comment
miram355 Aug 3 2013 replied:

For singleplayer yes, for coop / multiplayer its not playable. Its OVERPOWERED!

+1 vote     reply to comment
epbrocks Jul 31 2013 says:

more worked out release with titans and tech trees so long as that release will be on 1.52 or whatev is current

+1 vote     reply to comment
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aloha_Ace Aug 9 2013 replied:

Don't worry, they will. It will probably take them some weeks or months even, but I'm pretty sure it will be worth the wait ;)

+1 vote     reply to comment
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maurowhelan Aug 30 2013 says:

id like to say, that I placed the 1.1 sgi in the rebellion mod folder 1.5 and it did a minidump the first time I tried to apply it but second time after exiting and starting the game again it loaded great. so for now thw 1.52 players can still play stargate invasion! I have the new forbidden worlds expansion so im gonna start a game and see what happens with that installed.

+1 vote     reply to comment
maurowhelan Aug 30 2013 says:

ok so as best as I can tell, attempting the mod with forbidden worlds added causes a minidump every time it brings up the loading screen. if I can figure out how to uninstall f-worlds ill try the mod again and post what it does.

+1 vote     reply to comment
Azer343 Sep 1 2013 says:

Mod looks good but my Sins auto updated, I read the most of the comments and it happened to alot of people I think it owuld be great if you released the mod up the where ever it is with it updated to 1.5 so we can all have a good time. (I changed my sins so it wont auto update anymore) Good work with the mod.

+1 vote     reply to comment
Jayplaygame Nov 8 2013 says:

Is this mod abandoned cause its almost the end of the year and there has being NOTHING. No comments, no news no nothing.. someone please answer.

+1 vote     reply to comment
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Released Dec 23, 2013
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