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6 comments by Onikage56 on Jan 18th, 2013

Hi everyone, we have a good news and a bad news, but let's talk about the good news first!

Here it is, we're proud to announce that the V2 of the mod StarGate: Horizon Of the Universe for GTA SA will
be released this week or during the next week. The precise date will depend on my free time!

Now, let's talk about the bad news... We're sorry, but this version I mentionned will be the last one.
Gaï-Senseï and myself don't have enough free time to care about this Mod.
Unfortunately, there's another thing, the version that we will release isn't
totally finished, there are still a lot of bugs that we didn't fix and some bugs were not possible
to fix because GTA SA wasn't designed for so many modifications. But we did our best! :)

So, we decided to release this mod but also to let you modify it as you want, by giving you the access
to the Main.SCM and to all the CLEO Files.

We know that it's a shame to see this mod ending like that,
we do realize that it was a long waiting for you but we also promised
to release the mod and this will happen very soon. Thank you for your patience and also
for all the support that you guys gave us! :D

Thanks again and see you very soon for the release of the mod !


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Stargate Horizon of the Universe V2.0

Stargate Horizon of the Universe V2.0

Jan 19, 2013 Full Version 82 comments

StarGate Horizon Of The Universe V2.0 Release, Enjoy ! If you have any question, read the ReadMe given with the mod first or download it in our Download...

V2.0 Read Me (Important!)

V2.0 Read Me (Important!)

Jan 19, 2013 Tutorials 9 comments

THIS READ ME IS VERY IMPORTANT! In it, you will learn how to install the mod but also how to use the features of the mod ! SINCE THE MOD IS STOPPING AFTER...

StarGate Mod V1.5: Prometheus Update by Kovacadam

StarGate Mod V1.5: Prometheus Update by Kovacadam

Apr 3, 2011 Other 21 comments

Prometheus Update (1.0) by kovacadam Install Put flypromto.cs, promcr.cs and prometheusrockets.cs to the installed Rebellion Version 1.5 Cleo folder...

StarGate Mod V1.5

StarGate Mod V1.5

Jul 27, 2010 Full Version 197 comments

This is it! The release of theV1.5! Please install this mod on a clean (unmodded) version of GTA San Andreas. You also need San Andreas Mod Installer...

StarGate Mod V1.0

StarGate Mod V1.0

Sep 17, 2009 Full Version 23 comments

An Auto-installer for the V1 of the mod. Please follow the instructions for an easy installation, thanks to MIKE_WARD.

StarGate Mod v1.0 ReadMe

StarGate Mod v1.0 ReadMe

Aug 6, 2009 Guides 1 comment

English/French : Installation Guide Help InGame Map , etc

Post comment Comments  (60 - 70 of 2,695)
Freiheit09 Jan 22 2013, 3:23pm says:

I can not Dial Atlantis from sgc. The game crash.
GTA:SA Crashed, Debug Info Follows:

GTA Info:

Version: US 1.0


Last Library Loaded: avrt.dll

Error: Unknown

Assembly Info:

Exception At Address: 0x0156A2A7

Exception Code: 0xc0000005 (EXCEPTION_ACCESS_VIOLATION)


EAX: 0x00000000 EBX: 0x00000001

ECX: 0x00A47B60 EDX: 0x00000120

ESI: 0x00000000 EDI: 0x14286478

EBP: 0x00000009 ESP: 0x0028FC90

+1 vote     reply to comment
steph5931 Jan 23 2013, 7:32am replied:

same thing : I think there is a problem with avrt.dll (same last library loaded)

GTA:SA Crashed, Debug Info Follows:

GTA Info:

Version: US 1.0


Last Library Loaded: avrt.dll

Error: Unknown

Assembly Info:

Exception At Address: 0x00000000

Exception Code: 0xc0000005 (EXCEPTION_ACCESS_VIOLATION)


EAX: 0x000000CA EBX: 0x00000001

ECX: 0x00A8F950 EDX: 0x00001CEA

ESI: 0x00000064 EDI: 0x00A8DC70

EBP: 0x76736C30 ESP: 0x0028FD38

+1 vote     reply to comment
Nessuno21 Jan 23 2013, 10:31am replied:

same problem

+1 vote     reply to comment
Techone Jan 22 2013, 10:31am says:

Anyone got the 1994 mission (from the first movie) working? The one that you start in corridor as Daniel Jackson. It loads fine for me, game tells me to go through the Stargate and then something goes wrong. O'Neill is not on Abydos so I can't continue. These missions worked fine in V1.5 :/.

+1 vote     reply to comment
ryanDC Jan 22 2013, 3:03pm replied:

once in abydos hove a look around, theres a corridor with a sort of egyption god homage statue with a hidden corridor behind that, keep punching until it goes and then use the console in the room, and the story continues

+1 vote     reply to comment
qweik Jan 22 2013, 10:03am says:

How back to X-303 and the BC-304 ? how to activate the beam?

+1 vote     reply to comment
theexecutable Jan 22 2013, 9:47am says:

I know, you don't want to mod this anymore, but the crashes make your great mod unplayable. Please think about that, there are many other big nmods for GTA SA out of here and most of them, manage to have no or nearly zero crashes. Best Example GTA Anderius or GTA United 1.2

+1 vote     reply to comment
Onikage56 Creator
Onikage56 Jan 22 2013, 11:08am replied:

anderius and united are a TC convertion , not that mod

+1 vote   reply to comment
theexecutable Jan 22 2013, 1:00pm replied:

Yeah, but whats the problem? GTA United 1.1 or earlier used to have crashes with SALA too, but now they fixed it. And yeah, adding the whole stuff of your mod to San Andreas is a big thing, I'm wondering, why you keep the SA map or why you didn't just make it on Vice City.

+1 vote     reply to comment
Onikage56 Creator
Onikage56 Jan 22 2013, 1:18pm replied:

VC Oo so many model can't go to VC due to the large number of face , and GTA united that i love made a very great work and they work hard to finish their mod , this mod it's unfinish that the reason it's unstable , and now we don't have time for continue that the reason we put it

+3 votes   reply to comment
theexecutable Jan 22 2013, 1:36pm replied:

I see, thanks for your work on this mod anyways, it's great.

+1 vote     reply to comment
Guest Jan 22 2013, 8:23am says:

This comment is currently awaiting admin approval, join now to view.

qweik Jan 22 2013, 9:29am replied:

what code?

+1 vote     reply to comment
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Released Jul 26, 2010
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Highest Rated (9 agree) 10/10

This mod is realy impressive at any point you look at it. The way it is scripted, thought, done and customized is absolutely awesome. Dev team, which consists of only 2 guys takes care of the mod the best they can. They always care about players' problems and they always try to solve it even if they don't have time. Also they are the ones who prefer less talking and more scripting which sometimes looks like the mod is dead but in fact they always come with some naquadah-bomb-like surprise or release…

Feb 19 2010, 8:51am by Tunner

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