Stargate - Empire at War: Pegasus Chronicles is a total conversion for the fantastic game Star Wars - Empire at War: Forces of corruption. This total conversion will replace every single Star Wars asset of the original game with Stargate assets. This includes units, buildings, icons, sounds, videos and so much more. Pegasus Chronicles offers 3 playable races, the Ta'uri (alliance between Earth and the Asgard), Anubis (a mighty systemlord) and the Wraith. Beside these 3 playable races, you will meet many non-playable ones like the Replicators, the Asurans, the systemlord alliance, the Aschen, the Ori and many more. Each faction will have several space and land units, well known from the series or completely new ones. Contrary to our first full version for the normal Empire at War, the next release will offer finished GC maps, in which you can play through the known Stargate storylines and experience a lot of never seen missions and adventures.

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Media RSS Feed Report media Daedalus vs. Wraith
Comments
R75
R75 Mar 22 2009, 7:19am says:

the Wraith weaopons and the railguns look better nice job

+1 vote     reply to comment
Orillion94
Orillion94 Mar 22 2009, 9:26am says:

looks MUCH better

even looks like a real sga clip at a few points

+1 vote     reply to comment
MerlinGalgotta
MerlinGalgotta Mar 22 2009, 9:28am says:

Hey, read the description! This is NOT in-game footage, it's made with Cinema 4D!

+1 vote     reply to comment
alex57347614@nybella
alex57347614@nybella Mar 22 2009, 11:15am replied:

But, if it would be In-game Footage, it would be THE Stargate Game of the century! ;)

+2 votes     reply to comment
jaxxa
jaxxa Mar 22 2009, 5:09pm replied:

Hi,
Feel free to say no but,
Would it be possible to get a copy of the Cinema 4D project?

I am just starting learning Cinema 4D and would like to have a look through and see how things were done in it, I am not planing to use the models or textures in anything that will be distributed just have a play around and see how things were done.

+1 vote     reply to comment
MerlinGalgotta
MerlinGalgotta Mar 23 2009, 4:01am replied:

I will ask McKay, i will tell you his decision via PM.

+1 vote     reply to comment
sulljoh1
sulljoh1 Apr 7 2009, 9:17pm replied:

Even though this isn't in-game, I wonder if it is possible to change the in game cinematic camera. We are all getting sick of the same old pans and angels. I know there are mods that change the ground camera.

+1 vote     reply to comment
23-down
23-down Mar 22 2009, 6:21pm says:

wow first i thought that's really ingame... It looked like in the series.

Fantastic work on that cinematic clip.

+1 vote     reply to comment
Gaunt123
Gaunt123 Mar 27 2009, 4:57pm says:

Just wondering, can BC-304 weapons fire that fast and long? Because they always seem to fire slowly in the series. Little bursts.

+1 vote     reply to comment
MerlinGalgotta
MerlinGalgotta Mar 28 2009, 10:00am replied:

Oh yes, have a look at the episode, in which the Daedalus attacks 2 Hive ships, which jump into hyperspace to Earth shortly after the fight. Don't know the episode name.

+1 vote     reply to comment
nuahs88
nuahs88 Mar 27 2009, 9:34pm says:

nice

+1 vote     reply to comment
Sam_C
Sam_C Apr 2 2009, 2:39am says:

very nice

+1 vote     reply to comment
CKYRules
CKYRules Apr 13 2009, 3:43pm says:

Are you guys going back to the old model of the BC-304, because i would love that. I hated that dark one.

+1 vote     reply to comment
MerlinGalgotta
MerlinGalgotta Apr 16 2009, 8:32am says:

No, we will keep that model, but it gets a new texture.

+1 vote     reply to comment
Marchello
Marchello May 31 2009, 4:35am says:

hmm... nice idea, but please... poor camera is almost 80% of quality down... particles pretty good, but also there may be better targets and where is shield effect?
Nice work anyway but sorry, im also working with 3d programs and animating so take this as advice...

+1 vote     reply to comment
[SGMG]McKay
[SGMG]McKay Jun 2 2009, 8:25am says:

are you working with cinema 4d? maybe you could tell me how to make a shield effect appear, when a particle/projectile hits a shield mesh or something (shield bubble)

+1 vote     reply to comment
Marchello
Marchello Jun 8 2009, 4:05am says:

im working with 3ds max 2009... and also working on a new intro for our mod war begins... and i think i can make a invisible mesh around the ship and make there animated texture... it will be difficult to make it with hand animation... but i was unnable to find any scripts that would help me...

+1 vote     reply to comment
shadow07
shadow07 Jun 14 2009, 7:59pm says:

Is it posible to get the 4d cd proyect? its very cool!!

+1 vote     reply to comment
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Description

This video shows a short part of our new intro. The intro is completely self-made and rendered with Cinema 4D by McKay. The final intro will be about 1:30 minutes and of course contain music and sound effects too.

Video Details
Type
Demonstration
Date
Mar 22nd, 2009
Length
00:16
Filename
Daedalus_vs_Wraith.avi
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