Stargate - Empire at War: Pegasus Chronicles is a total conversion for the fantastic game Star Wars - Empire at War: Forces of corruption.
This total conversion replaces every single Star Wars asset of the original game with Stargate assets. This includes units, buildings, icons, sounds, videos and so much more.

Pegasus Chronicles offers 3 playable races, the Ta'uri (alliance between Earth and the Asgard), Anubis (a mighty systemlord) and the Wraith.

Beside these 3 playable races, you will meet many non-playable ones like the Replicators, the Asurans, the systemlord alliance, the Aschen, the Ori and many more.
Each faction owns several space and land units and buildings, either well known from the series or completely new ones, invented by us.

Many new missions and adventures in the Stargate universe are waiting for you...

Logo

Space Skirmish: Released 16th December, 2012
Next Step: TBA
SG EaW: TPC-Patch 1.1.0 [Launcher]

German FAQ
English FAQ


Image RSS Feed Latest Screens
The Might of the Asgard - new skirmish map The Might of the Asgard - new skirmish map The Might of the Asgard - new skirmish map
Blog RSS Feed Report abuse Latest News: Patch 1.3

16 comments by Klon116 on Jul 11th, 2015

Hello Community,

it's been a while, but now, patch 1.3 is ready for download! :)

As usual, the update is available via the launcher, or as a separate download in our downloads section. It's full of new content and various bugfixes.
For example, capital ships won't fly into each other any more, and Tau'ri fighters will auto-attack enemies in range again. Also, some special abilities like SG-1's capture-ability were reworked and some new ones were added. Wraith hives can now spawn darts, that launch a kamikaze attack on enemy ships. Also, the correct map names will now be displayed in skirmish battles.

The heart of this update is the new skirmish map "The Might of the Asgard". It will take you to the Asgard homeworld Othala, where you'll be fighting for the shipyard above the roofs of the city.

The Might of the Asgard - new skirmish map

The Might of the Asgard - new skirmish mapThe Might of the Asgard - new skirmish map


This map contains some very cool and unique features. For example, here (and only here) you won't get your resources from asteroid mines, but from special Asgard solar furnaces..

Asgard solar furnaces

Asgard solar furnacesAsgard solar furnaces


The most exciting, however, will be the Sleipnir, the ship we showed you last christmas. To be able to build it you'll have to take control of four stations around the map, research an upgrade in each one whilst keeping your opponent at bay.

Sleipnir - The ship of Odin

The Might of the Asgard - new skirmish mapThe Might of the Asgard - new skirmish map


Fitting this Asgard-themed update, we have another improvement for you. Our very talented 3D artist Leie Sistal, who also created the solar furnace, made a new model for the Beliskner class. We hope that you'll love it as much as we do!

New model for the Beliskner!


Asgard Fleet - Size comparison


Of course there will be some more improvements and changes, that haven't been mentioned here. For a full list please view the changelog in our launcher.
Share your thoughts about the changes, suggestions or bug reports in our forums, on ModDB, or on our social media sites - or arrange some multiplayer battles on the new map ;)

Now as you probably noticed, this is 'only' another space skirmish update. Rest assured, we're still working hard on the ground part and the galactic conquest mode. We assembled this patch for you to sweeten the waiting time.

Unfortunately, it doesn't always go as fast as we would like. Especially our lack of (ground) unit modellers is slowing the next big release down. So if you happen to be one, or know one who might want to help us out, feel free to send us an application. If you don't have much time, that's no problem - you can support us as freelancer without binding yourself to the project.

Along with the patch, we also released the launcher version 1.3.7. It comes with an improved compatibility check and some other optimizations.
Also, the mod can now be played in italian. After the launcher update, you'll find the new language in the options. Maestro_Luca worked really hard, he didn't only translate the whole mod, but also the launcher. That makes italian (next to german and english) the first completely supported text language current/smile

Have fun playing, and we'll see you next time!

Yours,
SGMG

sgmg logo


Media RSS Feed Latest Video
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SG EaW: TPC Launcher [Installer/Auto-Updater]

SG EaW: TPC Launcher [Installer/Auto-Updater]

Jul 11, 2015 Full Version 81 comments

The Launcher downloads and installs the mod plus all released patches automatically. You don't need any kind of other installer/download. The launcher...

SG EaW: TPC-Patch 1.3.0 [Manual Installation]

SG EaW: TPC-Patch 1.3.0 [Manual Installation]

Jul 11, 2015 Patch 7 comments

IMPORTANT: This patch is available as an update for the launcher. Do ONLY install this, if you can't get the launcher to work. It fixes the following...

Czech translation

Czech translation

Oct 26, 2014 Other 3 comments

Czech translation by Armin for Stargate - Empire at War: Pegasus Chronicles. !Please note that our support will remain English/German only!

Russian translation

Russian translation

Oct 26, 2014 Other 10 comments

Russian translation by stargate2010 for Stargate - Empire at War: Pegasus Chronicles. !Please note that our support will remain English/German only!

French translation

French translation

Oct 26, 2014 Other 5 comments

French translation by Leie Sistal for Stargate - Empire at War: Pegasus Chronicles. !Please note that our support will remain English/German only!

Spanish translation

Spanish translation

Oct 26, 2014 Other 0 comments

Spanish translation by qfeoeres for Stargate - Empire at War: Pegasus Chronicles. !Please note that our support will remain English/German only!

Post comment Comments  (21100 - 21110 of 22,204)
Yoni
Yoni Oct 9 2007 says:

just tell me where to download it !!!!!

+1 vote     reply to comment
Mistapoopoo
Mistapoopoo Oct 9 2007 says:

It might be worth someone making a video to show people how to install it, I'd do it myself but i installed it in two different places... so im not sure which is the real one

+1 vote     reply to comment
Yoni
Yoni Oct 9 2007 says:

Ok and about patch 1.6 i made a little mistake i have 1.5

+1 vote     reply to comment
Yoni
Yoni Oct 9 2007 says:

Help!I downloaded the launcher and there is an error.Tell me from where to download it or send it by skype at yonkata3

+1 vote     reply to comment
Yoni
Yoni Oct 9 2007 says:

Ok i have patch 1.6,im using a crack and now i will trie with the petroglyph launcher

+1 vote     reply to comment
MerlinGalgotta Creator
MerlinGalgotta Oct 9 2007 says:

Ok,obviously nobody knows why i've deleted his post!^^

He has no original EaW and i think he's using a crack. That's why it doesn't work.
When he tries to start the mod via stargate.bat and he has only Patch 1.02,then EaW will not detect the mod. This works only with Patch 1.04 or Patch 1.05!

But as i already said,try the mod launcher from Petroglyph(simply googel it!)

(your PMs are in the left corner at the beginning of this side next to the point "alerts").

+1 vote   reply to comment
MerlinGalgotta Creator
MerlinGalgotta Oct 9 2007 says:

I think this error shows up because you haven't installed netframework 2.0 from Microsoft! That's also neccessary,simply google it too!
After installation the launcher should start! If it runs,there should show up a Stargate EaW entry in the little window. if not,you've installed it incorrectly!
Besides,there is no Patch 1.6!

+1 vote   reply to comment
Spinobreaker
Spinobreaker Oct 9 2007 says:

after installing the mod into the gamedata folder, open it up and look for stargate.dat or something .dat should b under game dat, open that and it should work

the full file path should b
c:\program files\lucasarts\starwars empire at war\gamedata\mods\data.... and all the mod files should b in there, im on the wrong computer to double check that, but thats how mine looks, but u might of installed it differently, eitherway the gamedata folder should have the .dat file u need to open it

+1 vote     reply to comment
MerlinGalgotta Creator
MerlinGalgotta Oct 28 2007 says:

No,we will not mix them! We will finish the EaW version,this will contain all the Ta'uri and Goa'uld units and buildings.
Then,we will finish the FoC version,which will contain all of the EaW version + the Replicators.
See it like the original Empire at War and Forces of Corruption,first,there will be a normal EaW mod with two factions,then there comes the addon with the third faction and some new things(like new abilities or maybe 2 or 3 new units for tthe "old" factions^^).

+1 vote   reply to comment
Yoni
Yoni Oct 8 2007 says:

what!?the data folder and then what?

+1 vote     reply to comment
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