Stargate - Empire at War: Pegasus Chronicles is a total conversion for the fantastic game Star Wars - Empire at War: Forces of corruption.
This total conversion replaces every single Star Wars asset of the original game with Stargate assets. This includes units, buildings, icons, sounds, videos and so much more.

Pegasus Chronicles offers 3 playable races, the Ta'uri (alliance between Earth and the Asgard), Anubis (a mighty systemlord) and the Wraith.

Beside these 3 playable races, you will meet many non-playable ones like the Replicators, the Asurans, the systemlord alliance, the Aschen, the Ori and many more.
Each faction owns several space and land units and buildings, either well known from the series or completely new ones, invented by us.

Many new missions and adventures in the Stargate universe are waiting for you...

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Space Skirmish: Released 16th December, 2012
Next Step: TBA
SG EaW: TPC-Patch 1.1.0 [Launcher]

German FAQ
English FAQ


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Website migration gog.com version Happy new year
Blog RSS Feed Report abuse Latest News: Project Progress

12 comments by Klon116 on Feb 22nd, 2015

Dear community,

It's time for a more or less text driven news! We want to talk about the progress of the project, pin down some frequent questions, ask you for help again, say sorry for the missing christmas present, make all our lifes easier...oh and our website will be down for a few days. (Hopefully only days...)

So first of all...some words from Locutus about the general progress of our project.

About the progress of the galactic conquest

Since this is a question that's bothering most of you and due to the lack of news lately I figured to give you a little more insight on where we stand. As you all know the regular GCs cannot function without the ground part of the game so in order to release any GC we need the ground part to be done completely.

We are making constant progress for the ground part but the progress is not as fast as we hoped for. What's taking the most time are all the models that need to be made. Building-wise we have achieved notable progress but a lot of units are still missing. We don't have many modelers in the team that know how to create complex yet poly-saving humanoid character meshes with proper textures and animations. We try to finish the main units first (especially the Wraith still need a ton of models but also Goa'uld and Tau'ri are missing a lot) and then we'll try to focus on the heroes.

Luckily the space part is mostly done. Most of the non-playable races got their complement of ships which are fully coded, too. Just "some" balancing and a bunch of minor issues left.

The GCs itself, well... As some of you might know we plan to release two types of GCs: Those in which the player will follow a story-line through several events and those that rather focus on playing freely and don't limit the players actions through events.

The story-less GCs are comparatively fast to make but still lack essentials in tech-progressing, some galactic buildings/"things" and the possibility to actually play them (kinda hard with the ground part being heavily WIP;)). Not every planet will get a custom map as there are simply too many that require a lot of custom models but we try to finish the most important ones.

The progress on the GCs that do have a story-line is mixed. Some short event chains can already be played considerably well but it is still a big work-in-progress and getting everything done will still take a fair amount of time.

About the next release date

Now you may ask "Hey, you still didn't say a single word about an estimate release!". Well, the reason we don't tell you anything is because we don't know it ourselves. Sometimes there are weeks in which we can make more progress than we did in the whole month before and then there are times where everyone is busy with that odd thing called 'real life' which tends to mess up mod things.

If you feel like you can contribute to this mod (and help things speed up) feel free to send us a short application: We are still looking for translators, sound guys (getting unit speech sounds other than German and English), mappers, modelers (for either complex things such as character models as well as simplistic map props), event scripters, etc, etc.

Have a look at the open jobs here: Ow.ly

But even if you can't mod and wish to support us simply do so by staying active on this page or our forums. We really appreciate all the feedback you guys give us and sometimes even your craziest ideas can lead to cool, implementable features. All this gives us the motivation to continue the work on this project.

See you around.

- Locutus

We hope that this wall of text had some of your questions covered! :)

While talking about helping...since a few days you can help us by watching Stargate episodes! Help us to identify old speech files from the EaW versions so we can localize them for other languages: Ow.ly

To make the search easier we uploaded the speech files to soundcloud. ;)

The "Christmas" present

You might want to know when the Sleipnir and its map will be released. Unfortunately we ran into a problem regarding some shaders we were unable to fix yet shortly before we wanted to release it... We're very sorry that you have to wait longer than expected and will try hard to release the Sleipnir as soon as possible.

Installation videos

You read that headline correctly...after many years there are finally official installation videos! So far there is only some text to explain but maybe we will do a voice over in the future. ;) If you have any feedback regarding the videos please give us a hint!

We have a video for the Retail version, Steam version and GOG.com version. We will prepare a video for the retail gold pack as soon as Klon get's his hands on that version.

One last important point:

Our website www.stargate-eaw.de will be down soon as we will migrate to a new host. Don't be surprised if you see this image for a few days:

Website migration

Follow us on our social channels for updates!

Yours,

sgmg logo

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Czech translation

Czech translation

Oct 26, 2014 Other 3 comments

Czech translation by Armin for Stargate - Empire at War: Pegasus Chronicles. !Please note that our support will remain English/German only!

Russian translation

Russian translation

Oct 26, 2014 Other 9 comments

Russian translation by stargate2010 for Stargate - Empire at War: Pegasus Chronicles. !Please note that our support will remain English/German only!

French translation

French translation

Oct 26, 2014 Other 4 comments

French translation by Leie Sistal for Stargate - Empire at War: Pegasus Chronicles. !Please note that our support will remain English/German only!

Spanish translation

Spanish translation

Oct 26, 2014 Other 0 comments

Spanish translation by qfeoeres for Stargate - Empire at War: Pegasus Chronicles. !Please note that our support will remain English/German only!

TPC Mod Launcher 1.2.9 - Tunngle Update

TPC Mod Launcher 1.2.9 - Tunngle Update

Jun 1, 2014 Installer Tool 17 comments

The mod launcher serves to download and keep "Stargate - Empire at War: The Pegasus Chronicles" up to date at all times. If there are any updates available...

SG EaW: TPC-Hotfix 1.2.1 [Manual Installation]

SG EaW: TPC-Hotfix 1.2.1 [Manual Installation]

Dec 23, 2013 Patch 15 comments

IMPORTANT: This patch is available as an update for the launcher. Do ONLY install this, if you can't get the launcher to work. It fixes the following...

Post comment Comments  (21100 - 21110 of 22,068)
smalltimeperson
smalltimeperson Aug 14 2007, 7:47pm says:

Well for some reason when I use the sweaw.exe it doesn't crash on GC for me... Don't know why.
The mod has been coded well (look at the coding to see), but SW:EAW is really touchy when it comes to something being wrong- If you edit an XML incorrectly the game won't even get off the splash screen.

+1 vote     reply to comment
Spinobreaker
Spinobreaker Aug 14 2007, 6:34pm says:

U cant fix it, unless u know how 2 code the game, and even then its a mine field
just save regularly and pick it up where u left off
thats all i can say

+1 vote     reply to comment
me222
me222 Aug 14 2007, 12:35pm says:

When i play conquest the game exit because bugs in the game i can't play how I can fix it???

+1 vote     reply to comment
Spinobreaker
Spinobreaker Aug 13 2007, 7:31pm says:

lmao, u posted that as i typed mine lmao funny ***

+1 vote     reply to comment
Spinobreaker
Spinobreaker Aug 13 2007, 7:30pm says:

i odnt know, i can only just work out what hes going on about, i ithnk hes using babel fish or something 2 translate, that or he is just learning
either way
merlin ill feild these (im not expert like u but meh, i play it enough lol)

me222)
- gate is not ingame yet, meaning its not on any land maps, it will be probably in the next verion
- Dakara, in not sure, somewhere near the top right corner, i dont know the map specifically, and im 2 lazy 2 look it up ATM ( and im on the wrong machine :p ) anyway, its probably a custom map when its finished, again we r at only 70% complete (or sometihng like that anyway) so not everything is done
- The skins have been changed...
- patience is also good, the less rushed they r the less screw ups there will b, be patcient and it will b released

+1 vote     reply to comment
smalltimeperson
smalltimeperson Aug 13 2007, 7:24pm says:

me222, from my understanding of your english it appears that you are complaining about thje fact that your using an advance release of a mod...
"And what the plan with the last version when it "arrive" the next next or next next next????And how is it no gate in land?????and dakara is wich planet in sweaw?????"
Dakara is the planet labelled "Dakara" in the GC map, er the first bit looks like you are asking the release date again? if so Merlin pointed out that they don't know.
"And in the the last last version the heroes and units skin more look like the serious units????"
Serious units???

No offence intended me222, but are you using an Internet translator?

+1 vote     reply to comment
Flurn
Flurn Aug 13 2007, 6:44pm says:

Ehh... I'm having a hard time following the little guy, but I think he's bitching

+1 vote     reply to comment
me222
me222 Aug 13 2007, 1:20pm says:

And in the the last last version the heroes and units skin more look like the serious units????

+1 vote     reply to comment
MerlinGalgotta Creator
MerlinGalgotta Aug 13 2007, 11:18am says:

Hi at all,i'm back,from now you will get answers again directly from me^^!

@me:
-we don't have atlantis ingame yet
-the wraith are not playable,they replace the pirates
-Kull warriors are not implemented yet
-we will never make a tutorial and the campaigns will only be in the last version
-good question,don't know a date
-what patch? Patch 1.05? It is anyway useful if you have it installed and you can only play against others that has exactly the same version as you(so you can't play for example against somebody,who has just the normal EaW)

@all:
everybody who wants something special,PM me^^!

+1 vote   reply to comment
me222
me222 Aug 13 2007, 9:38am says:

-Which planet is atalantis??
-How i can with the wraith??
-How i can train kull warrior???
-The next version has tutorial or camping???
-And when it arrive to dpwnload???
-The mulitipalyer is wrong because when a connect with internet the game write as i need download a patch i download but i can't plkay it because write again it????

+1 vote     reply to comment
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