Stargate - Empire at War: Pegasus Chronicles is a total conversion for the fantastic game Star Wars - Empire at War: Forces of corruption.
This total conversion replaces every single Star Wars asset of the original game with Stargate assets. This includes units, buildings, icons, sounds, videos and so much more.

Pegasus Chronicles offers 3 playable races, the Ta'uri (alliance between Earth and the Asgard), Anubis (a mighty systemlord) and the Wraith.

Beside these 3 playable races, you will meet many non-playable ones like the Replicators, the Asurans, the systemlord alliance, the Aschen, the Ori and many more.
Each faction owns several space and land units and buildings, either well known from the series or completely new ones, invented by us.

Many new missions and adventures in the Stargate universe are waiting for you...


Space Skirmish: Released 16th December, 2012
Next Step: TBA
SG EaW: TPC-Patch 1.1.0 [Launcher]

German FAQ
English FAQ

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The Might of the Asgard - new skirmish map The Might of the Asgard - new skirmish map The Might of the Asgard - new skirmish map
Blog RSS Feed Report abuse Latest News: Patch 1.3

16 comments by Klon116 on Jul 11th, 2015

Hello Community,

it's been a while, but now, patch 1.3 is ready for download! :)

As usual, the update is available via the launcher, or as a separate download in our downloads section. It's full of new content and various bugfixes.
For example, capital ships won't fly into each other any more, and Tau'ri fighters will auto-attack enemies in range again. Also, some special abilities like SG-1's capture-ability were reworked and some new ones were added. Wraith hives can now spawn darts, that launch a kamikaze attack on enemy ships. Also, the correct map names will now be displayed in skirmish battles.

The heart of this update is the new skirmish map "The Might of the Asgard". It will take you to the Asgard homeworld Othala, where you'll be fighting for the shipyard above the roofs of the city.

The Might of the Asgard - new skirmish map

The Might of the Asgard - new skirmish mapThe Might of the Asgard - new skirmish map

This map contains some very cool and unique features. For example, here (and only here) you won't get your resources from asteroid mines, but from special Asgard solar furnaces..

Asgard solar furnaces

Asgard solar furnacesAsgard solar furnaces

The most exciting, however, will be the Sleipnir, the ship we showed you last christmas. To be able to build it you'll have to take control of four stations around the map, research an upgrade in each one whilst keeping your opponent at bay.

Sleipnir - The ship of Odin

The Might of the Asgard - new skirmish mapThe Might of the Asgard - new skirmish map

Fitting this Asgard-themed update, we have another improvement for you. Our very talented 3D artist Leie Sistal, who also created the solar furnace, made a new model for the Beliskner class. We hope that you'll love it as much as we do!

New model for the Beliskner!

Asgard Fleet - Size comparison

Of course there will be some more improvements and changes, that haven't been mentioned here. For a full list please view the changelog in our launcher.
Share your thoughts about the changes, suggestions or bug reports in our forums, on ModDB, or on our social media sites - or arrange some multiplayer battles on the new map ;)

Now as you probably noticed, this is 'only' another space skirmish update. Rest assured, we're still working hard on the ground part and the galactic conquest mode. We assembled this patch for you to sweeten the waiting time.

Unfortunately, it doesn't always go as fast as we would like. Especially our lack of (ground) unit modellers is slowing the next big release down. So if you happen to be one, or know one who might want to help us out, feel free to send us an application. If you don't have much time, that's no problem - you can support us as freelancer without binding yourself to the project.

Along with the patch, we also released the launcher version 1.3.7. It comes with an improved compatibility check and some other optimizations.
Also, the mod can now be played in italian. After the launcher update, you'll find the new language in the options. Maestro_Luca worked really hard, he didn't only translate the whole mod, but also the launcher. That makes italian (next to german and english) the first completely supported text language current/smile

Have fun playing, and we'll see you next time!


sgmg logo

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SG EaW: TPC Launcher [Installer/Auto-Updater]

SG EaW: TPC Launcher [Installer/Auto-Updater]

Jul 11, 2015 Full Version 64 comments

The Launcher downloads and installs the mod plus all released patches automatically. You don't need any kind of other installer/download. The launcher...

SG EaW: TPC-Patch 1.3.0 [Manual Installation]

SG EaW: TPC-Patch 1.3.0 [Manual Installation]

Jul 11, 2015 Patch 7 comments

IMPORTANT: This patch is available as an update for the launcher. Do ONLY install this, if you can't get the launcher to work. It fixes the following...

Czech translation

Czech translation

Oct 26, 2014 Other 3 comments

Czech translation by Armin for Stargate - Empire at War: Pegasus Chronicles. !Please note that our support will remain English/German only!

Russian translation

Russian translation

Oct 26, 2014 Other 10 comments

Russian translation by stargate2010 for Stargate - Empire at War: Pegasus Chronicles. !Please note that our support will remain English/German only!

French translation

French translation

Oct 26, 2014 Other 5 comments

French translation by Leie Sistal for Stargate - Empire at War: Pegasus Chronicles. !Please note that our support will remain English/German only!

Spanish translation

Spanish translation

Oct 26, 2014 Other 0 comments

Spanish translation by qfeoeres for Stargate - Empire at War: Pegasus Chronicles. !Please note that our support will remain English/German only!

Post comment Comments  (21100 - 21110 of 22,171)
Deathlancer Oct 4 2007, 5:03am says:

Thats too bad that you cant create single player campaign, but good that you're creating missons for cg.

Will the ancient satalite be able to destroy hive ships or equivalent in 1 hit like tin the siege part 1?

Also i have a sugestion, a mobile dakara superweapon for the gould, but can only fire on 1 ship at a time, due to it being mobile, more compact technology, just an idea for a replacement for the death star.

Will there be the ori satalite in the game?

Great work so far.

+1 vote     reply to comment
Ori_Child Oct 5 2007, 7:30am says:

thanks that much more clearer then the readme. and.. this mod is wayy better then the last one!! and the english pack is awsome! and the drones... i really didnt expect to see them, although my warship only ever fired one lot of them. but there is one thing, i noticed in the pictures about 3 or 4 pages back the odassy (not to sure how its spelt) had the asgard upgrade, is that eaw or foc? and if it is eaw, how do u get it?

+1 vote     reply to comment
MerlinGalgotta Creator
MerlinGalgotta Oct 3 2007, 2:57pm says:

1. unfortunately it's impossible,we try to make the GC more like a campaign(with missions and all the things you know from the series)
2. yep-> raid ability of the rebels will be "travel trough stargate"
3. no,it will be already in the Atlantis space map,but when it becomes destroyed,you can't build it again
4. yes,but only in the FoC version when you play as Replicators

@Kopa: play GC and attack pirate controlled planets!

@Ori-Child: have you tried to start it via the petroglyph mod launcher? And are you sure the mod is installed correctly?

@dude: why not? is there any error message or what is wrong? It's not really complicated. When the installation is succesful,you must have it somewhere,simply search your folders and copy it manually into your main EaW directory.

+1 vote   reply to comment
duderob92 Oct 3 2007, 2:38pm says:

i can't Instal it yousing the installer i have done everything in the readme can you help???

+1 vote     reply to comment
Ori_Child Oct 3 2007, 12:23pm says:

i have a problem with the mod =< ive loaded it all properly and exactly how all the other mods load and all that stuff... but when i clikc on the dos-batch file it just flashes up the CMD and thats it... the game doesnt play or anything... but it works fine on all the other beta's of this mod =< and its reallly unfair cause i was really looking forward to playing it. have u got any idea or way how to get it to work please? (i have the normal eaw)

+1 vote     reply to comment
Deathlancer Oct 2 2007, 11:49am says:

great mod =), looking forward for the final release, just got a couple of questions for the standard EAW mod.
1) will there be a single player campain on the final mod?
2) use the stargates to move ground forces?
3) will there be a buildable ancient defence satellite, either in space battles, skirmish or otherwise
4) will wraith hive ships be buildable by player

btw, you guys (or girls) Rock. Keep It Up=).

+1 vote     reply to comment
MerlinGalgotta Creator
MerlinGalgotta Oct 2 2007, 1:26am says:

@Spino: you could gather all the found problems and make a big patch in some weeks,would be better than giving everybody little updates!

And as Spino said,the english language update is now in the download area!

+1 vote   reply to comment
Spinobreaker Oct 1 2007, 8:40pm says:

yey, my english patch is online, if u have any problems with it pm me and ill fix them ( i know of a few already that ive fixed... like the ground units using the snowspeeder talk insteak of there own)

+1 vote     reply to comment
MerlinGalgotta Creator
MerlinGalgotta Oct 1 2007, 5:09am says:

Now that we have the english samples i will make two download versions for Final 0.9,a german and an english one!

Release of the "English Language Update" in about 30 hours!

+1 vote   reply to comment
smalltimeperson Oct 1 2007, 10:41am says:

Its actually quite easy to read, besides the being in a different language.
I have read some installers in English which are worse (I think the people that made them used babblefish or something).

+1 vote     reply to comment
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Stargate - Empire at War: Pegasus Chronicles
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