Stargate - Empire at War: Pegasus Chronicles is a total conversion for the fantastic game Star Wars - Empire at War: Forces of corruption.
This total conversion replaces every single Star Wars asset of the original game with Stargate assets. This includes units, buildings, icons, sounds, videos and so much more.

Pegasus Chronicles offers 3 playable races, the Ta'uri (alliance between Earth and the Asgard), Anubis (a mighty systemlord) and the Wraith.

Beside these 3 playable races, you will meet many non-playable ones like the Replicators, the Asurans, the systemlord alliance, the Aschen, the Ori and many more.
Each faction owns several space and land units and buildings, either well known from the series or completely new ones, invented by us.

Many new missions and adventures in the Stargate universe are waiting for you...

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Space Skirmish: Released 16th December, 2012
Next Step: TBA
SG EaW: TPC-Patch 1.1.0 [Launcher]

German FAQ
English FAQ


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The Might of the Asgard - new skirmish map The Might of the Asgard - new skirmish map The Might of the Asgard - new skirmish map
Blog RSS Feed Report abuse Latest News: Patch 1.3

16 comments by Klon116 on Jul 11th, 2015

Hello Community,

it's been a while, but now, patch 1.3 is ready for download! :)

As usual, the update is available via the launcher, or as a separate download in our downloads section. It's full of new content and various bugfixes.
For example, capital ships won't fly into each other any more, and Tau'ri fighters will auto-attack enemies in range again. Also, some special abilities like SG-1's capture-ability were reworked and some new ones were added. Wraith hives can now spawn darts, that launch a kamikaze attack on enemy ships. Also, the correct map names will now be displayed in skirmish battles.

The heart of this update is the new skirmish map "The Might of the Asgard". It will take you to the Asgard homeworld Othala, where you'll be fighting for the shipyard above the roofs of the city.

The Might of the Asgard - new skirmish map

The Might of the Asgard - new skirmish mapThe Might of the Asgard - new skirmish map


This map contains some very cool and unique features. For example, here (and only here) you won't get your resources from asteroid mines, but from special Asgard solar furnaces..

Asgard solar furnaces

Asgard solar furnacesAsgard solar furnaces


The most exciting, however, will be the Sleipnir, the ship we showed you last christmas. To be able to build it you'll have to take control of four stations around the map, research an upgrade in each one whilst keeping your opponent at bay.

Sleipnir - The ship of Odin

The Might of the Asgard - new skirmish mapThe Might of the Asgard - new skirmish map


Fitting this Asgard-themed update, we have another improvement for you. Our very talented 3D artist Leie Sistal, who also created the solar furnace, made a new model for the Beliskner class. We hope that you'll love it as much as we do!

New model for the Beliskner!


Asgard Fleet - Size comparison


Of course there will be some more improvements and changes, that haven't been mentioned here. For a full list please view the changelog in our launcher.
Share your thoughts about the changes, suggestions or bug reports in our forums, on ModDB, or on our social media sites - or arrange some multiplayer battles on the new map ;)

Now as you probably noticed, this is 'only' another space skirmish update. Rest assured, we're still working hard on the ground part and the galactic conquest mode. We assembled this patch for you to sweeten the waiting time.

Unfortunately, it doesn't always go as fast as we would like. Especially our lack of (ground) unit modellers is slowing the next big release down. So if you happen to be one, or know one who might want to help us out, feel free to send us an application. If you don't have much time, that's no problem - you can support us as freelancer without binding yourself to the project.

Along with the patch, we also released the launcher version 1.3.7. It comes with an improved compatibility check and some other optimizations.
Also, the mod can now be played in italian. After the launcher update, you'll find the new language in the options. Maestro_Luca worked really hard, he didn't only translate the whole mod, but also the launcher. That makes italian (next to german and english) the first completely supported text language current/smile

Have fun playing, and we'll see you next time!

Yours,
SGMG

sgmg logo


Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
SG EaW: TPC Launcher [Installer/Auto-Updater]

SG EaW: TPC Launcher [Installer/Auto-Updater]

Jul 11, 2015 Full Version 81 comments

The Launcher downloads and installs the mod plus all released patches automatically. You don't need any kind of other installer/download. The launcher...

SG EaW: TPC-Patch 1.3.0 [Manual Installation]

SG EaW: TPC-Patch 1.3.0 [Manual Installation]

Jul 11, 2015 Patch 7 comments

IMPORTANT: This patch is available as an update for the launcher. Do ONLY install this, if you can't get the launcher to work. It fixes the following...

Czech translation

Czech translation

Oct 26, 2014 Other 3 comments

Czech translation by Armin for Stargate - Empire at War: Pegasus Chronicles. !Please note that our support will remain English/German only!

Russian translation

Russian translation

Oct 26, 2014 Other 10 comments

Russian translation by stargate2010 for Stargate - Empire at War: Pegasus Chronicles. !Please note that our support will remain English/German only!

French translation

French translation

Oct 26, 2014 Other 5 comments

French translation by Leie Sistal for Stargate - Empire at War: Pegasus Chronicles. !Please note that our support will remain English/German only!

Spanish translation

Spanish translation

Oct 26, 2014 Other 0 comments

Spanish translation by qfeoeres for Stargate - Empire at War: Pegasus Chronicles. !Please note that our support will remain English/German only!

Post comment Comments  (21010 - 21020 of 22,204)
KypDurron
KypDurron Nov 25 2007 says:

Just so its clear when do you plan on releasing the final 0.9 for EAW because that heading is very deceptive

+1 vote     reply to comment
MerlinGalgotta Creator
MerlinGalgotta Nov 21 2007 says:

I've written a comment into your profil!^^

+1 vote   reply to comment
Spinobreaker
Spinobreaker Nov 20 2007 says:

well im going away for a week so no stargate :( (im up 2 season 5 :D) but when i get back ill have it knocked over in about 3 weeks, but the xml editor wont work on my system and i have no idea y, so if i just send u the sound files would u b able 2 get a coder 2 add them for me
thanks
ill c what i can do in the mean time
ttyl

+1 vote     reply to comment
MerlinGalgotta Creator
MerlinGalgotta Nov 19 2007 says:

Yep,nice! As long as the PM system isn't working(or has anybody found it yet??) we should write emails! Is better than spamming the comments section^^!

+1 vote   reply to comment
Spinobreaker
Spinobreaker Nov 18 2007 says:

sounds good 2 me, im up to the episode called entity, so i have grabbed most of the good sounds and quotes up to there, i was going 2 grap an ag3 sound but there was 2 much bacground music, but i did grab that operator dude says 'targeting...' so we can use that if u want
have fun

+1 vote     reply to comment
MerlinGalgotta Creator
MerlinGalgotta Nov 18 2007 says:

Less polygons doesn't mean lower quality,the ships look partially even better than before,so,no need for an extra version with high poly ships!
I'd have to look through all zhe ships to name the one with the highest polycount,but the hive isn't it!

+1 vote   reply to comment
smalltimeperson
smalltimeperson Nov 17 2007 says:

I think that everybody is happy about the news that we have reduced all the models' polycount,so the biggest has 4000 polygons

Will there be a second version with the full polycount in the models for people who have computers that can run it.

And just out of curiosity, is it the hive ship with the biggest polycount?

+1 vote     reply to comment
MerlinGalgotta Creator
MerlinGalgotta Nov 15 2007 says:

Sorry for double post,but i've just seen that there is the release date of 30th of november! We have never said that,this is not our official release,in the old version of ModDB our release date was set at the beginnging of 2008!

+1 vote   reply to comment
MerlinGalgotta Creator
MerlinGalgotta Nov 15 2007 says:

I know that everybody would be pleased with a christmas or new year release,but we want to have all the buildings and units ingame for Final 0.9! Final 1.0 will have then all the features like new effects,a complete balancing,all the texts,all the sound samples,simply everything that makes the mod perfect. After that,we will make the FoC version!

As i said,we proceed very fast at the moment,but there is still a lot to develop,so figure on a release at the end of January next year for Final 0.9!

I promised to release new screens,but because of the new version of ModDB i have no administration rights anymore,although i'm an admin of the mod,so i can't release new screens,i'm sorry!

I think that everybody is happy about the news that we have reduced all the models' polycount,so the biggest has 4000 polygons. That means,that you can use much more units without any performance loss and you don't have a lack by dropping in your reinforcements!

Hope,you'll stay tuned!!

+2 votes   reply to comment
Al_Stargater
Al_Stargater Nov 16 2007 replied:

i really hope u got kull warriors in 0.9 and i hope they stay true to the destructive reputation

+1 vote     reply to comment
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