Stargate - Empire at War: Pegasus Chronicles is a total conversion for the fantastic game Star Wars - Empire at War: Forces of corruption.
This total conversion replaces every single Star Wars asset of the original game with Stargate assets. This includes units, buildings, icons, sounds, videos and so much more.

Pegasus Chronicles offers 3 playable races, the Ta'uri (alliance between Earth and the Asgard), Anubis (a mighty systemlord) and the Wraith.

Beside these 3 playable races, you will meet many non-playable ones like the Replicators, the Asurans, the systemlord alliance, the Aschen, the Ori and many more.
Each faction owns several space and land units and buildings, either well known from the series or completely new ones, invented by us.

Many new missions and adventures in the Stargate universe are waiting for you...

Logo

Space Skirmish: Released 16th December, 2012
Next Step: TBA
SG EaW: TPC-Patch 1.1.0 [Launcher]

German FAQ
English FAQ


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Website migration gog.com version Happy new year
Blog RSS Feed Report abuse Latest News: Project Progress

12 comments by Klon116 on Feb 22nd, 2015

Dear community,

It's time for a more or less text driven news! We want to talk about the progress of the project, pin down some frequent questions, ask you for help again, say sorry for the missing christmas present, make all our lifes easier...oh and our website will be down for a few days. (Hopefully only days...)

So first of all...some words from Locutus about the general progress of our project.

About the progress of the galactic conquest

Since this is a question that's bothering most of you and due to the lack of news lately I figured to give you a little more insight on where we stand. As you all know the regular GCs cannot function without the ground part of the game so in order to release any GC we need the ground part to be done completely.

We are making constant progress for the ground part but the progress is not as fast as we hoped for. What's taking the most time are all the models that need to be made. Building-wise we have achieved notable progress but a lot of units are still missing. We don't have many modelers in the team that know how to create complex yet poly-saving humanoid character meshes with proper textures and animations. We try to finish the main units first (especially the Wraith still need a ton of models but also Goa'uld and Tau'ri are missing a lot) and then we'll try to focus on the heroes.

Luckily the space part is mostly done. Most of the non-playable races got their complement of ships which are fully coded, too. Just "some" balancing and a bunch of minor issues left.

The GCs itself, well... As some of you might know we plan to release two types of GCs: Those in which the player will follow a story-line through several events and those that rather focus on playing freely and don't limit the players actions through events.

The story-less GCs are comparatively fast to make but still lack essentials in tech-progressing, some galactic buildings/"things" and the possibility to actually play them (kinda hard with the ground part being heavily WIP;)). Not every planet will get a custom map as there are simply too many that require a lot of custom models but we try to finish the most important ones.

The progress on the GCs that do have a story-line is mixed. Some short event chains can already be played considerably well but it is still a big work-in-progress and getting everything done will still take a fair amount of time.

About the next release date

Now you may ask "Hey, you still didn't say a single word about an estimate release!". Well, the reason we don't tell you anything is because we don't know it ourselves. Sometimes there are weeks in which we can make more progress than we did in the whole month before and then there are times where everyone is busy with that odd thing called 'real life' which tends to mess up mod things.

If you feel like you can contribute to this mod (and help things speed up) feel free to send us a short application: We are still looking for translators, sound guys (getting unit speech sounds other than German and English), mappers, modelers (for either complex things such as character models as well as simplistic map props), event scripters, etc, etc.

Have a look at the open jobs here: Ow.ly

But even if you can't mod and wish to support us simply do so by staying active on this page or our forums. We really appreciate all the feedback you guys give us and sometimes even your craziest ideas can lead to cool, implementable features. All this gives us the motivation to continue the work on this project.

See you around.

- Locutus

We hope that this wall of text had some of your questions covered! :)

While talking about helping...since a few days you can help us by watching Stargate episodes! Help us to identify old speech files from the EaW versions so we can localize them for other languages: Ow.ly

To make the search easier we uploaded the speech files to soundcloud. ;)

The "Christmas" present

You might want to know when the Sleipnir and its map will be released. Unfortunately we ran into a problem regarding some shaders we were unable to fix yet shortly before we wanted to release it... We're very sorry that you have to wait longer than expected and will try hard to release the Sleipnir as soon as possible.

Installation videos

You read that headline correctly...after many years there are finally official installation videos! So far there is only some text to explain but maybe we will do a voice over in the future. ;) If you have any feedback regarding the videos please give us a hint!

We have a video for the Retail version, Steam version and GOG.com version. We will prepare a video for the retail gold pack as soon as Klon get's his hands on that version.

One last important point:

Our website www.stargate-eaw.de will be down soon as we will migrate to a new host. Don't be surprised if you see this image for a few days:

Website migration

Follow us on our social channels for updates!

Yours,

sgmg logo

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Czech translation

Czech translation

Oct 26, 2014 Other 3 comments

Czech translation by Armin for Stargate - Empire at War: Pegasus Chronicles. !Please note that our support will remain English/German only!

Russian translation

Russian translation

Oct 26, 2014 Other 9 comments

Russian translation by stargate2010 for Stargate - Empire at War: Pegasus Chronicles. !Please note that our support will remain English/German only!

French translation

French translation

Oct 26, 2014 Other 4 comments

French translation by Leie Sistal for Stargate - Empire at War: Pegasus Chronicles. !Please note that our support will remain English/German only!

Spanish translation

Spanish translation

Oct 26, 2014 Other 0 comments

Spanish translation by qfeoeres for Stargate - Empire at War: Pegasus Chronicles. !Please note that our support will remain English/German only!

TPC Mod Launcher 1.2.9 - Tunngle Update

TPC Mod Launcher 1.2.9 - Tunngle Update

Jun 1, 2014 Installer Tool 19 comments

The mod launcher serves to download and keep "Stargate - Empire at War: The Pegasus Chronicles" up to date at all times. If there are any updates available...

SG EaW: TPC-Hotfix 1.2.1 [Manual Installation]

SG EaW: TPC-Hotfix 1.2.1 [Manual Installation]

Dec 23, 2013 Patch 15 comments

IMPORTANT: This patch is available as an update for the launcher. Do ONLY install this, if you can't get the launcher to work. It fixes the following...

Post comment Comments  (19150 - 19160 of 22,087)
asho
asho Sep 12 2008, 2:15pm says:

bloody hell wats up with u all how come wer not speakin i knew it winter makes people sad memo dont come on in winter wat about xmas people should i come on at xmas or not?????????? just did that to make people laugh a bit it might be stupid to make u laugh or is it??????????????????

0 votes     reply to comment
CKYRules
CKYRules Sep 12 2008, 4:58pm replied:

???? Wow. What was that??

+3 votes     reply to comment
Priesty
Priesty Sep 12 2008, 5:45pm replied:

Bad Spelling xD

+4 votes     reply to comment
[$#!T-Happens]
[$#!T-Happens] Sep 12 2008, 7:18pm replied:

sounds like somebody needs to lay off the coffee!!!

and thanks for the update guys...nice work

+4 votes     reply to comment
Spinobreaker
Spinobreaker Sep 12 2008, 10:04pm replied:

lol, that was totally random lol
as for winter, its not winter anywhere its spring in Australia (the greatest country there is :p ) and autumn in the north... or do u call it fall lol

+4 votes     reply to comment
[$#!T-Happens]
[$#!T-Happens] Sep 12 2008, 11:26pm replied:

WOOOH AUSTRALIA RULES

+2 votes     reply to comment
Artarious
Artarious Sep 13 2008, 1:52am replied:

Ya you guys are lucky im sitting in the middle of a Hurricane right now, its quite fun. Word to the wise dont move to Houston.

+4 votes     reply to comment
Spinobreaker
Spinobreaker Sep 13 2008, 2:35am replied:

lol, so the whole leave or die thing didn't work for u aye? or was that texas lol im to lazy 2 remember lol

+3 votes     reply to comment
MerlinGalgotta Creator
MerlinGalgotta Sep 13 2008, 4:02am replied:

Greetings to Ike^^.
Seriously, good luck!

Well asho, that was kind of spam and useless...

But we have almost 3000 comments and i have a job for you all!
Try to find another mod with as many or more comments than this one, i'm really interested in that.

Thx!

+3 votes   reply to comment
MinutemanKirk
MinutemanKirk Sep 11 2008, 10:52am says:

Thanks for the update! Hope stuff starts going better for everyone.

+1 vote     reply to comment
asho
asho Sep 11 2008, 8:56am says:

ty for the update spino and merlin gd to here your above schedual spino diapointing to here youre covered work merlin but merlin private and work life is a bitch isnt it

+1 vote     reply to comment
MerlinGalgotta Creator
MerlinGalgotta Sep 11 2008, 4:57am says:

Well, update from me, not very useful, but it is at least a small news.
Coding is really hard, the GC maps are almost finished(planet positions, trade routes, building options, tech levels), but the events won't work as we want them to and our coders have a lot of problems with several issues.
The lead coder has to work more than 250 hours(12-hours shifts) this month so he doesn't really have much time to do something.
It goes on, but slowly.

As Spino has mentioned, the other members(like me) are already creating stuff for the next release, cause it all depends on the codes now.
And because it's hard at the moment, i can't give a date or something because even the coders don't know how long they will need.

Private and working life suck^^...

+3 votes   reply to comment
Spinobreaker
Spinobreaker Sep 11 2008, 4:46am says:

ok minor update, as u have noticed work has begun on minor buildings that will NOT be included in the patch unless otherwise noted later. The eng coding is ahead is schedule... for now anyway lol, at 80% coded with 80% of sounds needed collected... and im still miles ahead of the rest of the mod so i dont need help lol... thanks to all of those who asked

ummm, other than that thats all i know and feedback has resulted in minor alterations to the wraith base for any more input please comment here or pm me.

oh the list of minor buildings wont b released till the next version V1.0 is complete some time late next year... dont ask lol

+4 votes     reply to comment
asho
asho Sep 10 2008, 12:17pm says:

soooo like any updates ????? just wonderin dont care if u say no lol

+1 vote     reply to comment
MerlinGalgotta Creator
MerlinGalgotta Sep 9 2008, 3:39pm says:

Believe it or not, i've taken the new hive ship texture for this, well, as i said, it's not perfect yet^^.

+1 vote   reply to comment
asho
asho Sep 9 2008, 1:22pm says:

im just happy today frikken happy i found dis mod merlin ur de best it looks great

+1 vote     reply to comment
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