Stargate - Empire at War: Pegasus Chronicles is a total conversion for the fantastic game Star Wars - Empire at War: Forces of corruption.
This total conversion replaces every single Star Wars asset of the original game with Stargate assets. This includes units, buildings, icons, sounds, videos and so much more.

Pegasus Chronicles offers 3 playable races, the Ta'uri (alliance between Earth and the Asgard), Anubis (a mighty systemlord) and the Wraith.

Beside these 3 playable races, you will meet many non-playable ones like the Replicators, the Asurans, the systemlord alliance, the Aschen, the Ori and many more.
Each faction owns several space and land units and buildings, either well known from the series or completely new ones, invented by us.

Many new missions and adventures in the Stargate universe are waiting for you...

Logo

Space Skirmish: Released 16th December, 2012
Next Step: TBA
 SG EaW: TPC-Patch 1.1.0 [Launcher]

German FAQ
English FAQ


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We want you - Wraith We want you - Tau'ri We want you - Goa'uld
Blog RSS Feed Report abuse Latest News: We want you!

13 comments by Klon116 on Jun 15th, 2014

Dear community,

We want you!

 
as announced in the previous news we would like to speed up the development of our project. For that reason we would need reinforcements in the following areas:

Job offer: 2D Art

 

Textures, Icons and Wallpapers are no problem for you? You would be perfect to help us illustrating our project!

Job offer: 3D Art
You already made some ships, buildings or environmental assets? Every additional model would be a great help!

Job offer: Animation
Getting stuff moving is your thing? We got some models waiting just for you!

Job offer: Coding
You are not afraid of a huge wall of XML-code and have coded for EaW/FoC before? You would be a great addition to our team!

Job offer: Scripting
You have experience with the script language .LUA? We could create totally new gameplay elements with your help!

Job offer: Level Design
You want to create your own worlds? Fine with us as long as they have a Stargate!

Job offer: Sound Design
You can give our units a voice, make things go "boom" or design ambient music? We need your talent!

Job offer:  Translator

If you want to be a part of the team please apply via: recruitment@stargate-eaw.de

Don't want to join but still want to help? Please apply via: freelancer@stargate-eaw.de

Please provide some of the work you have done in the past together with a little text about yourself with each application.

You can't help with the things mentioned above? You can still help us by sharing the images below to spread the word!

We want you - Goa'uld
We want you - Tau'ri
We want you - Wraith

Thanks to you all for being such an awesome community!

See you in the team!

Yours,

sgmg logo
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TPC Mod Launcher 1.2.9 - Tunngle Update

TPC Mod Launcher 1.2.9 - Tunngle Update

Jun 1, 2014 Installer Tool 7 comments

The mod launcher serves to download and keep "Stargate - Empire at War: The Pegasus Chronicles" up to date at all times. If there are any updates available...

SG EaW: TPC-Hotfix 1.2.1 [Manual Installation]

SG EaW: TPC-Hotfix 1.2.1 [Manual Installation]

Dec 23, 2013 Patch 11 comments

IMPORTANT: This patch is available as an update for the launcher. Do ONLY install this, if you can't get the launcher to work. It fixes the following...

SG EaW: TPC-Patch 1.2.0 [Manual Installation]

SG EaW: TPC-Patch 1.2.0 [Manual Installation]

Dec 15, 2013 Patch 28 comments

IMPORTANT: This patch is available as an update for the launcher. Do ONLY install this, if you can't get the launcher to work. This patch fixes the indestructible...

SG EaW: TPC-Hotfix 1.1.1 [Manual Installation]

SG EaW: TPC-Hotfix 1.1.1 [Manual Installation]

Nov 19, 2013 Patch 4 comments

IMPORTANT: This patch is available as an update for the launcher. Do ONLY install this, if you can't get the launcher to work. This Hotfix solves a problem...

SG EaW: TPC-Patch 1.1.0 [Launcher]

SG EaW: TPC-Patch 1.1.0 [Launcher]

Jun 29, 2013 Patch 44 comments

The Launcher downloads and installs the mod plus all released patches automatically. You don't need any kind of other installer/download. The launcher...

SG EaW: TPC-Patch 1.1.0 [Manual Installation]

SG EaW: TPC-Patch 1.1.0 [Manual Installation]

Jun 29, 2013 Patch 30 comments

IMPORTANT: This patch is available as an update for the launcher. Do ONLY install this, if you can't get the launcher to work. This the Patch 1.1.0 for...

Post comment Comments  (19130 - 19140 of 21,717)
JunkyMonke
JunkyMonke Jul 29 2008, 3:49am says:

I followed the directions to install but when i double click on the .bat file i get the cmd and then it disapeers and nothing happens

+1 vote     reply to comment
pol91
pol91 Jul 28 2008, 7:25pm says:

ok,I tried to edit the lua files and when the editor widow opened it was like O_O a LOT of eccuations and nubers and very confusing stuff!!!..... now I understand why you are taking your time to finish the mod, the point is, if I give you my e-mail, you could send me the LUA files, please??

+1 vote     reply to comment
CKYRules
CKYRules Jul 28 2008, 1:19pm says:

Cant you guys just stop nit picking. Good lord. There trying there best and all you guys are doing is i want this or it has to be like this. Ughh. i feel for you Merlin.

+2 votes     reply to comment
IanVanCheese
IanVanCheese Jul 28 2008, 10:40am says:

Merlin: good to know

everybody: do any of you know how to get the models from the mod into the map editor

+1 vote     reply to comment
astone414
astone414 Jul 28 2008, 2:11pm replied:

yes, you have to extract the mod into the C:\program files\lucasarts\star wars empire at war\gamedata\data folder. Be sure that you have a backup copy of the original gamedata, otherwise to return to the original game, you would have to reinstall it. Once you have copied the stargate files to that location, you should be able to access
the models into the map editor, or at least i can.

+1 vote     reply to comment
MerlinGalgotta
MerlinGalgotta Jul 28 2008, 10:36am says:

@Ian: all done!

@Stargate: you're right, e.g. we have putted in stuff like the ancient frigate shown in S4E10, but not the Travelers. And we will not try to add everything! This is still a game and not a "everything in 3D" Wikipedia of Stargate. So if it doesn't make sense it will not be added.
Means, if they show a new ship in the next seasons and it is cool and would have a good function in the mod then we would add it, but we will not add it just because it was shown in an episode. You know what i mean?
Of course we try to add as much as possible, but only if it is useful in the game. And when this mod is finished next year, i don't think that anybody will make little updates with new stuff.

+1 vote     reply to comment
IanVanCheese
IanVanCheese Jul 28 2008, 10:23am says:

ooooo i just remembered something that annoyed me about the galactic map, only a slight discrepency but earth is in the wrong place, it should be further from galactic center........also im fairly sure abydos is the closest planet with a stargate to earth, so it should be in game too.
only minor points though

+2 votes     reply to comment
MerlinGalgotta
MerlinGalgotta Jul 28 2008, 7:03am says:

You really drive me crazy! I've answered exactly this questions a hundred times!
It's a space complete release and we haven't done anything on the ground units, only made some new buildings!
The ground part will be finished next year, when the mod is totally finished!

+1 vote     reply to comment
astone414
astone414 Jul 28 2008, 9:53am replied:

with all due respect, how can this mod ever be finished when Stargate Atlantis is showing new episodes, and they are creating new movies and such. I think you should at least have a patch every so often that allows for any new ships shown in the series, and new planets.

+1 vote     reply to comment
asho
asho Jul 28 2008, 6:01am says:

lol kl so wer goin to hav ship yards now kl o and will some of the ground units be done sg teams o sumthin like it or will ground be seprate and come out 2009

+1 vote     reply to comment
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