Stargate - Empire at War: Pegasus Chronicles is a total conversion for the fantastic game Star Wars - Empire at War: Forces of corruption. This total conversion will replace every single Star Wars asset of the original game with Stargate assets. This includes units, buildings, icons, sounds, videos and so much more. Pegasus Chronicles offers 3 playable races, the Ta'uri (alliance between Earth and the Asgard), Anubis (a mighty systemlord) and the Wraith. Beside these 3 playable races, you will meet many non-playable ones like the Replicators, the Asurans, the systemlord alliance, the Aschen, the Ori and many more. Each faction will have several space and land units, well known from the series or completely new ones. Contrary to our first full version for the normal Empire at War, the next release will offer finished GC maps, in which you can play through the known Stargate storylines and experience a lot of never seen missions and adventures.

Report RSS Space Patch 1.2 released!

The day has come: today you bear witness to the release of Space Patch 1.2! If you are using the launcher the update will automatically download and install itself if automatic update is enabled which will update the mod to version 1.2.0. We would be very glad if you continue to vote for us in the second phase of the Mod of the Year 2013. Thank you for your support, and have fun with the new update!

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Hello dear community,

The day has come: today you bear witness to the release of Space Patch 1.2!

If you are using the launcher the update will automatically download and install itself if automatic update is enabled which will update the mod to version 1.2.0.
In case you are not using the launcher, please download the patch here:

SG EaW: TPC-Patch 1.2.0 [Manual Installation]

This patch fixes the indestructible Supergate bug and several minor bugs that where reported.
It also changes Herak's ability to disable the weapons of several enemy ships at once and adds two
new skirmish maps:
Play on Arcanus and deal with hostile Wraith Rebels and try to make your way alive through the perilous dangers of the Minefield map!
General balancing has been improved furthermore and the resource mines now have new under construction animations.

A complete list of changes can be viewed here: Stargate-eaw.de

We would like to present to you the second new map, “The Secret of Arcanus” in detail:

Arcanus map overview

A hostile Wraith faction is in control of an advanced, hidden cloning facility. It is powered by a ZPM and can therefore breed new Wraith a hundred times faster than a normal cloning factory. The Supreme Queen has therefore ordered a strike force to Arcanus to bring the planet under her control. Its orbit is however heavily defended and both the Tau'ri as well as Anubis have heard of the existence of the facility and have come to destroy it.

A new Wraith shipyard is located on the right side of the map (the brown circle in the map
overview).

Wraith shipyard - Render
Wraith shipyard - Ingame

This orbital space building is used to construct new Wraith battleships. The huge station houses many connections to the child vessel that pump biomatter into the growing ship. Inorganic structures, computer systems and technical components are gradually installed by Wraith technicians as construction progresses. Above the complex housing the ship reside two large docking cranes that can repair damaged ships. The shipyard is extremely fortified, equipped with a heavy organic hull as well as armaments consisting of 6 light, 6 medium and 2 heavy plasma batteries.

New Wraith Ion Mines (the red areas in the middle of the map overview) are also placed on the map:

Wraith Ion Mines

Wraith Ion Mines are used to protect sectors or unarmed space facilities from enemies. These spiky,
spherical objects are equipped with small emitters that fire ion projectiles at enemy units in range that temporarily incapacitate the target.

We hope that you like everything that was showcased as well as all the other additions to our mod that come with Space Patch 1.2!

If some of you want to see a video of Space Patch 1.2 before downloading it we would
like to point you to this video, made by LetsTeamPlayDE:


We also got in contact with some English Youtubers after the latest news which now have access to the Closed Beta:


Random Asian Pro lortwarCECH GCm4n

Expect the first videos from them to arrive in the next few days! ;)

We would be very glad if you continue to vote for us in the second phase of the Mod of the
Year 2013.
Moddb.com

Thank you for your support, and have fun with the new update!

Sincerely yours,
the Stargate Modding Group

Post comment Comments
Guest
Guest - - 688,627 comments

Awesome! Thank you!

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shaunbrian2
shaunbrian2 - - 19 comments

This is just awesome. Played the new maps a few times and its great...those mines are terrifying tho.

Suggestions:

Adjust AI's so they avoid those area's, as it is they target mines like an enemy and send all their ships at it.

Also, and suggestions when we will get the Ground/Galactic Conquest. I was wondering if it will be before June 2014 or not. I know you wont know exactly when...so any generalized idea's?

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MapperLocutus Creator
MapperLocutus - - 985 comments

Sorry, no idea really.
It also strongly depends on how much time we have during the summer months and if we get any support in the modeling or mapping departments.

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shaunbrian2
shaunbrian2 - - 19 comments

I understand that, but do you know if it will come in 2014 on a guess? Or will it be later. Just wondering on what some general idea's are.

Also, if you are looking for a way to balance some things, the 303's and 304's have to weak shields and to strong hulls.

Just wanted to give my input and help out. I wish i could do more, but not good at modeling or coding, so, sorry!

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The-Art-of-War
The-Art-of-War - - 610 comments

Hi,

We cannot be sure, as the time members can spend on the project greatly various over the years.

Thanks for the balancing ideas, but they are quite well balanced as they are.

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jedimastereraol
jedimastereraol - - 946 comments

YEEHA! as shouted by General George Hammond

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kingofkings0809
kingofkings0809 - - 113 comments

the hell? that map with all the mines just screwed my shields. i have them set to 5k and they dont last long.......i love u guys!!!!!!!

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shaunbrian2
shaunbrian2 - - 19 comments

ya they do a lot of damage. If you are looking to get threw them, having 4-5 304's work but i would recommend NEVER enter them, lol.

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kingofkings0809
kingofkings0809 - - 113 comments

Yea I do that and they do t get far. Neither does the enemy but dam it's hard. But I noticed you can't capture the two resource asteroids in the minefield.

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MapperLocutus Creator
MapperLocutus - - 985 comments

You can.
You need to fly in from the top so the mines don't "discover" you.
But the map is mainly designed for online battles where you can drag the mines onto enemy ships. The AI sucks on it.

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shaunbrian2
shaunbrian2 - - 19 comments

You can capture them, and the mines wont attack. BUT if you have any ships there, and they move, the mines will see them and attack, than attack the mines after. If you have just 1 fighter squad and navigate properly at the opening, you can do it. But the enemy can send 1 fighter, get cought, mines will swarm, and some will get closer to miens and see them. After killing your enemy they will swarm your mines.

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