Stargate - Empire at War: Pegasus Chronicles is a total conversion for the fantastic game Star Wars - Empire at War: Forces of corruption. This total conversion will replace every single Star Wars asset of the original game with Stargate assets. This includes units, buildings, icons, sounds, videos and so much more. Pegasus Chronicles offers 3 playable races, the Ta'uri (alliance between Earth and the Asgard), Anubis (a mighty systemlord) and the Wraith. Beside these 3 playable races, you will meet many non-playable ones like the Replicators, the Asurans, the systemlord alliance, the Aschen, the Ori and many more. Each faction will have several space and land units, well known from the series or completely new ones. Contrary to our first full version for the normal Empire at War, the next release will offer finished GC maps, in which you can play through the known Stargate storylines and experience a lot of never seen missions and adventures.
The shields of the Beliskner class are depleted, to shortly thereafter generate a powerful circular flare, expanding outwards. Surrounding vessels are damaged depending on how strong the shields are when the ability is activated.
Credits:
Effects: Mckay
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that is a fanstatic pic and an amazing idea great work guys
Now that's an ability right there!
Great idea! I don't think i've seen such ability in any mod before. Keep up the good work! : )
Thanks, but this ability is not new and not from us, it is from the original FOC, but from a ground unit, the Gargantuan vehicle from Garn Bell Iblis, if I'm not freaky.^^
Well.. I haven't played FoC in awhile and i don't remember all the abilities. :D So.. you can use ground units' abilities for Space?
Yes, most of them, but it depends entirely on the ability in question. It obviously takes some tweaking (if a land model tag is used you need to change it to space etc)
Thanks. :D
I'm just gonna wait till one of my Beliskner's are surrounded by 100s of enemy fighters and bombers >=)
Good tactic, using the ability earlier leaves the Beliskner vulnerable to enemy fire.
I hope the Beliskners are stronger than they were in the original mod. I remember one of my Beliskners getting owned by 2 new Hataks, it never even broke through their shields. I understand balance is an issue but this ship was supposed to instill fear in the Goa'uld for centuries and yet it is just slightly stronger than a hatak :P.