Stargate - Empire at War: Pegasus Chronicles is a total conversion for the fantastic game Star Wars - Empire at War: Forces of corruption. This total conversion will replace every single Star Wars asset of the original game with Stargate assets. This includes units, buildings, icons, sounds, videos and so much more. Pegasus Chronicles offers 3 playable races, the Ta'uri (alliance between Earth and the Asgard), Anubis (a mighty systemlord) and the Wraith. Beside these 3 playable races, you will meet many non-playable ones like the Replicators, the Asurans, the systemlord alliance, the Aschen, the Ori and many more. Each faction will have several space and land units, well known from the series or completely new ones. Contrary to our first full version for the normal Empire at War, the next release will offer finished GC maps, in which you can play through the known Stargate storylines and experience a lot of never seen missions and adventures.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS Report Ancient Troop Carrier (High-Poly Render) (view original)
Ancient Troop Carrier (High-Poly Render)
embed
share
view previous next
Share Image
Share on Facebook Tweet Email a friend
Embed Image
Comments
Spinobreaker
Spinobreaker

OMG its a puddle jumper that ate WAY to much neutronium :p

Reply Good karma Bad karma+1 vote
Ryuseimaru
Ryuseimaru

Bwahahahahahahahahaaaah...a Jumper suffering from Obesity. Hilarious! ^^

Reply Good karma Bad karma+4 votes
StargateUnity
StargateUnity

ROFLMAO!

Reply Good karma Bad karma+1 vote
NicolasRush
NicolasRush

lol xxl jumper

Reply Good karma Bad karma+1 vote
neronix17
neronix17

That looks like the ancients would have built it, very nice

Reply Good karma Bad karma+1 vote
23-down
23-down

looks fantastic.. The jumper like engine modules however making no sense.. Jumpers had that to fit through a stargate. I guess the troop carrier is much larger so it should have connected engines or classic engines on it's back like the aurora has.

Reply Good karma Bad karma+1 vote
devmyster
devmyster

Maybe engine modules close for when landing so incase of uneven ground they have a smaller surface to work with.........................also it just fixs with the look of a over sized over powered kick some *** puddle jumper

Reply Good karma Bad karma+1 vote
[SGMG]McKay Creator
[SGMG]McKay

With closed engine modules they need less room, for example in hangarbays.

Reply Good karma+1 vote
devmyster
devmyster

Yes thank you an even better reason for engine modules.

Reply Good karma Bad karma+1 vote
colonel-chekov
colonel-chekov

very nice :)

Reply Good karma Bad karma+1 vote
Ryuseimaru
Ryuseimaru

One Question about the design: Why are there 2 windows up front?

It looks like the top one is the actual cockpit and the bigger one is a look-out for the troops....

Reply Good karma Bad karma+1 vote
MerlinGalgotta Author
MerlinGalgotta

Why not? We have no certain reason for that. ;)

Reply Good karma+1 vote
mihajlo100
mihajlo100

I know I'm 6 years late XD but aren't those engne modules ment to increase ship speed while they're out?

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Description

The growing number of Wraith soldiers forced us to create a larger transporter than the Jumper, which is able to carry many soldiers simultaniously. The troop carrier can drop several dozens of soldiers to the battlefield and is therefore very suitable to perform attack operations behind enemy lines.

Details
Date
Size
1920×1080
Options
URL
Embed
Embed Thumb
Share
Feed
RSS
Report
Report