Stargate - Empire at War: Pegasus Chronicles is a total conversion for the fantastic game Star Wars - Empire at War: Forces of corruption. This total conversion will replace every single Star Wars asset of the original game with Stargate assets. This includes units, buildings, icons, sounds, videos and so much more. Pegasus Chronicles offers 3 playable races, the Ta'uri (alliance between Earth and the Asgard), Anubis (a mighty systemlord) and the Wraith. Beside these 3 playable races, you will meet many non-playable ones like the Replicators, the Asurans, the systemlord alliance, the Aschen, the Ori and many more. Each faction will have several space and land units, well known from the series or completely new ones. Contrary to our first full version for the normal Empire at War, the next release will offer finished GC maps, in which you can play through the known Stargate storylines and experience a lot of never seen missions and adventures.

Forum Thread
Search
by member
  Posts  
Apollo GC code bug. (Mods : Stargate - Empire at War: Pegasus Chronicles : Forum : Code bugs : Apollo GC code bug.) Post Reply
Thread Options
Aug 31 2009, 10:23am Anchor

When I play GC and get Apollo it is... how would you say? Overarmed xD? Seems like the Mk9 barrage is infinite with no CD and it often one-shots most ships. So you attack a system, drop in with Apollo Mk9 spam vs 12 Asuran(replicators) Warships and ahh this was easy.

Sep 1 2009, 2:20am Anchor

Known since a long time and i think there are already some topics about it. Spinobreaker simply messed up the codes. Of course it were not meant to be that strong.

Sep 1 2009, 10:42am Anchor

hehe still alot of fun just watching motherships and hives just blow up around you for some unknown reason :P

Sep 8 2009, 2:45pm Anchor

you know i hate it for being over powerd and all that but it does look kool it looks like when the deadulas fires all the missiles at the wraith ship in serries 3 episode 1 of atlantis

Sep 12 2009, 6:35am Anchor

Well, it could have missile barrage that does 50% damage vs a ship though, wouldnt it be possible?

Sep 12 2009, 7:08am Anchor

yes well i think it would be as simple as programing a new projectile that would hit one target instead of area effect but have the same animation as the current empire at war artillary but im not sure

Sep 12 2009, 7:11am Anchor

yeh, yeh x)

Sep 14 2009, 6:16am Anchor

Everything is possible, but it will have another ability anyway.

Spinobreaker
O
N
L
I
N
E
Spinobreaker
Sep 14 2009, 1:11pm Anchor

well the barrage was only meant to last 2 seconds, so itd only fire like 5 or 6 missiles, but i couln't get the timer to work and never got around to fixing it, if u want to make it weeker, open the uniqueunits_bous.xml and change the barrage projectiles to mk5 insead of mk9 and itll be weeker

Reply to Thread

Only registered members can share their thoughts. So come on! Join the community today (totally free) and join in the conversation.