Stargate - Empire at War: Pegasus Chronicles is a total conversion for the fantastic game Star Wars - Empire at War: Forces of corruption. This total conversion will replace every single Star Wars asset of the original game with Stargate assets. This includes units, buildings, icons, sounds, videos and so much more. Pegasus Chronicles offers 3 playable races, the Ta'uri (alliance between Earth and the Asgard), Anubis (a mighty systemlord) and the Wraith. Beside these 3 playable races, you will meet many non-playable ones like the Replicators, the Asurans, the systemlord alliance, the Aschen, the Ori and many more. Each faction will have several space and land units, well known from the series or completely new ones. Contrary to our first full version for the normal Empire at War, the next release will offer finished GC maps, in which you can play through the known Stargate storylines and experience a lot of never seen missions and adventures.

Report abuse CKYrules SGEAW Map Pack
Filename
CKYrules_SGEAW_Custom_Maps.rar
Type
Singleplayer Map
Licence
Proprietary
Uploader
CKYRules
Date
Aug 20th, 2008
Size
0.81mb (846,134 bytes)
Downloads
2,262 (1 today)
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Description

THIS IS OBSOLTE, UNLESS YOUR STILL PLAYING WITH .8, GET RIDE OF IT. IT DOES NOT!!! WORK WITH THE NEWEST VERSION, 1.0!!!!! This map Pack is for the Mod StarGate Empire At War. Read more


This map Pack is for the Mod StarGate Empire At War.
This package contians two .TED map files for Star Wars Empire At War with the Stargate Empire At War mod. One is a Space Battle, The other is Land. The file contains the Maps, a read me with instructions, and pitcures of the Maps. These maps are NOT related to SG:EAW, they just utlize the mod.

THIS IS OBSOLTE, UNLESS YOUR STILL PLAYING WITH .8, GET RIDE OF IT. IT DOES NOT!!! WORK WITH THE NEWEST VERSION, 1.0!!!!!

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CKYrules SGEAW Map Pack
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[$#!T-Happens] Online
[$#!T-Happens] Aug 22 2008, 8:05am says:

Can i ask...
How do you get the map editor to show the textures inside the mod???

+1 vote     reply to comment
obi1benubi
obi1benubi Aug 23 2008, 1:08am replied:

I'll second that question. How did you get the auroras in the map? I tried using map editor to make them but couldnt find it. Do you use objects from Foc? I want to try make a map where I can make a bunch of ori ships and auroras and make them fight each other. For me, the map editor only showed normal empire at war objects and textures.

+1 vote     reply to comment
CKYRules Author
CKYRules Aug 23 2008, 6:20pm says:

You have to have all the Textures in the gamedata for the Mapeditor. And im relaseing 3 Versus maps here tonight.

+2 votes   reply to comment
obi1benubi
obi1benubi Aug 25 2008, 4:38pm replied:

I almost got it to work but many of the textures didnt show up. In the map editor I got the supergate to show up in place of the orbital construction pad by putting the textures file from the mod in place of the textures file in the data folder but nothing else showed up. I still cant figure out how you got the aurora's in the map. Could you be more specific about which files I need to redistibute? Also which map editor did you use, the eaw or foc texture editor?

+1 vote     reply to comment
CKYRules Author
CKYRules Aug 23 2008, 6:33pm says:

And this shot right here is in game.

+1 vote   reply to comment
obi1benubi
obi1benubi Aug 25 2008, 4:44pm says:

Yea, but In the renders folder inside the rar Archive you can see the textures in the screen caps from the map editor. Can't figure out how you managed that.

+1 vote     reply to comment
[$#!T-Happens] Online
[$#!T-Happens] Aug 25 2008, 8:49pm says:

1. Copy the Empire At war folder, and paste it somewhere else (NOTE: preferably inside a new folder in program files).

2. Copy the DATA file from the stargate mod folder and overwrite the main files on the copy.

3.Install the Map editor to the New EAW directory.

after this you should be able to edit stargate maps and also play both Star Wars EAW and Any mods you have in the original folder.

+2 votes     reply to comment
obi1benubi
obi1benubi Aug 25 2008, 9:22pm replied:

Thank you!!!

+2 votes     reply to comment
obi1benubi
obi1benubi Aug 25 2008, 10:05pm says:

I figured out what I did wrong when I tried to make it work 3 posts ago, I stopped at step 2. Reinstalling the editor it in the directory made it work. I guess when I just opened the copy of the EAW Texture editor its filepaths were still pointing to the original folder which was unmodified. Thanks for the guide.

+1 vote     reply to comment
Anon_4555
Anon_4555 Nov 8 2008, 9:51pm says:

Thank you i couldn't figure out how to have the map editor on without glitching the game . Thank you so much! :D

+1 vote     reply to comment
Jedi-Knight
Jedi-Knight Dec 11 2008, 8:56pm says:

nice

0 votes     reply to comment
Dakkara
Dakkara Oct 1 2010, 8:30am says:

what maps are in there an does it work with sgeaw 1.1

+1 vote     reply to comment
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