Stargate - Empire at War: Pegasus Chronicles is a total conversion for the fantastic game Star Wars - Empire at War: Forces of corruption. This total conversion will replace every single Star Wars asset of the original game with Stargate assets. This includes units, buildings, icons, sounds, videos and so much more. Pegasus Chronicles offers 3 playable races, the Ta'uri (alliance between Earth and the Asgard), Anubis (a mighty systemlord) and the Wraith. Beside these 3 playable races, you will meet many non-playable ones like the Replicators, the Asurans, the systemlord alliance, the Aschen, the Ori and many more. Each faction will have several space and land units, well known from the series or completely new ones. Contrary to our first full version for the normal Empire at War, the next release will offer finished GC maps, in which you can play through the known Stargate storylines and experience a lot of never seen missions and adventures.

Report CKYrules SGEAW Map Pack
Filename
CKYrules_SGEAW_Custom_Maps.rar
Category
Singleplayer Map
Licence
Proprietary
Uploader
CKYRules
Date
Size
826.3kb (846,134 bytes)
Downloads
2,342 (1 today)
MD5 Hash
94628c09add7c73af6e5d480ab9f7e0b
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Description

THIS IS OBSOLTE, UNLESS YOUR STILL PLAYING WITH .8, GET RIDE OF IT. IT DOES NOT!!! WORK WITH THE NEWEST VERSION, 1.0!!!!! This map Pack is for the Mod StarGate Empire At War. Read more

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CKYrules SGEAW Map Pack
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[$#!T-Happens]
[$#!T-Happens]

Can i ask...
How do you get the map editor to show the textures inside the mod???

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obi1benubi
obi1benubi

I'll second that question. How did you get the auroras in the map? I tried using map editor to make them but couldnt find it. Do you use objects from Foc? I want to try make a map where I can make a bunch of ori ships and auroras and make them fight each other. For me, the map editor only showed normal empire at war objects and textures.

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CKYRules Author
CKYRules

You have to have all the Textures in the gamedata for the Mapeditor. And im relaseing 3 Versus maps here tonight.

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obi1benubi
obi1benubi

I almost got it to work but many of the textures didnt show up. In the map editor I got the supergate to show up in place of the orbital construction pad by putting the textures file from the mod in place of the textures file in the data folder but nothing else showed up. I still cant figure out how you got the aurora's in the map. Could you be more specific about which files I need to redistibute? Also which map editor did you use, the eaw or foc texture editor?

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CKYRules Author
CKYRules

And this shot right here is in game.

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obi1benubi
obi1benubi

Yea, but In the renders folder inside the rar Archive you can see the textures in the screen caps from the map editor. Can't figure out how you managed that.

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[$#!T-Happens]
[$#!T-Happens]

1. Copy the Empire At war folder, and paste it somewhere else (NOTE: preferably inside a new folder in program files).

2. Copy the DATA file from the stargate mod folder and overwrite the main files on the copy.

3.Install the Map editor to the New EAW directory.

after this you should be able to edit stargate maps and also play both Star Wars EAW and Any mods you have in the original folder.

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obi1benubi
obi1benubi

Thank you!!!

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obi1benubi
obi1benubi

I figured out what I did wrong when I tried to make it work 3 posts ago, I stopped at step 2. Reinstalling the editor it in the directory made it work. I guess when I just opened the copy of the EAW Texture editor its filepaths were still pointing to the original folder which was unmodified. Thanks for the guide.

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Anon_4555
Anon_4555

Thank you i couldn't figure out how to have the map editor on without glitching the game . Thank you so much! :D

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Jedi-Knight
Jedi-Knight

nice

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Dakkara
Dakkara

what maps are in there an does it work with sgeaw 1.1

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loketuff
loketuff

the maps dosetn work

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