Stargate: Challenged Empires (SG:CE) is a total conversion mod for ArmA. SG:CE will introduce players to a truly unique gaming experience, its multiplayer mode will place the player in the middle of a hugely interactive universe; giving them the ability to explore and colonize. Primary a FPS, the game will also allow the construction of off world bases, outposts and resource camps through a 'Command & Conquer' style interface but if grunt work isn't your thing then you can take to the stars; defending your planets or attacking your enemies with your naval might.

The Universe
One of the features making SG:CE so unique is dynamic rolling universe; unlike many Stargate mods in development SG:CE doesn't use maps/levels, there's no 'Same map, Different Server' issue. The SG:CE universe contains a number of worlds (40+ depending on server options), each dynamically generated at the beginning of a game; each world's geography is predetermined but its inhabitancies, wildlife, resources and technology will change.

Here's a few examples of how this might affect game play:

The world doesn't revolve around you
Remember your not alone there are other races out there other than yourself, not just races but communities; part of the rolling universe means that it won't wait around for you. Indigenous life will spread from one planet to another given time and access to the Stargate; your decisions on how to handle this fact again indirectly influences more than you know.

Keep it clean
Remember everything you do will affect the balance of the universe to play in, epidemics spread quickly when going at the speed of light (Stargate); try to refrain from destroying all other civilizations, you may need them later.

The Sides
The mods being designed to allow two playable races to battle it out, later on you'll be able to select which races but the first release will be Tauri vs. Goul'd; there will be the option to enable other races under AI control.

Planned races include the Tauri, Goul'd, Ori, Wraith but development will be focused on Tauri and Goul'd to begin with; each race will have its strength/weakness and each with its own specials/abilities.

Multiplayer
The name of the game is domination, to completely crush the opposing sides main base and any secondary which pose a significant threat (there will be specific targets), how long this campaign takes is down to how each side plays the game which is why were integrating a 'join in progress' ability for longer battles; realistically a game could last any where from 5 hours to a few day with players leaving and joining as the game progresses.

The longer the game progresses the more powerful each race becomes, by integrating a degree of 4x game play were adding both researching abilities and a limited levelling for each players; the longer a game lasts then the greater the threat of an explosive finish, with varying super weapons becoming available to break those pesky stalemates.

Singleplayer
We plan to add a Single player mode with a small campaign for use in both offline play and as a training tool before entering the larger SG:CE multiplayer universe.

Base Building
Each player is a SG Team leader, with his/her own AI controlled team; depending on which class you have chosen to play you will have different buildings available for construction.
Each class will get the basics**:

· Power Generation
· Basic Defence
· Lighting
· Resource Gathering

Each class will then get a number of bonus buildings depending on there exp level.

Examples**:
- Solider -
Advanced Defence
Offensive Structures

- Scientist -
Advanced Power
Research Structures.

Remember in order to build up a successful base or off world outpost you'll need help form each class, also building bases or outposts are A) Dependent on collected resources from the planet and B) Only available after surveying a planet.

**liable to change

MORE INFO AVALIBLE SHORTLY

----------------------------

SG:CE uses the DSF Unofficial Stargate Simulator is a realistic simulator for ArmA, a Stargate that is as close to the one portrayed in the SG-1 / Atlantis series as possible.

The current Gate supports the following features:


· Fully Dynamic Gate Simulation (not just a mission prop)


· Demolecularization at the event horizon (only Stargate mod to achieve this)


· Fully self contained for custom mission creation (no complicated scripts to write, just drop into your custom maps or missions and your away)


· Actual dialable DHD and SGC base computer (create your own gate addresses, any combination possible)


· Full Wormhole Sequence


· Active Transport Programming (will transport bullets, props, even ambient life such as bugs)


· Many More... Feel free to ask away or even ask us to incorporate new features for you.


The ARMA-SGC community site is located at Stargateassault.net<, this site allows the users of the mod to submit their own add-ons and missions to the Mod as well has vote on new features and actively mould the development of the Gate system. Notable mission makers include Matt SG-3.

Plans are also in place to look into cross server game play, meaning the Stargate will transport teams from server to server and could literally explore a unlimited number of worlds (99% of the code is already in place); this maybe possible when the mod is moved to the ArmA II Engine.


Any ideas are welcome, be it missions or add-ons; pretty much we'd like to hear your thoughts.



Stargate, Stargate SG-1, and other related names are Copyright Showtime Inc., SCI FI Channel and Metro-Goldwyn-Mayer Studios Inc.

Stargate, Stargate SG-1, Stargate Worlds and other related names are Trademarks of Metro-Goldwyn-Mayer Studios Inc.
The DSF Stargate simulator is a scripted add-on for Operation Flashpoint and ArmA which has been unofficially created as a way for fans of the Stargate shows to explore the Stargate as it is portrayed in the shows.

This add-on is completely unofficial and though we have gone through great lengths to mimic its function as shown in the shows; its basis is down to our own interpretation and may not be true to what SCI FI Channel or Metro-Goldwyn-Mayer Studios Inc intended.
This add-on is intended as an unofficial simulation only and should be treated as such; please do not edit the contents of these files.

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Blog RSS Feed Report abuse Latest News: Mod Update (11th October 2009)

1 comment by FrostMan on Oct 11th, 2009 digg this super bookmark


Hi all,

This is just a quick news post to reassure the fans that the Mods not dead and we're closer than ever to a release.

A few points:

  • Work is now beinging focused towards the ARMA II engine however were still trying to keep it ARMA compatible.
  • We're now in the process of restructing and optimizing code to increase usability and remove lag.
  • We're then going to replace the Stargate model due to a number of show stoping glitches identified.

All in all its going well and I for one am extremely proud of our progress, I'll try to keep you all updated more often but remember that our forums at  Stargateassault.net are updated regularly.

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Comments  (0 - 10 of 77)
Gimitri
Gimitri Oct 19 2009, 5:29am says:

I have a problem! I havn´t got any Stargate glyphons only the Stargate and the SG members and Goauld and the ships of them! PLS HELP!!

+1 vote     reply to comment
FrostMan
FrostMan Oct 19 2009, 7:44am replied:

Sounds like you have the 2 year old mission makers release.
I'm afraid that we don't support it as it was only ment for mission creaters who had working knowledge of the Stargates from the ofp version.

You'll have to wait for the new version to be released.

+1 vote     reply to comment
Gimitri
Gimitri Oct 17 2009, 3:40pm says:

Where can i downlaod this mod? And is this Mod for ArmA or ArmA 2 ??

+1 vote     reply to comment
bumtown
bumtown Oct 12 2009, 8:39am says:

I can't say arma 2 and stargate really mix

0 votes     reply to comment
FrostMan
FrostMan Oct 8 2009, 4:49am says:

not dead, just working... I'll try to post more screenies tonight

+1 vote     reply to comment
Gimitri
Gimitri Sep 28 2009, 10:23am says:

Where can I download this???

+1 vote     reply to comment
Creeding
Creeding Sep 21 2009, 1:16pm says:

Dead?

+1 vote     reply to comment
Bran666
Bran666 Aug 29 2009, 9:09pm says:

hey so is there a place where you can download like a beta or something? just wondering thanks.

+1 vote     reply to comment
Rebelsupertrooper
Rebelsupertrooper Aug 6 2009, 2:24pm says:

when will it be released?

+1 vote     reply to comment
FrostMan
FrostMan Jul 27 2009, 3:05pm replied:

no offence but the forums designed for 1152x864, if you can't figure out how to get your monitor above 1024x768 then this isn't the mod for you.

The detail would be lost at such a low resolution.

0 votes     reply to comment
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ARMA 2
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FrostMan
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