StarCry is a single player mod for the game Crysis with numerous references of science fiction well-known of the players. Explore new worlds and fight the threat of our planet! / Two modders for this project : Mick & Dark_Wolf / www.media-pixel.net / Languages : english & french subtitles
It was just - WOW.
I was searching for good Stargate mods for games, the one for Half-Life wasn't thaaaat good as I thought, then I found this one. And it was epic. Nice story, nice action, some parts were hard, but thats what I'm expecting from games. Thank you for developing this mod.
I may have over reacted, the beggining sucks but as a True stargate fan I have to respect all your amazing work. Keep on pulishing it : D
Im gonna give you guys some advice that will probably change my rating and everyones:
1. Put a grown up to make the military dialogs
2. Loose the ships from Battlestar Galactica
3. Jaffa are way 2 invincible, you need a full clip of a P90 to take one down.
4. Try to make some metal particle effect when you hit a jaffa, it will look just like in the show.
After beating Crysis from easy to Delta, then beating it from easy to Delta w/cheats ( which make is easy on every level). I stopped playing it for a while, reinstalled it yesterday and went through it all again, then went hunting for mods and found this. At first glance it looked fun, interesting, and add more playability to the game. DL, installed, got it working and boy, no voice's makes it very bland, text was giving me a headache. First mission was a pain on the first try, couldn't kill anyone, so on my second try i read the text while trying to survive and finally did it right. Got to the evac and was getting owned by the Koreans/Chinese as if they have lock on bullets or something. Impossible to see them with the snow storm, so had to rely on hit markers to find them. Not to mention it takes like a clip to kill just one, and thats on normal mode. auto-reload would be nice, more med-packs at the evac site. The NPC needs to aim better. I think this mod has some potential but from what little i read on the official site, the devs don't want to do anything else to it. Kudo's to the 2 devs if they made this just with the both of them, though probably would of been smarter to try to bring on more hands to help. If no more patche's or tweeks, possible voice dialog added, clearer mission objectives,auto-reload or atleast the option to turn it on, some type of armor, bulletproof vest or something. Enemies on normal mode shouldn't have 99% perfect aim & hit.
I would recommend to bring on some more modders and do another patch or something to make it more enjoyable.
Put more heart into it, 4 years in the making and from the reviews i read, forums, and gameplay, it is lacking alot of heart.
Best of luck.
Bad design summarizes this game. While it's pretty to look at, playing it is another story. Don't let the trailer fool you. It shows the best of what this mod offers offers, but getting to those parts is likely a rough ride.
The pacing (or lack of) is frustrating. Your first combat encounter is against 3-4 soldiers with your pistol and their solid aiming machine guns. I accidentally found out that I can consume food to regain health. This is important to tell the player at some point given your health doesn't regenerate. Your health doesn't update after taking damage for about a second or sometimes more. I don't see the point of this so I'm assuming it's a bug, but it's vital. The shield bar from Crysis is still above your health but it doesn't drain meaning it's of no use, yet it's still there?
I made it to the point where you're waiting for evac to arrive outside of the base you start in, which has all kinds of crazy. Enemies come from all directions with their solid aiming, and you're left to guess their outlines through the snow storm all around you. The chopper arrives and a timer appears in the middle of my screen. When it runs out, nothing happens. Then another appears. WHAT IS GOING ON? The person you rescue at that site is dragging a cable from the chopper while crouch-walking around the area, and you're getting pelted from numerous directions. At this point, I quit and uninstalled the mod.
It's too bad the game doesn't live up to its art direction. I would have loved to see the rest of the game, but it's severe lack of design, pacing, and polish makes it unbearable to play. Hell, I'd rather play Crysis 2.
I love Stargate, and I believe that a lot of hard work went into creating this MOD to copy as much as possible. I've been looking forward to this MOD for well over a year.... and now that I've finally salivated as much as I could awaiting the download, I have to say that I'm very dissappointed. From the confusing split file launch, to the plagued graphical glitches, this MOD has many issues that should have been corrected from the git-go. Just to start off with: the no auto-reload, a big pet peave for those jumping into the game and into an immediate fight. Plus, no way-points, and inaccurate/incoherent/incomprehensible mission direction, will leave you wandering the field, exploring, back tracking, re-examining every little nook and cranny, and still without a clue of what you're supposed to do to advance the storyline. Too many times are the controls forcibly removed from the player and auto-driven, (Just play the first 5 minutes) instead of allowing the player to activate the next step on their own. The lack of actual audio dialog makes it extremely difficult to play, as the words are flying at the bottom of the screen while you're in the middle of doing something else that needs your attention. This really leaves the player confused, looking up and down on the screen constantly (I know it gave me a headache!) and unable to, again, read a detailed mission direction as to what to do, because you were doing something else, unable to read, and left wandering the map for 30 minutes figuring out the next step.
ASIDE from all this, the MOD has many numerous qualities. The almost exact replica of Stargate Command, for all those 'Gaters out there, is definitly a welcome treat. It is very satisfying to be able to walk into the SGC, well, no, It's DAMN satisfying to be be able to walk into SGC.
I gave this MOD a 5/10, and previously agreed to bump it up if issues were resolved, but have reduced it to 1/10 due to blantantly obvious new accounts being created to give a 10/10