StarCry is a single player mod for the game Crysis with numerous references of science fiction well-known of the players. Explore new worlds and fight the threat of our planet!

Things you need to know about the mod

- It is not based on the stargate franchise, even if some models have a similar design (the main character is a SG fan). Maybe it is a prequel to Crysis 1, a dream, or you are connected to the alien's matrix ? You will see !

Gameplay of StarCry

- The vehicles are not easy to drive, because this is an alien technology or an heavily armoured tank. No first person view for the human Centaur : there are many reasons !
- Don't let the enemies regrouping themselves. Kill them one by one. Headshots and Feetshots are effective.
- It's not an open world, you can't lose yourself. If you're going away from the action, you will be killed by snipers, eaten by crocodiles, frozen, dehydrated ...
- The mod is made to be played many times ! You can't unlock everything the first time. There is a few secondary objectives, and you can save peoples that have been killed the first time you played StarCry.
- No voices, only subtitles. If you are a talented voice actor from the usa, contact us.
- You will have a lot of bugs (visual & scripts) if you cannot run the mod in high or very high detail settings with more than 30fps (use our benchmark tool). Less than 30fps = risk of blocked scripts and physic problems. Same problem if your framerate is limited by capture softwares like FRAPS or with a command line. We noticed that the controls of vehicules are affected by framerate too. It's an issue from crysis.

You must have crysis : STEAM version, or BOX version with 1.21 patch. ORIGIN version is not always patched ! 64bit support of the mod is beta (use the default 32bit launcher if you can).

/ Two modders for this project : Mick & Dark_Wolf
/ Languages : english & french subtitles



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Blog RSS Feed Report abuse Latest News: Release of StarCry, a sci-fi mod for Crysis !

36 comments by SirMick on Sep 30th, 2012

After more than four years of development, we are proud to announce the official release of StarCry !

More than 1000 new objects, 2000 textures, 20 weapons and 1000 lines of dialog were added to the base game to offer a brand new adventure. We estimate around 8 hours of gameplay for a first playthrough. The mod contains many references to famous science-fiction universes (movies, TV shows, video games -famous or canceled-...) alongside original creations, while still having a coherent storyline.


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We have prepared instructions (install instructions and default controls) both in English and in French :
Instructions / Commands (English)
Instructions / Commands (French)

In case you encounter a bug, before submitting it on our forums please check our Known Bugs list :
Known Bugs list

We hope you will enjoy playing StarCry. Don't hesitate to share your opinion or ask for help on our forums (in English or French), tell us what you liked or what you didn't.
Have fun !

Download links : Official Website / Moddb

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StarCry mod for Crysis (final version 1.20)

StarCry mod for Crysis (final version 1.20)

Aug 12, 2013 Full Version 8 comments

StarCry full 1.20 installer (latest patched version). Click here for more informations :

StarCry - German Translation

StarCry - German Translation

Nov 23, 2012 Patch 0 comments

German translation made by Kevin 'Rothinsky' Rothe

Post comment Comments  (20 - 30 of 49)
Guest
Guest Sep 2 2014, 5:04am says:

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SirMick Creator
SirMick Sep 3 2014, 11:46am replied:

Hello. C'est peut-être que le launcher n'est pas lancé avec les droits d'administrateur, ou qu'il n'est pas installé à la racine de crysis (le launcher doit être dans le répertoire de base, là où il y a celui "Bin32" avec le crysis.exe à l'intérieur).

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Guest
Guest Sep 3 2014, 4:57pm replied:

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SirMick Creator
SirMick Sep 4 2014, 3:16am replied:

L'installation en vidéo : Youtu.be

+1 vote   reply to comment
SirMick Creator
SirMick Sep 4 2014, 2:14am replied:

Non justement le launcher ne doit pas être dans le répertoire bin32. Le mod doit être décompressé un niveau plus haut ^^
De même, StarCry n'est absolument pas dans bin32.
Normalement l'installation du mod est hyper simple. On décompresse au bon endroit et c'est terminé.

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Guest
Guest Sep 4 2014, 3:49am replied:

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SirMick Creator
SirMick Sep 4 2014, 10:42am replied:

Oui pas de problème, si la vidéo est sympa je peux l'ajouter à la playlist ^^

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Guest
Guest Jan 5 2014, 2:31pm says:

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SirMick Creator
SirMick Jan 6 2014, 9:35am replied:

Thanks.

+2 votes   reply to comment
sonyguy
sonyguy Oct 28 2013, 4:40pm says:

thx for the mod i thought this died but what you know its live a well most stargate mods die i am glad this one did not thank you french friends for making some thing cool :)

+1 vote     reply to comment
SirMick Creator
SirMick Oct 29 2013, 8:37am replied:

It is not a SG mod but thx :)
Hope you will appreciate this multi-references mod with oldschool-hard gameplay. You must be a sci-fi fan to understand everything ^^

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Guest
Guest Oct 19 2013, 4:34am says:

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SirMick Creator
SirMick Oct 19 2013, 5:02am replied:

Desert or city part?
For the temple of the desert, after the caves, you only have to copy the codes (under the doors you want to unlock) on the device at the center of the area.

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Icon
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Platform
Windows
Game
Crysis
Developed By
SirMick
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Release Date
Released Sep 20, 2012
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Highest Rated (12 agree) 10/10

Special thanks to Mick & Dark_Wolf for this amazing work. This is in fact the most incredible modification of the game Crysis. The true potential of the Engine is revealed when we see how these two great developers have a very close attention to detail. Finally, we enjoy a spectacular Sci-Fi gameplay caught between action and adventure.
All the best, T.C

Sep 22 2012, 7:05am by thib7861

Lowest Rated (14 agree) 1/10

I love Stargate, and I believe that a lot of hard work went into creating this MOD to copy as much as possible. I've been looking forward to this MOD for well over a year.... and now that I've finally salivated as much as I could awaiting the download, I have to say that I'm very dissappointed. From the confusing split file launch, to the plagued graphical glitches, this MOD has many issues that should have been corrected from the git-go. Just to start off with: the no auto-reload, a big pet peave…

Sep 23 2012, 2:29pm by Addictor

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