It's been a week after the brood war... the remaining Protoss forces were fighting against the extintion. Meanwhile, somewhere in the darkness, the Terran were trying to survive the domain of the swarm. This was the time to evolve...

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Report RSS SC:V test 010
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dadp
dadp - - 106 comments

exelente!
¿que son esos minerales amarillos es y rojos?

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KYSXD Author
KYSXD - - 460 comments

Minerales rojos: Proveen +2 mineral.
Minerales amarillos: Proveen +7 mineral.

Actualmente los minerales comunes proveen +5 mineral.

Ambos son inspirados en SCII. Los minerales rojos solian aparecer en versiones antiguas del juego.

Puedes saber mas sobre los minerales amarillos (tambien conocidos como Rich Mineral fields) en:
Wiki.teamliquid.net

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Templarfreak
Templarfreak - - 6,721 comments

What I know about Burrow in BW is that it's a state and not a unit morph like in SC2, and my guess is that when a unit is in this state it removes all it's abilities. You must have hacked that off, I'm assuming?

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KYSXD Author
KYSXD - - 460 comments

Like SUM and Revolution mod, i reset the Burrowed and CantReceiveOrders flag when the unit is burrowed. But instead of swap the unit id or the unit itself, i override all non-burrow related animations and change some other flags.

With these changes, the unit replicates the burrow and can move, but can't attack.

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se5y54sh4r6jw4
se5y54sh4r6jw4 - - 385 comments

Excelente

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se5y54sh4r6jw4
se5y54sh4r6jw4 - - 385 comments

¿Ya se encuentra en el repositorio de GPTP? Me gustaría usar ésta habilidad pero en otras unidades zerg.

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Description

Added:

-Real burrowed movement (no unit switch).