StarCraft Fusion

StarCraft Fusion is another complete (inofficial) Add-On for StarCraft: Brood War.
This mod gives 10 brandnew units to the game as well as 4 additional races - by merging the
known races together. The races undergo a "fusion".

The basic idea about this mod is the Terran Command Center which can be infested by the Zerg
Queens. This way you get the chance to train Infested Terrans in the original game.
StarCraft Fusion picks this idea up - and adds a whole new race, addicted to the
once single Infested Terrans; without replacing the original Terran race.

Each race (including the already known races) will get new units and an additional campaign
that lets you check out the new forces and makes you fight the new evil. This will finally
be made up of 4 new races, 10 new units and 7 campaigns.

The unit graphics will be taken from the www, the sources will be marked. This way,
most excellent graphics will be combined with a (hopefully) great concept, and these will
merge together to a new gameplay experience: StarCraft Fusion.

Additional Information and Troubleshooting:

The New Races can be played in the Fusion Single Player Campaigns, found in "Custom Maps -> Fusion -> Campaign". In Multiplayer, you start with standard races, but can build the new units. The Avengers are Campaign Only Units.

Brood War Patch 1.15.1
is required to play. Higher patches are not supported!
Read on to learn how to get this mod to run if it doesn't launch correctly:

- Make a Backup of your StarCraft folder on CD or Hard Drive
- Downgrade StarCraft to v.1.14 using SC3D (you can find it here)
- Then install StarCraft Fusion (it will install exactly the required patch during setup process)
or (if you just need to downgrade once again)
- manually run Brood War Patch 1.15.1 to upgrade back to the required version

Now StarCraft Fusion will launch correctly. Update manually back to the latest patch before logging in to to avoid long waiting time (as will automatically detect your StarCraft isn't up-to-date on 1.15.1). Thanks to Aple for this patch instructions (I changed them a bit, but he mainly wrote them).

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3 comments by _dhk_ on Jul 17th, 2008

StarCraft Fusion is out now.

Having promised 10 brandnew units and
even totally 7 races, StarCraft Fusion is out
now to keep it's promises.

Playable new races are the Infested
and ancient Protoss-Zerg-Hybrids, and
even Samir Duran's experimental Hybrid
race is included.

Terran Phoenix

Strong new mid-game units like the Terran Phoenix and Protoss Stormbringer allow the players to develop new strategies and tricks in-game to suprise their enemies with new attacks.

This mod keeps some fan-fiction for you to find out what Duran's Plans could have been, right just before Blizzard will release StarCraft 2 soon and show us what they truly had in mind with the 'Hybrids'.

Duran's Avengers

You can find the download links in the ModDB-Profile and on the official (German) website.

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StarCraft Fusion

StarCraft Fusion

Jul 16, 2008 Full Version 26 comments

Full Installer. StarCraft Fusion is another complete (inofficial) Add-On for StarCraft: Brood War. This mod gives 10 brandnew units to the game as well...

Mod Preview

Mod Preview

Apr 16, 2008 Guides 0 comments

This is a documentation and preview article about the development of StarCraft Fusion so far.

Post comment Comments  (80 - 90 of 92)
MAX76549 Mar 31 2008, 4:18pm says:

yes finnaly an infested terran race!

when will it be done?

+2 votes     reply to comment
Valherran Apr 2 2008, 6:35pm replied:

Please work on this everyday and just release it, dont wait like every 4 months to post updates and let everyone down because you got bored of it eventualy...

+1 vote     reply to comment
_dhk_ Creator
_dhk_ Apr 2 2008, 10:08pm replied:

I'm releasing whatever I'm done with.
This means currently more than weekly, so you really can't complain.

0 votes   reply to comment
Bubb9 Apr 4 2008, 3:48am replied:

any dl link?

+1 vote     reply to comment
_dhk_ Creator
_dhk_ Apr 4 2008, 6:37am replied:

Er... no :)
I was thinking of media.

0 votes   reply to comment
Bubb9 Apr 7 2008, 6:56pm replied:

ah kk I figured you meant that but I wanted to clarify.

+1 vote     reply to comment
87hafiz Mar 17 2008, 10:27pm says:

that's intersting make a new combination

+1 vote     reply to comment
modmaster50 Mar 17 2008, 9:24pm says:

Yay D0MINIK! An Add-on mod!

You should look in the Maplantis database for graphics that fit in (there are quite a few infested unit graphics).

Need any AI help? AI cannot make units at any building that provides psi or creep :(. If I had the SC source code, I would make Nexus infestable (there is only one slot for "infestable unit". Also, you may have problems with putting graphics in. The number of flingy slots is very limited.

+2 votes     reply to comment
_dhk_ Creator
_dhk_ Mar 18 2008, 9:28am replied:

Yes, I'll be using mostly graphics from maplantis database.

I'm still thinking about whether to change AI or not for some reasons. I'll contact you when I have some details, thx :)

0 votes   reply to comment
modmaster50 Mar 18 2008, 11:59pm replied:

Well, if you didnt change it, the AI couldnt use any of the new races or new units.

+1 vote     reply to comment
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Released Jul 17, 2008
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