SC2 TPS-Enabled Vanella Campaign
Demo 4 commentsIncluded inside the zip file are the entire SC2 Campaign missions TPSified (minus the yet-unconverted Zeratul missions) for your gaming pleasure. The...
Origionally begun as a mini-map mod by IWaNN at Sc2mapster.com
Starcraft II enigma is the culmination of a desire to experiance a new twist on the wonderful SC2 Campaign using Terran, Protoss and Zerg units in athird person(TPS) view, and with the option for seasoned players to "play" as the Protoss and Zerg in the campaign.
While due to certain story elements I cannot (at this time) completly change the story to explain why someone would play through the Terran campain with Protoss (not to mention zerg) units, think of this mod as simply taking place in an alternate universe, where the possibilites of gameplay are only limited by the imagination. (Or to simply fill a hunger for playing more missions as Zeratul or Kerrigan).
As this mod is currently in an Alpha state, not all desired features are ready yet, however I intend to release several Demo maps soon.
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Included inside the zip file are the entire SC2 Campaign missions TPSified (minus the yet-unconverted Zeratul missions) for your gaming pleasure. The...
This is a demo of a modified campaign mission using TPS. I reccommend only downloading this and playing it once you have already completed the vanella...
Does anyone know where are the Protossified and Zergified terran campaigns? I remember playing them.
Will this work in skirmish?
It should
Finishing touches on next dl going to add this week I think.
So much for next week, exams turned it into month. Well, tweaking levels with a few tweaks I find interesting, might become more than I origionally designed.
This is possibly one of the most anticipated SC2 mods IMO.
Thank you, I'm going over the final protossified Missions and will upload them in a few days before starting on the zerg. (it isn't as complicated as it seems). The real problem lies in that after I finish and upload those I want eventually for the player to assume the role of the forces who played against raynor in the campaign (such as in Raynor 3 when you assult the base on Mal Sara)
Mhprhrmhhhhh!!!(Pyro says this mod is GREAT)
Once you can integrate Counterstrike like gameplay, that would revolutionise the way to play RTS, if it is simple enough (RTS alone is quite intense, TPS needs to be very micro free)
I sorta agree with your arguement, while I'm not at that level yet, (infact most of the origional code comes from IWaNN)I am looking forward to possibly implimenting that in a future version after I finish the Protoss and Zerg modified SC2 TPS Campaigns and subsequently upload those.