Starcraft: A New AgeStarCraft mod | Released Dec 30, 2007*****Watch News Page for Latest Updates***** This mod plans to be an expansion to Broodwar, just like how Broodwar was an expansion to Starcraft. It will add new units to all races WITHOUT REPLACING EXISTING ONES!!! We will, however, replace heroes and other non-melee-game units and critter graphics to do this. This is for melee games only. Please e-mail power_Archives123@yahoo.com is you have a suggestion or would like to help out. The Method: This mod will also include: New Terran Units: -Terran Avenger- -Terran Rocket Trooper- -Terran Harbinger- -Terran Warcruiser- New Terran Buildings/Addons: -Terran Weapons Center- -Terran Accelerator- -Terran Starbase- New Protoss Units: -Protoss Knight Templar- -Protoss Ravager- -Protoss Vindicator- -Protoss Marauder- New Protoss Buildings None for melee games. New Zerg Units -Zerg Crawler- -Zerg Leviathan- New Zerg Buildings -Zerg Cerebrate- -Zerg Overmind- Campaign Units: -Terran Grenadier (UED)- Look in the editor for more!
Latest News: Further Development Postponed
0 comments by modmaster50 on Sep 11th, 2008 digg this super bookmark Due to time constraints, further updating of the mod is postponed. There are quite a few things I would still like to add and a lot of things I want fixed (Avenger Spin Crash FTL!), but since I've been really busy recently, I will have to postpone development until further notice. I will work on the mod when I have time to do so. Sorry for the inconvenience. -modmaster50
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How the hell do you send PM's to people? I cant seem to, unless you cant yet, no linky next to the "send now" thingy
Anyway dude...i could do with your help
How are you implimenting your new graphics for that leviathan I see? Are you making it replace a current unit or are using an unused slot?
Because i got permission to use some graphics etc but i dont know how to get it into my mod, because it currently takes over the guardian, but i want it to use up an unusead slot, but i dont know how to tell datedit to look at the new graphics, because im just duplicating the unit in datedit then just wanting to change the graphics etc, any ideas?
Wtf the new v4 moddb changed all of the "In-game" category shots to "Comedy"! They removed the "In-game" category. Thats not cool!
They dont appear in game.
Say for example i wanted to add the infested terrain command centre (ITCC) to zerg, in firegraft there are things like, requirement strings and action strings, for example the zerg spire the string would be something like:
"Mutate into spire" (With the s being highlighted for a hotkey)
But when i click on the ITCC it has strings like "terrain ground building * building" like that...but it doesnt appear in the centre or in the menu.
Same for trying to spawn a torraquask (hero ultralisk or h/e its splet lol) it doesnt have a string like the ultralisk, or one that i can find.
Thats why i wonder how you did it.
Well, the strings dont do anything but hotkeys. You need to go under the "Dat Requirements" tab in FG and change the req for ITCC. Make sure the "Use" box is checked.
Use firegraft. That modifies techtree requirements and buttons.
How exactly are u adding new buildings? u using firegrgraft? For my mod i cant get them to appear in game.
Maplantis.org Here is the thread.
The Harbinger is a ground superunit. The Warcruiser is a capital ship.
Sorry, I was under the impression that this Harbinger of yours was some kind of capital ship, not a planetary vehicle.
Im gonna use seige tank because of the seige ability too...