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This mod plans to be an expansion to Broodwar, just like how Broodwar was an expansion to Starcraft. It will add new units to all races WITHOUT REPLACING EXISTING ONES!!! We will, however, replace heroes and other non-melee-game units and critter graphics to do this. This is for melee games only. Please e-mail power_Archives123@yahoo.com is you have a suggestion or would like to help out.
The Method:
Graphics for critters and other units not used in melee games will be replaced. Then, I will assign hero units to the newly replaced graphics. The hero units will be modified and will become the new units in this mod.
This mod will also include:
-A campaign telling the events between Broodwar and SC2
-An AI that uses the new units
New Terran Units:
-Terran Avenger-
Role: Light flyer unit
Strategy: Harass enemies early in the game to gain an advantage
Requires: Academy, Armory, Weapons Center (NEW)
Weapon: Shotgun
-Terran Rocket Trooper-
Role: Heavy assault infantry
Strategy: Since it doesnt have radial splash, it can be used as an infantry support unit
Requires: Academy, Weapons Center (NEW)
Weapon: Long range rockets
-Terran Harbinger-
Role: SUPERUNIT
Strategy: This unit does good damage but is vulnerable to melee units. Be sure to protect your investment.
Requires: Starbase (NEW)
Ground Weapon: Shock cannon barrage
Air weapon: Skyseek missle barrage
-Terran Warcruiser-
Role: Air SUPERUNIT
Strategy: Include a few in your BC fleet...
Requires: Starbase (NEW)
New Terran Buildings/Addons:
-Terran Weapons Center-
Engineering Bay addon.
Researches building upgrades.
-Terran Accelerator-
Addon for any production building
Requires Armory
Builds the units that are created at whatever it is attached to
-Terran Starbase-
Requires all tech.
New Protoss Units:
-Protoss Knight Templar-
Role: Heavy melee warrior
Strategy: Use with zealots and dragoons
Requires: Templar Archives
Weapon: Dual-edged Psi Saber
-Protoss Ravager-
Role: Ranged support unit
Strategy: These are expensive, keep them in the back of your army for support
Requires: Robotics Facility, Fleet Beacon
-Protoss Vindicator-
Role: Air SUPERUNIT
Strategy: Use this as the lead unit in an air army. Protect it at all costs.
Requires all tech
-Protoss Marauder-
Role: Air to ground bomber
Strategy: Pair with corsairs for a double whammy!
Requires: Templar Archives, Fleet Beacon
Attack: Anti-matter Bombs
New Protoss Buildings
None for melee games.
New Zerg Units
-Zerg Crawler-
Role: Ranged fighter
Strategy: Very dragoonlike
Requires: Overmind
-Zerg Leviathan-
Role: Air SUPERUNIT
Strategy: Defend this unit with other air units. It can bombard your foes with some nasty attacks!
Requires all tech
Weapon: Acid Bombs
New Zerg Buildings
-Zerg Cerebrate-
Researches building upgrades
Requires: Lair
-Zerg Overmind-
Trains advanced units
Requires: Cerebrate
Campaign Units:
-Terran Grenadier (UED)-
Role: Heavy support infantry
Strategy: Lay laser drones for defense
Requires: Combat Center
Weapon: Flechette Grenade
Look in the editor for more!
0 comments by modmaster50 on Sep 11th, 2008 digg this super bookmark
Due to time constraints, further updating of the mod is postponed. There are quite a few things I would still like to add and a lot of things I want fixed (Avenger Spin Crash FTL!), but since I've been really busy recently, I will have to postpone development until further notice. I will work on the mod when I have time to do so. Sorry for the inconvenience.
-modmaster50
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im kind of new to this site... but how can u make this mod work on a windows vista? i dled it and it wont work
Wow, super spammage mod help, eh?
Why don't you delete most of these comments and comment in their profiles so that your mod page is filled with more relevant information?
Delete is removed in v4! PPL STOP SPAMMING THE PROFILE! For help, PM me when the system is up!
You can downgrade SC to 1.15...Also, you wanna play a game of this? USWest
This looks real nice. How are you adding the extra buttons?
The only thing I know that can do this is FireGraft, but Blizzard's 1.15.1 update made that tool obsolete within two months of its public release.
I used Firegraft. It can still be played on 1.15.1 using the newest SCMLoader 1.30 beta, which supports Firegraft patches on 1.15.1
Ah. I just run a virtual PC with 1.15.0 on it. My mod was originally going to have a few extra units, but I had to cut them because I wanted this mod to work without anything apart from a copy of StarCraft Brood War.
Not to mention that FireGraft wasn't very co-operative with me. It would crash halfway through saving for some reason. "ERROR EEFACE" or something like that.
BETA is done! Megaupload.com
Hey, BETA will be out tommorrow! Come and try it out. Most of the activity is at Maplantis.
Ok, you can edit images.tbl to add another line with something like "protoss\yourgrp.grp". Then, in DatEdit you should reserve 1 flingy, 1 sprites, and 1 images entry for your unit. Connect them together. In the images entry, set GRP to your new GRP (use the entry number box to select bcuz it wont be on the list). If your entry is on line 929 of images.tbl, type 930 in the GRP selection.