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This mod plans to be an expansion to Broodwar, just like how Broodwar was an expansion to Starcraft. It will add new units to all races WITHOUT REPLACING EXISTING ONES!!! We will, however, replace heroes and other non-melee-game units and critter graphics to do this. This is for melee games only. Please e-mail power_Archives123@yahoo.com is you have a suggestion or would like to help out.

The Method:
Graphics for critters and other units not used in melee games will be replaced. Then, I will assign hero units to the newly replaced graphics. The hero units will be modified and will become the new units in this mod.

This mod will also include:
-A campaign telling the events between Broodwar and SC2
-An AI that uses the new units 

New Terran Units:

-Terran Avenger-
Role: Light flyer unit
Strategy: Harass enemies early in the game to gain an advantage
Requires: Academy, Armory, Weapons Center (NEW)
Weapon: Shotgun

-Terran Rocket Trooper-
Role: Heavy assault infantry
Strategy: Since it doesnt have radial splash, it can be used as an infantry support unit
Requires: Academy, Weapons Center (NEW)
Weapon: Long range rockets

-Terran Harbinger-
Role: SUPERUNIT
Strategy: This unit does good damage but is vulnerable to melee units. Be sure to protect your investment.
Requires: Starbase (NEW)
Ground Weapon: Shock cannon barrage
Air weapon: Skyseek missle barrage

-Terran Warcruiser-
Role: Air SUPERUNIT
Strategy: Include a few in your BC fleet...
Requires: Starbase (NEW) 

New Terran Buildings/Addons:

-Terran Weapons Center-
Engineering Bay addon.
Researches building upgrades.

-Terran Accelerator-
Addon for any production building
Requires Armory
Builds the units that are created at whatever it is attached to

-Terran Starbase-
Requires all tech.

New Protoss Units:

-Protoss Knight Templar-
Role: Heavy melee warrior
Strategy: Use with zealots and dragoons
Requires: Templar Archives
Weapon: Dual-edged Psi Saber

-Protoss Ravager-
Role: Ranged support unit
Strategy: These are expensive, keep them in the back of your army for support
Requires: Robotics Facility, Fleet Beacon 

-Protoss Vindicator-
Role: Air SUPERUNIT
Strategy: Use this as the lead unit in an air army. Protect it at all costs.
Requires all tech

-Protoss Marauder-
Role: Air to ground bomber
Strategy: Pair with corsairs for a double whammy!
Requires: Templar Archives, Fleet Beacon
Attack: Anti-matter Bombs

New Protoss Buildings

None for melee games. 

New Zerg Units

-Zerg Crawler-
Role: Ranged fighter
Strategy: Very dragoonlike
Requires: Overmind

-Zerg Leviathan-
Role: Air SUPERUNIT
Strategy: Defend this unit with other air units. It can bombard your foes with some nasty attacks!
Requires all tech
Weapon: Acid Bombs

New Zerg Buildings

-Zerg Cerebrate-
Researches building upgrades
Requires: Lair

-Zerg Overmind-
Trains advanced units
Requires: Cerebrate

Campaign Units:

-Terran Grenadier (UED)-
Role: Heavy support infantry
Strategy: Lay laser drones for defense
Requires: Combat Center
Weapon: Flechette Grenade 

Look in the editor for more!

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Blog RSS Feed Report abuse Latest News: Further Development Postponed

0 comments by modmaster50 on Sep 11th, 2008 digg this super bookmark


Due to time constraints, further updating of the mod is postponed. There are quite a few things I would still like to add and a lot of things I want fixed (Avenger Spin Crash FTL!), but since I've been really busy recently, I will have to postpone development until further notice. I will work on the mod when I have time to do so. Sorry for the inconvenience.

-modmaster50

Comments  (40 - 50 of 77)
modmaster50
modmaster50 Jan 9 2008, 11:47pm says:

Yeah...I did change them, but dont expect too much. I dont make graphics at all. I can only use what others have already made :P.

+1 vote     reply to comment
modmaster50
modmaster50 Jan 9 2008, 11:45pm says:

I got rid of the flying firebat and made it a flying chemical trooper (green firebat :P). The rocket trooper now looks like a marine with a rocket launcher. Many bugs have been fixed too. Expect this is the next release!

To GabeFrazer: Ummm...Wtf? This isnt a map. You dont need a special editor to make your maps playable on Battle.net.

+1 vote     reply to comment
GabeFrazer
GabeFrazer Jan 2 2008, 6:20am says:

could you tell me what edito you used? I'm making a RISK 2210 AD map, and I want to be able to play it online with others

+1 vote     reply to comment
holyknight
holyknight Jan 2 2008, 12:50am says:

you going to change the models later, right? Not like flying firebats and stuff. Otherwise, this looks cool. Reminds me of what I wanted to do when I was in grade 5 and playing Starcraft... hehehe.

+1 vote     reply to comment
modmaster50
modmaster50 Dec 30 2007, 8:16pm says:

You must run it on the required version of Starcraft. Stop spamming the same problems! I already explained to the other guy the importance of using the correct version of Starcraft. You must use version 1.15 to run Beta v1.

That doesnt really matter now that the Light Edition v1.0 runs on the current version (1.15.1). Get the new version here:

Mediafire.com

That should work now (assuming you have the latest version of Starcraft).

+1 vote     reply to comment
GabeFrazer
GabeFrazer Jan 2 2008, 5:54am replied:

This looks really cool! May I know what editor(s) you used to make it?

+1 vote     reply to comment
Ninjutsu90
Ninjutsu90 Dec 25 2007, 3:53am says:

Hey guys, i don' seem 2 hav the new addons and units.......

0 votes     reply to comment
modmaster50
modmaster50 Dec 21 2007, 8:38pm says:

=\ Ill get a newer version up soon (as soon as I finish triggering).

+1 vote     reply to comment
cwb16
cwb16 Dec 9 2007, 10:18am says:

k thx

+1 vote     reply to comment
modmaster50
modmaster50 Dec 4 2007, 8:16pm says:

First of all, this mod doesnt run on the latest version of SC. In fact, it runs on 1 specific version: 1.15

I, the maker of this mod, dont have Vista, so I dont know how it reacts on Vista. Try downgrading your SC version to 1.15 via Farty's downgrader: Maplantis.org

Maybe try using properties and specifying the mod exe to run in XP mode.

+1 vote     reply to comment
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modmaster50
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Release Date
Released Dec 30, 2007
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