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This mod plans to be an expansion to Broodwar, just like how Broodwar was an expansion to Starcraft. It will add new units to all races WITHOUT REPLACING EXISTING ONES!!! We will, however, replace heroes and other non-melee-game units and critter graphics to do this. This is for melee games only. Please e-mail power_Archives123@yahoo.com is you have a suggestion or would like to help out.

The Method:
Graphics for critters and other units not used in melee games will be replaced. Then, I will assign hero units to the newly replaced graphics. The hero units will be modified and will become the new units in this mod.

This mod will also include:
-A campaign telling the events between Broodwar and SC2
-An AI that uses the new units 

New Terran Units:

-Terran Avenger-
Role: Light flyer unit
Strategy: Harass enemies early in the game to gain an advantage
Requires: Academy, Armory, Weapons Center (NEW)
Weapon: Shotgun

-Terran Rocket Trooper-
Role: Heavy assault infantry
Strategy: Since it doesnt have radial splash, it can be used as an infantry support unit
Requires: Academy, Weapons Center (NEW)
Weapon: Long range rockets

-Terran Harbinger-
Role: SUPERUNIT
Strategy: This unit does good damage but is vulnerable to melee units. Be sure to protect your investment.
Requires: Starbase (NEW)
Ground Weapon: Shock cannon barrage
Air weapon: Skyseek missle barrage

-Terran Warcruiser-
Role: Air SUPERUNIT
Strategy: Include a few in your BC fleet...
Requires: Starbase (NEW) 

New Terran Buildings/Addons:

-Terran Weapons Center-
Engineering Bay addon.
Researches building upgrades.

-Terran Accelerator-
Addon for any production building
Requires Armory
Builds the units that are created at whatever it is attached to

-Terran Starbase-
Requires all tech.

New Protoss Units:

-Protoss Knight Templar-
Role: Heavy melee warrior
Strategy: Use with zealots and dragoons
Requires: Templar Archives
Weapon: Dual-edged Psi Saber

-Protoss Ravager-
Role: Ranged support unit
Strategy: These are expensive, keep them in the back of your army for support
Requires: Robotics Facility, Fleet Beacon 

-Protoss Vindicator-
Role: Air SUPERUNIT
Strategy: Use this as the lead unit in an air army. Protect it at all costs.
Requires all tech

-Protoss Marauder-
Role: Air to ground bomber
Strategy: Pair with corsairs for a double whammy!
Requires: Templar Archives, Fleet Beacon
Attack: Anti-matter Bombs

New Protoss Buildings

None for melee games. 

New Zerg Units

-Zerg Crawler-
Role: Ranged fighter
Strategy: Very dragoonlike
Requires: Overmind

-Zerg Leviathan-
Role: Air SUPERUNIT
Strategy: Defend this unit with other air units. It can bombard your foes with some nasty attacks!
Requires all tech
Weapon: Acid Bombs

New Zerg Buildings

-Zerg Cerebrate-
Researches building upgrades
Requires: Lair

-Zerg Overmind-
Trains advanced units
Requires: Cerebrate

Campaign Units:

-Terran Grenadier (UED)-
Role: Heavy support infantry
Strategy: Lay laser drones for defense
Requires: Combat Center
Weapon: Flechette Grenade 

Look in the editor for more!

Image RSS Feed Latest Screens
gg, purp Leviathans! AI Weapons Center
Blog RSS Feed Report abuse Latest News: Further Development Postponed

0 comments by modmaster50 on Sep 11th, 2008 digg this super bookmark


Due to time constraints, further updating of the mod is postponed. There are quite a few things I would still like to add and a lot of things I want fixed (Avenger Spin Crash FTL!), but since I've been really busy recently, I will have to postpone development until further notice. I will work on the mod when I have time to do so. Sorry for the inconvenience.

-modmaster50

Comments  (10 - 20 of 77)
parksboy
parksboy Nov 9 2008, 8:39pm says:

i was using v. 15.1 and i got a crash about 15 minutes into the game randomly. it's happened to me about 5 or 6 times now.

+1 vote     reply to comment
modmaster50
modmaster50 Nov 10 2008, 9:00pm replied:

Yes, I know the mod is buggy. It was my first starcraft mod.

Were you playing with computer players? What units did you make? Give those details and Ill tell you what specific error it was.

+1 vote     reply to comment
parksboy
parksboy Nov 29 2008, 10:29am replied:

sry about the long reply. it was 6 players, 2 of each faction, me and 5 computers. i was terran, but the mod didn't crash because of the hive glitch, there were no hives.

+1 vote     reply to comment
modmaster50
modmaster50 Jan 13 2009, 12:20am replied:

If you didnt see any of your units glitch up, it was probably the computer building a unit and glitching it up. The AI script is barely modified (I never got to finishing it) and will sometimes use and crash the modded units.

+1 vote     reply to comment
parksboy
parksboy Oct 26 2008, 10:11pm says:

I haven't been able to open the campaign editor, it always gives me an error message about storm.dll not being found.

+1 vote     reply to comment
modmaster50
modmaster50 Nov 10 2008, 9:02pm replied:

Put the editor exe in the main starcraft directory (thats where storm.dll is).

+1 vote     reply to comment
modmaster50
modmaster50 Jun 18 2008, 7:25pm says:

Please read carefully, this mod is for 1.15.1 only. Currently no memory patcher supports 1.15.2 (I think, but my comp's been down for a while so Im no sure).

+1 vote     reply to comment
Darthvader1423
Darthvader1423 May 7 2008, 10:42pm says:

Does it work on 1.15.2 ?

+1 vote     reply to comment
modmaster50
modmaster50 Apr 11 2008, 3:00pm says:

Staredit.net Here!

+1 vote     reply to comment
modmaster50
modmaster50 Apr 11 2008, 2:58pm says:

The two links dont work because the modding site doesnt exist anymore (:sad:).

+1 vote     reply to comment
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modmaster50
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Release Date
Released Dec 30, 2007
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