MOD IS DEAD, last version re-uploaded and provided as-is for anyone still interested.


*****Watch News Page for Latest Updates*****

This mod plans to be an expansion to Broodwar, just like how Broodwar was an expansion to Starcraft. It will add new units to all races WITHOUT REPLACING EXISTING ONES!!! We will, however, replace heroes and other non-melee-game units and critter graphics to do this. This is for melee games only. Please e-mail power_Archives123@yahoo.com is you have a suggestion or would like to help out.

The Method:
Graphics for critters and other units not used in melee games will be replaced. Then, I will assign hero units to the newly replaced graphics. The hero units will be modified and will become the new units in this mod.

This mod will also include:
-A campaign telling the events between Broodwar and SC2
-An AI that uses the new units

New Terran Units:

-Terran Avenger-
Role: Light flyer unit
Strategy: Harass enemies early in the game to gain an advantage
Requires: Academy, Armory, Weapons Center (NEW)
Weapon: Shotgun

-Terran Rocket Trooper-
Role: Heavy assault infantry
Strategy: Since it doesnt have radial splash, it can be used as an infantry support unit
Requires: Academy, Weapons Center (NEW)
Weapon: Long range rockets

-Terran Harbinger-
Role: SUPERUNIT
Strategy: This unit does good damage but is vulnerable to melee units. Be sure to protect your investment.
Requires: Starbase (NEW)
Ground Weapon: Shock cannon barrage
Air weapon: Skyseek missle barrage

-Terran Warcruiser-
Role: Air SUPERUNIT
Strategy: Include a few in your BC fleet...
Requires: Starbase (NEW)

New Terran Buildings/Addons:

-Terran Weapons Center-
Engineering Bay addon.
Researches building upgrades.

-Terran Accelerator-
Addon for any production building
Requires Armory
Builds the units that are created at whatever it is attached to

-Terran Starbase-
Requires all tech.

New Protoss Units:

-Protoss Knight Templar-
Role: Heavy melee warrior
Strategy: Use with zealots and dragoons
Requires: Templar Archives
Weapon: Dual-edged Psi Saber

-Protoss Ravager-
Role: Ranged support unit
Strategy: These are expensive, keep them in the back of your army for support
Requires: Robotics Facility, Fleet Beacon

-Protoss Vindicator-
Role: Air SUPERUNIT
Strategy: Use this as the lead unit in an air army. Protect it at all costs.
Requires all tech

-Protoss Marauder-
Role: Air to ground bomber
Strategy: Pair with corsairs for a double whammy!
Requires: Templar Archives, Fleet Beacon
Attack: Anti-matter Bombs

New Protoss Buildings

None for melee games.

New Zerg Units

-Zerg Crawler-
Role: Ranged fighter
Strategy: Very dragoonlike
Requires: Overmind

-Zerg Leviathan-
Role: Air SUPERUNIT
Strategy: Defend this unit with other air units. It can bombard your foes with some nasty attacks!
Requires all tech
Weapon: Acid Bombs

New Zerg Buildings

-Zerg Cerebrate-
Researches building upgrades
Requires: Lair

-Zerg Overmind-
Trains advanced units
Requires: Cerebrate

Campaign Units:

-Terran Grenadier (UED)-
Role: Heavy support infantry
Strategy: Lay laser drones for defense
Requires: Combat Center
Weapon: Flechette Grenade

Look in the editor for more!

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RSS Articles

Re-uploaded Version 1.0c

News

So, basically I found this page again while using the site to download other mods. I dug up the old files and re-uploaded the mod for anyone still interested in playing it in its buggy, unsupported glory.

This was a little project I started way back in 2007 when I was in middle school so honestly I don't remember too much about how it works (looking at all my old posts was slightly embarrassing lmao). You might need to consult some of the older news posts and/or comments if you still want to get it up and running. Enjoy!

R.I.P. Starcraft: A New Age

After 2 years...Version 1.0c

After 2 years...Version 1.0c

News 1 comment

The 1.0c patch may fix a few issues, as some of the worst offending units were tweaked a bit to hopefully avoid them.

Further Development Postponed

Further Development Postponed

News

Due to time constraints, further updating of the mod is postponed.

SCNA LE 1.0b Release!

SCNA LE 1.0b Release!

News

I have just released the new version of SCNA. This version makes the mod more stable and adds some more "stuff".

SCNA Light Edition v1.0 Release

SCNA Light Edition v1.0 Release

News

This is the first non-test release of SCNA. The campaign and money giving system have not yet been implemented.

RSS Files
SCNA v1.0c

SCNA v1.0c

Full Version

Re-uploaded v1.0c since the Mediafire link broke. Mod is no longer in development, so don't expect any updates. Read summary and news posts for instructions...

Post comment Comments  (0 - 10 of 92)
tima123
tima123 - - 55 comments

Mod is full of crap, he finally I do not what is not added all as standard,meaning the mod is released?

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JCarrill0
JCarrill0 - - 51 comments

It's an old mod, not longer being maintained.
Indicated above "MOD is DEAD"

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modmaster50 Creator
modmaster50 - - 131 comments

Re-uploaded the old v1.0c for anyone still interested. Mod hasn't been supported in years, so it's provided as-is. Read old articles/posts for instructions.

Reply Good karma+1 vote
Geogre1452
Geogre1452 - - 12 comments

link download is dead

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slade3d
slade3d - - 2 comments

do i need to downgrade to build the new units?

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redman524
redman524 - - 10 comments

this mod rocks! but it crash alot if playing against zerg, especially if they evolve to another level, and sometimes with protoss.
will there be an update? and how about infinite supply limit for all races?

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modmaster50 Creator
modmaster50 - - 131 comments

Theres a download link in the news section, everyone...

If I uploaded it into files, it would take another couple days of authorization.

Reply Good karma+1 vote
Dynamo128
Dynamo128 - - 979 comments

Did you fix the zerg lair issue? The building that comes after the hatchery, it crashes the game when destroyed.

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modmaster50 Creator
modmaster50 - - 131 comments

Its been a long time since Ive played SC:BW. My mod doesnt even make changes to the zerg lair, so Im not sure what would be causing that crash. Back when I was developing this, I checked a lot of things for crashes, but couldnt trace them back to a specific edit. The mod is still available for download in the last news post, but there will likely be no further updates :(.

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Dimmersatyr
Dimmersatyr - - 1 comments

weres the downloader link

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Mr_Flame
Mr_Flame - - 1,632 comments

Man all people ask it, but haven't download now! Because are in working, if haven't in the part of downloads of the mod is because are in working understand me??

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VKayn
VKayn - - 2 comments

no, i dont

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