Welcome to the New World of 3D Starcraft. Starcraft has become one of the most played games in the world and as players eagerly await the release of Starcraft 2, ive created these SC 2 Concept Maps, to allow for players to experience Starcraft as they have never done before. Totally converted for Warcraft III: The Frozen Throne, each map comes with lots of new player features, including new units and Abilities taken from the Starcraft's Ghost Game.

Report article News Batch #4 Boot Camp v1.1 Released

After 2 or so years of hard work I've finally finished the new version of the Boot Camp campaign map. This is the most converted and advance map I've ever created and I'm very happy with the end result of the new map.

Posted by night_wolveX on Sep 17th, 2009 digg this super bookmark


The original version of the 'Boot Camp' campaign map was release back in 2007 and was my first attempt at making a campaign map of Starcraft. The end result was a nicely converted map which followed the original demo map perfectly but after the map was released i knew i could do alot better and would be able to convert alot more of the map to look just like the original Starcraft maps.

So for the next 2 years i spent hours upon hours making skins for all kinds of borders, backgrounds and icons, you name it i converted it. Its amazing how many little things need to be converted in Warcraft III to make a Starcraft menu screen or score screen. But i wanted this new version to be perfect with little or no need for another update again. Along with all the skin creations the models got a once over as well. This resulted in better death animation and sound for the buildings and units within the map. Due to the new patches for Warcraft III: TFT i had to remove all the custom script coding and remove the Terran Liftoff ability which used some of that coding. But most of the original trigger systems are still there and working perfectly.

The map now stands at an amazing 12.40 megabytes in size, which is double the previous version 1.0 at 6 megabytes . This shows just how much more material i added to achieve a perfect Starcraft lookalike map.

Boot Camp Screenshot


Construct An SCV


'

Need More Supplies, Build a Supply Depot


Marines on Patrol 1


Marines on Patrol 2, xenomorphs spotted


Marines on Patrol 2, xenomorphs on a rampage


Need Gass, Build A Refinery


Vespene Gas Counter


Objectives Menu


New Victory Screen

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Here is a list of the new map updates.

Game Constrants - Edited Combat - Damage Bonus Table - Chaos
                         - Edited Combat - Damage Bonus Table - Hero

Game Interface - Edited 'Text - General - Type: Chaos' Text to Fusion Cutters (SCV)
                      - Edited 'Text - General - Type: Divine' Text to Terran Infantry Armor (Marine & SCV)
                      - Edited 'Text - General - Type: Hero' Text to Claws (Zergling)
                      - Edited 'Text - General - Type: Light' Text to Zerg Caraspace (Zergling)
                      - Edited 'Text - General - Type: Normal' Text to Gauss Rifle (Marine)
                      - Removed Day Timer Model Pathing, removing Day Timer display ingame

Quest - Changed Main Quest sections with Command Center Icon
          - Added updated project homepage website link

Sounds - Added new building explosion SC sound for building death sounds.

Icons - Added Original Style SC Terran Infantry Weapons Icon
      - Added Original Style SC Terran Infantry Armor Icon
      - Added Original Style SC Zerg Caraspace Icon
      - Added Original Style SC Zerg Melee Attack Icon
      - Added Original Style SC Terran SCV Welding Torch InfoCard Icon
      - Added Original Style SC Terran Infantry Armor InfoCard Icon
      - Added Original Style SC Zerg Caraspace InfoCard Icon
      - Added Original Style SC Zerg Melee Attack InfoCard Icon
      - Added Original Style SC Terran Gauss Rifle InfoCard Icon
      - Added Original Style SC Move, Stop, Attack, Patrol & Hold Position Icons
      - Added Original Style SC Terran Repair Icon
      - Added Original Style SC Terran Havest Icon
      - Added Original Style SC Terran Command Center Icon
      - Added Original Style SC Terran Refinery Icon
      - Added Original Style SC Terran Supply Depot Icon
      - Added Original Style SC Terran Marine Icon
      - Added Original Style SC Terran SCV Icon
      - Added Original Style SC Terran Liftdown Icon
      - Added Original Style SC Zerg Zergling Icon

Model - Replaced All models in map with new edited models

Skins - Added Original Style Menu Border skin
      - Original Menu Button skins
      - Original Menu Checkbox skins
      - Added new Overlay skin
      - Added new escmenu border skin
      - Added new minimap-terrain skin
      - Added new minimap-ally skin
      - Added new Terran console skins
      - Added new scorescreen-border texture skin
      - Added new terran building death splat skin
      - Added new scorescreen-bar background texture skin
      - Added new scorescreen-silverbannerboarder skin
      - Added new scorescreen-goldbannerboarder skin

Units - Set all unit formation ranks to 0 so all units will cluster together
      - Set Terran SCV, Terran Marine, and Zerg Zergling collision size down to 1
      - Changed all mineral object's armor types to wood to allow for SCV fusion cutter sound looping to occur
      - Increased Terran Command Center Selection Scale to 5.30 from 4.30
      - Changed Terran Command Center Pathing Map Type to Lumber Mill pathing type
      - Changed SCV & Marine unit classifiaction to Private (Giant)
      - Set 'show minimap to 'True' for terran refinery and mineral fields

Abilities - Added fusion cutter sound loop to repair ability
          - Changed missile art for Terran Repair ability
          - Adjusted Liftdown icon setup

Trigger - Removed all custom script coding
        - Added 'Vespene Gas Updating' Trigger
        - Removed 'Destory Trigger' action from 'Mission Quest' Trigger

Comments
AznKenshin
AznKenshin Sep 26 2009, 1:59pm says:

Hey! It's me again.

Any plans on updating the multiplayer version? My clan and I have been waiting impatiently!

+1 vote     reply to comment
night_wolveX
night_wolveX Sep 27 2009, 6:03pm replied:

Hey Azn im really sorry its taking me longer then expected to finish updating the multiplayer maps. I promise ill get the maps out asap and i really do ask for you patience and support in the meantime.

+1 vote     reply to comment
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Released Sep 18, 2004
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