Starcraft Demo Campaign Pack v1.1
Sep 16, 2009 Singleplayer Map 5 commentsThis pack contains campaign missions from the demo verison of the original Starcraft game release in 1998. Follow the story of the Terran confederacies...
Welcome to the New World of 3D Starcraft.
Starcraft has become one of the most played games in the world and as players eagerly await the release of Starcraft 2, ive created these SC 2 Concept Maps, to allow for players to experience Starcraft as they have never done before. Totally converted for Warcraft III: The Frozen Throne, each map comes with lots of new player features, including new units and Abilities taken from the Starcraft's Ghost Game.
- Three completely distinct races: Protoss, Terran, and Zerg
- A new unit and gameplay mechanics further distinguish each race
- Full multiplayer support, with new competitive features and matchmaking utilities available through Battle.net
- Fast-paced, hard-hitting, tightly balanced competitive real-time strategy gameplay that recaptures and improves on the magic of the original game.
- Recreated single-player campaign from the original and expansion games
Pollama Forums:
Pollama.com
Sids Warcraft III Workshop:
Sidworkshop.forumup.in
Latest News Updates: (News Batch #4: Boot Camp v1.1 Released)
Moddb.com
2 comments by night_wolveX on Sep 17th, 2009 digg this super bookmark
The original version of the 'Boot Camp' campaign map was release back in 2007 and was my first attempt at making a campaign map of Starcraft. The end result was a nicely converted map which followed the original demo map perfectly but after the map was released i knew i could do alot better and would be able to convert alot more of the map to look just like the original Starcraft maps.
So for the next 2 years i spent hours upon hours making skins for all kinds of borders, backgrounds and icons, you name it i converted it. Its amazing how many little things need to be converted in Warcraft III to make a Starcraft menu screen or score screen. But i wanted this new version to be perfect with little or no need for another update again. Along with all the skin creations the models got a once over as well. This resulted in better death animation and sound for the buildings and units within the map. Due to the new patches for Warcraft III: TFT i had to remove all the custom script coding and remove the Terran Liftoff ability which used some of that coding. But most of the original trigger systems are still there and working perfectly.
The map now stands at an amazing 12.40 megabytes in size, which is double the previous version 1.0 at 6 megabytes . This shows just how much more material i added to achieve a perfect Starcraft lookalike map.
Here is a list of the new map updates.
Game Constrants - Edited Combat - Damage Bonus Table - Chaos
- Edited Combat - Damage Bonus Table - Hero
Game Interface - Edited 'Text - General - Type: Chaos' Text to Fusion Cutters (SCV)
- Edited 'Text - General - Type: Divine' Text to Terran Infantry Armor (Marine & SCV)
- Edited 'Text - General - Type: Hero' Text to Claws (Zergling)
- Edited 'Text - General - Type: Light' Text to Zerg Caraspace (Zergling)
- Edited 'Text - General - Type: Normal' Text to Gauss Rifle (Marine)
- Removed Day Timer Model Pathing, removing Day Timer display ingame
Quest - Changed Main Quest sections with Command Center Icon
- Added updated project homepage website link
Sounds - Added new building explosion SC sound for building death sounds.
Icons - Added Original Style SC Terran Infantry Weapons Icon
- Added Original Style SC Terran Infantry Armor Icon
- Added Original Style SC Zerg Caraspace Icon
- Added Original Style SC Zerg Melee Attack Icon
- Added Original Style SC Terran SCV Welding Torch InfoCard Icon
- Added Original Style SC Terran Infantry Armor InfoCard Icon
- Added Original Style SC Zerg Caraspace InfoCard Icon
- Added Original Style SC Zerg Melee Attack InfoCard Icon
- Added Original Style SC Terran Gauss Rifle InfoCard Icon
- Added Original Style SC Move, Stop, Attack, Patrol & Hold Position Icons
- Added Original Style SC Terran Repair Icon
- Added Original Style SC Terran Havest Icon
- Added Original Style SC Terran Command Center Icon
- Added Original Style SC Terran Refinery Icon
- Added Original Style SC Terran Supply Depot Icon
- Added Original Style SC Terran Marine Icon
- Added Original Style SC Terran SCV Icon
- Added Original Style SC Terran Liftdown Icon
- Added Original Style SC Zerg Zergling Icon
Model - Replaced All models in map with new edited models
Skins - Added Original Style Menu Border skin
- Original Menu Button skins
- Original Menu Checkbox skins
- Added new Overlay skin
- Added new escmenu border skin
- Added new minimap-terrain skin
- Added new minimap-ally skin
- Added new Terran console skins
- Added new scorescreen-border texture skin
- Added new terran building death splat skin
- Added new scorescreen-bar background texture skin
- Added new scorescreen-silverbannerboarder skin
- Added new scorescreen-goldbannerboarder skin
Units - Set all unit formation ranks to 0 so all units will cluster together
- Set Terran SCV, Terran Marine, and Zerg Zergling collision size down to 1
- Changed all mineral object's armor types to wood to allow for SCV fusion cutter sound looping to occur
- Increased Terran Command Center Selection Scale to 5.30 from 4.30
- Changed Terran Command Center Pathing Map Type to Lumber Mill pathing type
- Changed SCV & Marine unit classifiaction to Private (Giant)
- Set 'show minimap to 'True' for terran refinery and mineral fields
Abilities - Added fusion cutter sound loop to repair ability
- Changed missile art for Terran Repair ability
- Adjusted Liftdown icon setup
Trigger - Removed all custom script coding
- Added 'Vespene Gas Updating' Trigger
- Removed 'Destory Trigger' action from 'Mission Quest' Trigger
This pack contains campaign missions from the demo verison of the original Starcraft game release in 1998. Follow the story of the Terran confederacies...
The next installment in the ever popular maps pack series, the new Maps Pack v6 has been a year in the making and the I have gone out of my way to bring...
This is a short gameplay video clip of the new multiplayer maps versions, currently in development. Testing as picked up a few little errors and a little...
Here is the first offical video clip trailer for my Starcraft project. This clip contains footage of the new improvements ive added to the Boot Camp Map...
'Exclusive to ModDB Website Only' This Utilities Pack contains every model and skin used in my maps Project. Each model and skin has a readme.txt...
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
You can copy all the characteristics of units of Starcraft
Units are not removed. You also can simply add, the place should be sufficient. present in the new version of AI? Or you can realize all units from StarCraft 2? If yes, you can delete all of whom need.
P.s. Set Zerg stronger. Add Terran the Ghost and nuclear missiles.
sorry for the double question
Will the new version have all the structure and capabilities as the original?
Will the new version have all the structure and capabilities as the original?
Well not exactly i cant model and so i can only use what models i have in my possession. I'm more looking at the making the new version more like the Starcraft unit tech tree with buildings and units using what i have. I have some plans to maybe remove the vulture and the academy models from the game and maybe the medic and add in a medivac dropship instead and ill be adding the High Templar as well in the new maps. Ill be making tech tree pictures when i've got further into the project but atm i've just be focusing on the art side of the project as im looking to go hi-res with everything;).
In the next few days ill look at posting up some new news and screen shots of the new material I've been working on in the new maps. So stay tuned.
I'm from Ukraine, I use a translator, wanted to know when will a compatible version with the patch 1.24. I am a big fan of this card.
Hey Reklats
Sorry for the delay, I've been working very hard to get the new maps finished asap. Due to the large scale improvements i want to add to the maps i still have a few months work ahead of me before the maps are ready for release. I promise to get something out as soon as its ready but i want the maps to be as problem free as i can make them.
Please stay tuned for project updates mate.
wow we have a starcraft 3 in our hands :D
new release :)