A Clone War-era mod by the creators of Thrawn's Revenge. More details coming soon.
The Star Wars galaxy is a big place, and we're changing how we handle the progressive maps in all of our mods!
In this update video, we go over upcoming changes to the CIS, Republic and New Republic governments, as well as some changes to how orbital structures...
In this update, we talk about the new changes coming to the economy in EaWX.2, for both Thrawn's Revenge and Fall of the Republic, shifting towards more...
Starting off the .2 development cycle, we've got a brand new feature with SSDs to show off!
A new playthrough, and a release date for the 1.0 version of Fall of the Republic!
We've finished our designs for the Mandator I & II for Fall of the Republic 1.0!
Today we're taking a look at the massive visual upgrades coming in the next versions of Thrawn's Revenge and Fall of the Republic.
We're going to have more specific breakdowns for each individual feature coming, but today we're taking a broad look at everything coming to both of our...
We've got a lot under way for 1.0, and today we're starting off a new look at some fresh features!
It's our fourteenth anniversary today, so we're going to be streaming from noon to midnight (eastern), taking a look back (and forward) at all of our...
Fall of the Republic already received the full ground and space unit stat reworks, with Thrawn's Revenge getting them in 2.3.6 which will be releasing...
I'm taking a look at some changes coming in 0.7, including new ground mechanics, with a new CIS preview playthrough.
We found out that the cause of the galactic lag in Fall of the Republic was not due to any new systems, corruption, factions, etc. It was instead of course...
The main focuses with this release have been performance optimization, as well as a complete overhaul to space combat.
Explaining and showing off the upcoming space reworks for Empire at War: Expanded!
The mod has successfully launched, but that's not the end of development. We have a lot planned, and this video goes over some of the key points on what's...
Palpatine's machinations and the decay of the Republic have brought the galaxy into the most destructive war it's ever seen. The Separatist droid armies...
A new role of ships, fleet tenders, is being added to Empire at War: Expanded! In Fall of the Republic, they'll work as interdiction mine deployers as...
Corey is back doing one final Republic preview playthrough as we get into beta, showing some of the ground overhauls (including victory conditions) and...
We will be starting the beta for Fall of the Republic on December 29th, running from our Discord server!
Today we'll be going over how Clone Legions will work in Fall of the Republic. Basically, the heroes you have on the battlefield will determine which...
Ground battles have always been one of the less interesting parts of Empire at War. In upcoming versions of both Imperial Civil War and Fall of the Republic...
The eras are being fleshed out and expanded a bit more. This news video gives an overview of what that's going to look like.
We've talked a lot about government mechanics with the last few updates, including rolling out the basics for the New Republic's (along with the influence...
Corey has begun a new playthrough showing off the CIS as we approach the beta for the first release of Fall of the Republic! This icnludes looking at...
We've spoken about our new galactic influence and government mechanics a bit already, having looked at both the influence system and the New Republic's...
Some delays have happened with the beta, so we're explaining exactly what's going on and what to expect with the beta when it finally drops.
Choosing your own faction leaders with fewer scandals than real elections!
Today we've got a quick progress video going over what's left for the first release of Fall of the Republic!
This preview video shows a quick look at an upcoming game mode for both Imperial Civil War and Fall of the Republic, Instant Action. In this mode you...
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