Version 4 of the public Beta has been released (link in summary section), go try it now! Our goal is to create an accurate and fun space combat experience from the Original Star Wars Trilogy. We have analyzed all the original space battles and, to the best of our abilities, we have attempted to capture the same combat style and overall atmosphere from the films. Just like the movies, ships have high velocities, a focus on primary weapons, and encounters are deadly and only survived by those with experience, teamwork, and some skillful use of the force... We chose to use the powerful and actively maintained Freespace 2 Open engine. It provides an engine that is easy for almost any machine to run while at the same time allowing for high quality visual effects, smart AI, and massive battles. The engine is constantly being updated and worked on, and provides very effective modding capabilities along with excellent mission and campaign creation tools.

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Renorick
Renorick Nov 2 2013 says:

No way...

That was pretty fricken awesome!

Throw on some polish, maybe do something about that DS2 sprite.

The battle itself kinda bugs me, though...

Yes, I know that having some defenders at the DS2 makes more sense than none at all, but the film (And the book, I think, memory's kinda fuzzy on that.) showed no initial engagement like this (cover-story was that the fleet was sent elsewhere to intercept the rebels, when they were really poised behind the moon to ambush the attack.), so I find myself a bit conflicted.

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Renorick
Renorick Nov 2 2013 replied:

I apologize, my statement about the DS2 sprite was rather vague.

What I mean is that it seems excessively bright, you *know* it's a sprite layered on top and not a part of the original background, or a large object in the distance. Is it a placeholder or something?

PS: Props on the cockpit, top-shelf! Looks a wee-bit misaligned, though, might just be me...

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wookieejedi Author
wookieejedi Nov 3 2013 replied:

I see what you mean, and for now it is a placeholder. And I will certainly check on the cockpit alignment, good eye.

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wookieejedi Author
wookieejedi Nov 3 2013 replied:

I agree, there needs to be some large geoemetric revisions to the battleset. For example, the Imperial Fleet is not between the Rebels and DS, but rather behind the Rebel Fleet. More then anything this is a place holder :)

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LITTLEMM
LITTLEMM Jun 21 2014 says:

amazingļ¼

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Description

One of our team members testing a Battle of Endor mission. It is very much a work in progress, though. Thanks MetalDestroyer77!

Video Details
Date
Oct 27th, 2013
Length
02:03
Filename
freespace-2-scp-star-wars-original-trilogy-wip-battle-of-endor-w-track-ir-v2.mp4
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