Version 4 of the public Beta has been released (link in summary section), go try it now! Our goal is to create an accurate and fun space combat experience from the Original Star Wars Trilogy. We have analyzed all the original space battles and, to the best of our abilities, we have attempted to capture the same combat style and overall atmosphere from the films. Just like the movies, ships have high velocities, a focus on primary weapons, and encounters are deadly and only survived by those with experience, teamwork, and some skillful use of the force... We chose to use the powerful and actively maintained Freespace 2 Open engine. It provides an engine that is easy for almost any machine to run while at the same time allowing for high quality visual effects, smart AI, and massive battles. The engine is constantly being updated and worked on, and provides very effective modding capabilities along with excellent mission and campaign creation tools.

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FekLeyrTarg
FekLeyrTarg

That looks very promising.
Who knows, maybe this will be amongst the best adaptions of the Battle of Endor since the ones in "X-Wing Alliance" and "Rogue Leader". :-)

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FaithSkirata
FaithSkirata

Ohmygosh, this looks fantastic! I kinda got chills when the fleet actually started to break off. Does the dialogue actually play in the mission, or did you edit it into the video?
Gosh, I wish I could get this to work!

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tnathan475 Author
tnathan475

Thanks so much FekLeyrTarg and FaithSkirata!

Dialogue plays in mission, no editing here recorded right from game :)

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Renorick
Renorick

That intro audio could use some cleaning up and the positioning of the fleets (and the ships within) relative to the DSII may need further tweaking.

Something else I noticed, it didn't look like you were getting slammed from multiple directions by turbo-lasers, which is a plus for the grander battles and a constant irritation I saw with X-wing Alliance (doubly so when you're in a bomber team and lock detection has them swatting down torpedoes left and right, especially when AI is incapable of dumbfire). Don't know if that was intentional or not, but I like it. Makes interceptors and screening ships that much more important.

All that said. Phenomenal. Simply phenomenal. More than likely the closest anyone's gotten to properly scaling the battle.

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tnathan475 Author
tnathan475

Thank you so very much for the extremely kind words and feedback Rennorick!
Really appreciate it!

I definitely agree with you there is absolutely more than some polishing to be done all around before this can even be close to being called 'completely done' - and I do admit I messed up the way-pointing for the Rebel fleet specifically the MC80 Mon Calimari Crusiers, but that (among many other things in general - for example less hyper-deadly Tie-Interceptors!) will be fixed upon release of the upcoming patch.
As far as turbolasers your are correct with your observation - capital ships are primarily concerned with more dangerous targets - specially other capital ships and bombers (and their bombs) as opposed to just any random fighter (including attacking yours at any/all times). I should point out there will be some tweaking on this - especially on ships such as the Nebulon-B Frigate which was designed as a fighter screen - but I don't intend on it being like previous games where the player could not enjoy moving within close combat fleet engagements without getting constantly pelted to death by capital ship fire. Capital ships now all have warhead launchers (concussion missiles) similar to how the old games were - making the capitals a little more dangerous to simply meander about near it (IE going to a full stop and unloading weapons). I should mention this variant missile is far easier to evade than your standard concussion missile - and even as little as 1 quick evasive maneuvers in a fast/maneuverable ship will quickly defeat its lock and the missile will detonate before hitting you(slower, less maneuverable targets will obviously not have quite as easy as a time, may require 2 or 3 maneuvers). These missile launchers are intended more dangerous to direct attackers to the capital ship (bombers and the bombs themselves as well as any small craft directly engaging the capital).

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tommacool
tommacool

Haha "it*s a trap" :D

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New version of the Battle of Endor coming in the next patch.

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