TNE Wallpaper pack 2
May 31, 2009 Wallpapers 3 commentsThe brand new TNE matte painting from the game's menu as a wallpaper in the formats 1920x1080 (widescreen) and 1280x1024.
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Star Wars: The New Era is the first large Star Wars modification made on a next generation engine. It is produced by Invision Games, a group of modders and Star Wars fans that have evolved from the Movie Battles 2 community and a mod team working on "Star Wars: Source" before.
The New Era - what does that mean?
The goal behind TNE is to create a Star Wars mod that not only appeals to fans due to its authenticity, but also takes advantage of the latest technologies in game design. While other engines come and go, the VALVe Source Engine enables us to let the mod grow together with the engine.
The engine allows us to create a Star Wars mod with the most intense atmosphere you experienced so far on the PC.
Gametypes
TNE starts off as a multiplayer modification, but a singleplayer is in the planning stage as well. We follow the goal of providing fun and challenging gameplay for every taste. While some players like fast gametypes like Team Deathmatch or Capture the Flag, others prefer more tactical gametypes. Some like guns, some love lightsabers.
Invision Games tries to provide all of this in one mod. As a result, the workload is very high and thus, we are heading towards an episodic release strategy:
Features
"An elegant weapon from more civilized times"
Star Wars: The New Era will introduce to you a well-balanced combat system not only consisting of ballistic weapons from the Star Wars universe. You will also have the possibility to engage in Lightsaber duels. Instead of an arcade system, we will provide to you a tactical Lightsaber combat system which can be used against Force users as well as gunners.
"The Force can be a strong ally - or a terrible foe"
VALVe's implementation of the Havoc physics engine has already proven to enrich gameplay and fun in Half-Life², seeing the many fans of the Graviton Gun. We proceed even further and provide your favourite heroes with Force powers as an effective, yet balanced weapon against others.
"An extensive space saga"
Authenticity is one of the key aspects in TNE. With highly detailed settings from the movies and expanded universe, we try to give you the best Star Wars experience possible. Part of this authenticity is also a server-side setup that will allow you to select between the eras of the Star Wars universe: Fight during the Clone Wars or the Galactic Civil War - the choice is yours.
42 comments by Lindsey on Oct 6th, 2009 digg this super bookmark
Hello everyone, we think it’s time to give you some information on what’s been going on behind the closed doors these last few months, as no doubt you are wondering what the heck is going on with our mod, why hasn’t it released yet, etc. Before I go into that though, I should give you all a bit of a back story so you can better understand our predicament.
When we first started this mod three years ago (yes it really has been that long), we went at it with the intention of emulating a typical multiplayer game with team deathmatch and capture the flag. In many ways we hoped to achieve gameplay alike to that of the Jedi Knight series. We made considerable progress; a team system with 3D previews of the player model you were selecting, a weapon pickup system for distribution on the map akin to Quake and Unreal Tournament, an ironsights system for more precise aiming and a pretty nifty HUD. Art asset wise our team constructed a huge library of various Star Wars maps and props consisting of locations like Dagobah, Felucia, Tatooine, Coruscant, Naboo, the Deathstar and other various locations. After this three year period so much stuff has been constructed one could consider this a total conversion more than simply a mod.
Of course with all these positives there have some negatives in there. We’ve had lots of bugs with the code and many of them have been fixed but the overall glaring issue that has become painfully apparent to me after many beta tests is that the gameplay just isn’t cutting it.
It’s a known fact that the games we play today have evolved significantly from their ancestors only a few years ago. The masses that used to play on servers just to constantly hunt down their opponents nowadays seek out a slightly more tactical challenge. Even the games that still have this older form of gameplay keep it fresh with unique twists and abilities (see Call of Duty). Therefore we are presenting to you the public the following changes which we hope to implement:
This proposed plan has been met with some hesitation from a few members of our team. Some feel we are experiencing what is called “Feature Creep”, which means piling on more and more goals, pushing back the release of something to almost indefinitely. I can understand the frustration but at the same time the evidence of beta testing is quite clear to me. Having seen a huge number of mods fail within a short period of time due to issues similar to what we’re having I can predict that releasing the mod in its current state would have unsatisfactory results.
There are upsides to my plan of course, since much of the code is already in the SDK template, all we really have to port is our Capture the Flag code and Heads Up Display. The weapons code is pretty much already in along with the class system and team structure. All we really have left to do is code in the Last Man Standing mode, implement a round timer, and code up an objective entity and the rest is tweaking done with results from testing. Sounds easy right? Your next question then must be “what’s the hold up?”
We’ve had a constant issue from the beginning with coders. For the few we had that were dedicated, most had their lives get a lot busier or complicated enough that they were forced to pull out of development. Others were hired on only to disappear never to be heard from again. It’s annoying but something to be expected when you have a team of volunteers. Currently we have two coders actually doing anything, myself and Emiel Regis, a coder who has been with us since the beginning. Getting these features implemented has been slow as the SDK template has things layed out a little differently than before and we’re still learning the Source engine code.
So here’s our request: If you have any knowledge in coding (esp. coding in the Source engine), then please apply on our forums for a coder position. We want this mod released as badly as you guys do but at the same time we don’t want it to end up another entry on the gravestone of dead mods. Help us get this thing done!
So that about covers everything. You guys know now pretty much what we know. I end this update today with a little flythrough video Darth Hunter made of some of TNE’s maps:
The brand new TNE matte painting from the game's menu as a wallpaper in the formats 1920x1080 (widescreen) and 1280x1024.
A collection of 3 cinematic wallpapers for the Star Wars: The New Era mod
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Yet again, just like any real games , always lots of work getting done behind closed doors so dont worry you'll get it soon enough :)
U better ot die! I have some hope on this game
Lots of more stuff coming soon :) Stay Hot in the sun and watch us goooo :P lol
Great map!! :D... I vent really happy when i saw that pic this morning ^^!
Woot, glad to see Hunter post some pics of my map :P
Well now that our mod is de-banned :) we're in works now hehe vistit the site sign up and enjoy the ride!
Yes progress being made! Cant wait to start working
Finally we're getting somehwere
I'll get underway with it :) tomorrow after school! Btw site is looking nice so far ;)
Well, the new site is up - partially. It's still a placeholder site since I need to migrate it into the framework. But at least the layout is finished for the first part. For some reason, the music does not play on Internet Explorer (dump that browser anyway -.-)...
jim: If you read this, talk back to your hoster about the SQL database. I can't get access to it. phpMyAdmin tells me that the server is not responding (error #2002).