Star Wars: The New Era is the first large Star Wars modification made on a next generation engine. It is produced by Invision Games, a group of modders and Star Wars fans that have evolved from the Movie Battles 2 community and a mod team working on "Star Wars: Source" before. Star Wars: The New Era will give you a tense multiplayer experience for all flavours. Engage in quick Deathmatch battles, fight as a Jedi using the Force or use strategic teamplay in the Team Assault mode.
Due to popular request, Zaswed and Jeantyu have worked on the first of a series of video developer diaries. In this diary, you can learn about the different kinds of ammunition used in TNE...
Posted by Darth.Hunter on Jul 19th, 2008 digg this super bookmark
Finals are finally over and our team is getting back to work. The good news first: We've managed to implement the new weapons system which proves to be a lot more effective than the previous one. Right now, we are in the process of implementing the missing GUI elements, getting rid of bugs and polishing the build.
To shorten the time until release, Zaswed and Jeantyu guide you through the process of the development of AMMO types and items used in Star Wars: The New Era in our first video developer diary.
Apart from that, we can now introduce to you our second set of four player models for the Imperial Era. Check out our ModDB gallery for the latest additions!

Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
Nice video diary. What was the name of the tool you used for normal and specular mapping, I didn't catch it?
I'm surprised you normal mapped the ammo and animated the ammo skins, I get the impression these kind of skin effects add a lot of load to the game engine.
The tool is Crazybump. I personally have been using it during the beta phase and I think it is now available as a commercial product.
It's certainly worth its price if you intend on deriving normal maps from textures instead of using highpoly meshes. It's definately more powerful than the Photoshop plugin and gives you more control over the rendered normal maps.
the guy talking sounds like a robot
This mod will rock!! Just give us a gameplay vid please.
=) you know this mod is going to rock... same as fjs
I'm really looking forward to this, it's great to see the developers shedding some light on their work process.
Very interesting video! Looking forward to see more. ;)
Excellent models and textures guys... are the textures animated or just scrolling? They look to be scrolling... the models look as if they are kits, as the quality is so high...
They are scrolling. Considering that the AMMO boxes are rather small, we decided to utilize less expensive shaders. The movement combined with the self-illumination is mainly to make players aware of AMMO spots. But at the same time, they shouldn't be too consuming.
Yes it's a scrolling textures, way cheaper than an animated texture. It's not as nice but I'm pretty happy with the final result.
Oh it will be amazing :)
Oh soo shiny O_o
Very nice vid!
This is cool! It's nice to get that behind-the-scenes stuff, and how clever and intellectual some subtle design choices are.