More Characters, new enemies, and lot of add-on's for the game THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ASPYR, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

Post tutorial Report RSS SWTFUII EVOLUTION MOD - How To Replace Enemies In Levels

This tutorial shows how to put enemies on the Star Wars The Force Unleashed II Game

Posted by on - Basic Mapping/Technical

This tutorial shows how to put enemies on the Star Wars The Force Unleashed II Game... this is on the Cato Nemoidia (Casino Zone) Level, follow this steps:


‎1.- Open Pak1.lp

2.- Enter to Game/Disc/Levels/Palace/Re
gions


3.- Mmmm for example i will put the enemies on casino, enter to this Game/Disc/Levels/Palace/Re
gions/

4.- And search this file PAL_1_0300_Casino_Bottom_Spawns.markerset.xml

5.- open it and for example if you want to replace a stormtrooper you can search this line

Game/Disc/Characters/maleAverage/stormTrooper/stormTrooper.actor.xml

6.- only replace with the enemy you want for example darth maul:

Game/Disc/Characters/maleAverage/Sith/DarthMaul.actor.xmltorAssetKey>


Note: Some levels have another .markerset.xml file and can be founded in another pak.lp, for the enemy spawns you need to search in the respective folder of what you need to edit and search in all the files for a enemy lines, for example if you want to edit in this level (cato neimodia) for example the exterior1 zone you need to enter this folder:


Game/Disc/Levels/Palace/Regions/PAL_1_0200_CityExt1

and search this file:

PAL_1_0200_CityExt1_Spawns.markerset.xml

and enter and search for a enemy line, in general all the time the enemy or allies, player or objects lines have in the final, .actor.xml

I hope to help you with this tutorial... regards! and sorry for my bad english

Tutorial: SWTFUII EVOLUTION MOD - How To Replace Enemies In Levels
JamyzGenius

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: