Star Wars: Clones of War will combine the epicness and realism of Men of War with the Star Wars universe. Players will be able to command the Grand army of the Republic or the Droid Armies of the Separatists in a way never seen before, allowing them to experience the Clone Wars as seen in the movies.

Each vehicle and each soldier will be made as close to canon as possible.

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Massive coding breakthrough!!

Today I wish to bring great news and to discuss some exciting things. So there hasn't been a new version released yet, while I claimed there probably would be by now. There are two primary reasons for this, one of which is really amazing.

The first reason is that I don't have alot of active playtesters. I promise you that the next version, and trust me, it won't be thaaat long, will be alot more interesting!

Ironically, the first reason is partly a symptom of the second reason, if that makes any sense... I haven't been spending a whole lot of time organising the people that are helping me with making this glorious mod for the simple reason that I've been totally sucked up into learning more about Assault Squad 2.

In these last two weeks I have learned how to export vehicles almost perfectly, have gained a much better understanding of the details and workings of Men of War's armor system and programming language and I am very very proud to admit that I have made more progress in these last two weeks than I have with the original Men of War in the last five years. I've been glued to my computer these last couple of weeks programming a completely new and in-depth armor penetration system that is closer to the films and more accurate to how the weapon systems of Star Wars would actually work.

This new armor penetration system is based on armor temperature and heat dissipation and while still a prototype, currently features over 17 weapon classes, ranging from various classes of infantry small arms blasters to working vehicle-mounted ion cannons to ray-shield-ignoring mass drivers, all the way up to super-heavy turbolasers, each with their own characteristics and nuances.

Next to the new armor penetration system, things like practical ion shielding and an actual difference between rayshields and particle shields and 5 new classes of explosive weapons are but a small taste of all the amazing features that will be in the mod in future versions but I’ll talk about those in greater detail later. My dream is to implement features that not only immerse you in the star wars universe, but make sense lore-wise and add real depth and interesting gameplay. My dream is to create the ultimate star wars game!

One interesting experiment spawned out of my research into how buildings work in Men of War. I have made great progress and while I have not yet truly tried to make destructible buildings, I am confident that we can do it and do it well. The way buildings worked inspired me to develop a new way of creating interior missions that will look perfect and very detailed ingame. It will basically allow us to create detailed interior missions directly inside our favorite 3D software packages (like 3D studio max and Maya) and export them directly into the game.

Also, now that the combat in the mod is deepening and becoming more complex and nuanced, I have thought of a fun way to showcase the new features that will give the artists that are helping now a chance to put all of their skills to use and simultaneously providing you with educative narrative entertainment that will teach you how to play the game and go in detail about all the new features, so look forward to that J Its my excitement that causes me to spill all my beans, but I have so many great ideas that I want to share with you. But for now, let us focus on the immediate future...

The next update.

Right now!! So I promised a while ago that the next, complete version would be out right now. Sadly, this has not happened but for the very great reasons I mentioned above. I was distracted by shiny things. While reviewing the content of the alpha, I realised that I felt more was missing than my perfectionistic nature will tolerate. So work has started on finishing current assets and creating new ones that will make the alpha feel alot more complete and polished. Helping me in this endeavour are a couple of new artists, namely:

DictatorOfRome as an animator and 3D modeller,

Professorfate as the new official voice actor for the standard Clone troopers,

Spike-Bozzled as a coder and exporter,

and Zooka_LFM as a 3D modeller and texturer

The list of voice actors will grow as I have more roles open and am in talks with some promising auditioners! ^^

Now while this is all great, we won’t leave you hanging. While we will be busy working on new content, you can enjoy this relatively fixed version of the current alpha, which has been tested in a closed environment and should be mostly playable for a while :) This version includes scout speeders for both sides and one of the new experimental features of the mod: Randomized blaster sounds! Whichis something I've wanted ever since I started this project, but could never do propely.

The next version will include the AAT and TX-130S medium tanks and extra props to replace miscellaneous items ingame, like new and more varied explosives, variations of macrobinoculars and distinct medical equipment.

I really hope this all wasn’t all too confusing. I could easily go on for like ten pages about all the new things we’re working on haha and I look forward to improve the mod even further with your help and feedback. Together we will make the Star Wars tactics game of our dreams!

Thank you for your time and on behalf of the whole team,

May the force be with you!


New patch in the coming days.

New patch in the coming days.

News 24 comments

We're working on a final alpha patch n' some other cool stuff.

Announcing The Star Wars: Clones of War 'Battle Packs'

Announcing The Star Wars: Clones of War 'Battle Packs'

News 21 comments

Some good news peppered with a bit of bad news, but overall the winds are blowing towards action, reform and intergalactic war... Let us elaborate on...

Little Status Update

Little Status Update

News 10 comments

In my previous news post, I called out to the community in search of a dedicated exporter, because my problems with exporting were grinding development...

Looking for a dedicated Exporter to help out!

Looking for a dedicated Exporter to help out!

News 3 comments

To help speed up development, we are looking for a dedicated exporter with experience in 3d studio Max and a basic understanding of .def files.

Star Wars: The Clones of War Open Alpha v0.2.1b

Star Wars: The Clones of War Open Alpha v0.2.1b

Demo 209 comments

HOTFIXES: - Some blaster sounds not working. - Republic turbolaser crashing. - DC-17m not working. This version should be well playable! ... Really, this...

Post comment Comments  (860 - 870 of 2,087)
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Guest
Guest

Hi some guys may think i am stupid now but i just bought the game and i wanted to play some of this mod but... how do i play it?? Editor chrashes when i'm to do some battles with the mod :c

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Roboute-Guilliman
Roboute-Guilliman

you have to fight either online players or fight the Ai if you have the DLC and Ai must be WW2 faction

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Woofy_McDoodle
Woofy_McDoodle

A small list with the current bugs I found:

- if you copy the cis-commando unit in the editor the e-5l blaster gets bugged
and turns into the "!-Ball" sign and you cant use it anymore
- the E-5s sniper rifle has no sound or is so low you cant hear it
- the clonev1 and v2 _atsoldiers still carry the ww2 bazooka
- droids have 2 blue cubes under their chin. Its not a big deal but I just
wanted to mention it
- the clonev2_sniper has a "!-ball" as a face
- the clonev1_commander doesnt appear/ you cant spawn it

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Roboute-Guilliman
Roboute-Guilliman

weird i haven't seen any of these bugs when you play the actual mod multiplayer, The only bug I've found was that the CIS assault team doesn't spawn with rockets.

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Woofy_McDoodle
Woofy_McDoodle

Yeah I talk about the editor. Multiplayer works fine but this bugs happen in the GEM Editor. :)

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Uriell974
Uriell974

It works =) Where can I find the map for the mod? for there to step on steam =)

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Uriell974
Uriell974

Hello all =)
I vercion 3.177 , I put the mod in the mod folder and quandj'active mod nothing happens ... Help me please =/ (i'm frensh)

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Echo-Foxtrot
Echo-Foxtrot

Bro u have to fix the update download

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Morthon Creator
Morthon

Whats wrong with it, good sir

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LiTeGeckoz
LiTeGeckoz

the same is happening to me. it sys it cant verified :(

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Echo-Foxtrot
Echo-Foxtrot

When I download it, it says the publisher of the patch couldn't be verified, so could you please make an rar version like the original alpha

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Aug 3 2015 by Afghanite

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