Star Wars: Clones of War will combine the epicness and realism of Men of War with the Star Wars universe. Players will be able to command the Grand army of the Republic or the Droid Armies of the Separatists in a way never seen before, allowing them to experience the Clone Wars as seen in the movies.

Each vehicle and each soldier will be made as close to canon as possible.

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One big happy family... (WIP Render) The Techno Union army is at your disposal... A predicament...
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17 comments by Morthon on Jul 5th, 2015

First off, thank you very much for your amazing reactions and feedback for the first Alpha release! It's really encouraging to know that you are enjoying this snippet of content so much and I can't wait to bring out more!

I realized that one of the most exciting things for me is to see how people use the content! So bumping into a Yavin IV map on the steam workshop or finding a Delta Squad mod add-on here on mod-db or seeing game-play vids on YouTube really makes me smile!

Now about the current state of the mod...

I'm aware that the unit and weapon balance isn't fun at all right now, its even actually quite broken. When I nerfed the clone troopers last update I didn't put much thought into it, barely tested it and so pretty much rushed it. While the patch fixed alot, the clones are now much, much weaker than I actually intended but we're working on a new patch that will fix more bugs and game-play balance and working on some interesting new infantry units and after that we'll finally start focusing on working on the first Battle Pack for Geonosis and after that is done we will probably do a late-war Battle Pack to even it out :)

This new patch, whenever it will come, will be released as a full .rar file as some seem to be having issues with the patch installer.

Some new infantry units we are working on now are:

- The OOM-series of battle droids (pilot, security, commander)

- Early and late-war loyalist militia auxiliaries.

- Separatist special forces/commandos

- Separatist non-droid officers

- Loyalist non-clone officers

I'm also in talks with a couple of promising voice actors who would like to lend their voice to the clone troopers to replace the crappy placeholder voice set the clones have now. Very exciting stuff and I can't wait to bring it out when it's ready :)

And there might even be some progress on the vehicles front! No promises yet, though, but I really hope to release a couple of vehicles soon. Again; ABSOLUTELY NO PROMISES ON THEM BEING IN THE NEXT PATCH OR EVEN THE PATCH AFTER THAT. So far, I really have no idea when I can roll them out but its a priority for me as project lead to give you AT LEAST one vehicle per faction :)

So yeah, when that is all done, the mod should finally be reasonably-playable in multiplayer. The new balance overhaul will slow combat down and make it less brutal and luck-based and better balanced and more tactical as a result. You can still mess up big-time and get punished for it but its a little more forgiving, in a good way.

We're also looking at finding better ways of distributing the mod. Seeing as its an alpha, I would like to be able to be flexible in how often I can put out updates without being tedious and annoying for the user. Having to manually re-download the mod every next day is a big no-no. But I have big doubts on whether I want to host the mod on the Steam Workshop as I prefer to keep everything centralized and in our own hands as simple as uploading it to the workshop would be. If I could find an experienced coder to make our own auto-updater, that would be great. So if you know someone with programming experience in maybe .NET or Visual Basic or whatever language works best, send them our way so he/she can help us help you have a better experience!

Thank you for your Jedi-like patience and may the force be with you, always.

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Open Alpha #1 Patch #1

Open Alpha #1 Patch #1

Jun 27, 2015 Patch 66 comments

Patch with assorted fixes, changelog is in the installer. Install to your Men of War Assault Squad 2/mods/Star Wars The Clones of War folder.

Star Wars: The Clones of War Open Alpha #1

Star Wars: The Clones of War Open Alpha #1

Jun 26, 2015 Demo 60 comments

The time has come... start up your main power generators and begin landing your troops...

Post comment Comments  (800 - 810 of 1,356)
Karion Jun 10 2011, 3:14pm says:

Good to see you are still working, those models are awsome!!

+1 vote     reply to comment
Lencer Jun 10 2011, 2:46pm says:

yeah pro is back ! ;D

+1 vote     reply to comment
Juju44330 Jun 10 2011, 1:52pm buried:


When Beta ??

-8 votes     reply to comment
kis12134 Jun 14 2011, 5:39pm replied:

To rip to your mod?

0 votes     reply to comment
βéϯд Jun 10 2011, 6:01pm replied:

Seriously no offence but stfu :p

+7 votes     reply to comment
Joki_SRB Jun 10 2011, 12:12pm says:

AN UPDATE!?HELL YEA!!(My reaction when i saw update after i log`d in)

+2 votes     reply to comment
RandomCitizen23 Jun 10 2011, 10:03am says:

I love you work :P

+1 vote     reply to comment
MasterHenaz Jun 10 2011, 9:51am says:

Atleast Morthon is kind enough to keep our hopes up for this mod=)

+2 votes     reply to comment
JediXaiviar Jun 10 2011, 9:30am says:

WOW!!! Updated!!! Lets see how much there is, there must be alot to see after all that waiting... nope just 2 pics...

-2 votes     reply to comment
DaggerClassStudio Jun 10 2011, 9:36am replied:

It's better than nothing ....

+7 votes     reply to comment
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Released Jun 26, 2015
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