Star Wars: Clones of War will combine the epicness and realism of Men of War with the Star Wars universe. Players will be able to command the Grand army of the Republic or the Droid Armies of the Separatists in a way never seen before, allowing them to experience the Clone Wars as seen in the movies.

Each vehicle and each soldier will be made as close to canon as possible.

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The Techno Union army is at your disposal... A predicament... MP pro-tip: DC-series blasters are powerful.
Blog RSS Feed Report abuse Latest News: Announcing The Star Wars: Clones of War 'Battle Packs'

18 comments by Morthon on Jun 24th, 2015

Some of you may have noticed the release date now hovering below the page's title; the 26th of June, this friday. So what does this mean?? Sadly, it may mean less than you think but I can say it means a next step in getting a complete star wars men of war experience out eventually.

It's been a couple years now since this silly project started, with many pitfalls and inactive periods and restarting several times over behind the scenes until now I finally feel I have come close enough to the level of quality that I wanted to present as a first download, that I think I'm comfortable with getting a somewhat playable portion of the mod out. I also think this project has gone on long enough without a public release.

Unfortunately, this does not mean I am releasing the full mod right now, as much simply isn't presentable or working. What I am comfortable with, though, is releasing a showcase of the general flow of infantry combat in the mod. So what does that mean for this release next friday?

This friday's release will include a basic infantry roster for two factions, the Grand Army of the Republic and The Confederacy of Independant Systems. Units included will be clone troopers in both variants, clone commandos, B1 battledroids and all the required weapons, thermal detonators included. B2s are technically included but they are using a B1 model with a modified E5 blaster for now, they will be updated in sooner or later.

This may seem bare at first, but it really is the only stuff that I can consider relatively finished and/or release-worthy. Believe it or not, but that is the harsh reality.

What then for the future?

Funny you ask, because I have decided to change the development model of this mod to a more focused, episodic kind of development model.

I hereby announce the Clones of War Battle Packs!

The idea behind Battle Packs is to focus development to specific combinations of content in the prequel lore. For example, the The Battle of Geonosis Battle Pack would focus on expanding the Phase I roster of clone forces and include things like AT-TEs (as this is where they first appeared in the films), Attack of the Clones' signature red B1 battle droids and of course props specifically designed to make the creation of community-made maps on Geonosis possible. A Battle of Mygeeto Battle Pack would include things like UT-ATs, the Galactic Marines, Magnus Tri droids etc. aside from props specific to Mygeeto. These Battle Packs would build on each other and eventually include all the units you know and have come to love.

With that in mind, I have decided to shelf my ideas for a new story campaign set in the Clone Wars until the mod has more meat on its bones, as alot of energy went into that goal but I realise I need alot more experience to pull it off to a satisfactory level.

So the first Battle Pack I will be working on will be the planet where it all began: Geonosis in the Geonosis system, a foundry world and former headquarters of Geonosian Industries.

My ideas for other Battle Packs include: Naboo, Felucia, Kashyyyk, Saleucami, Utapau, Mygeeto, Coruscant

But until we drop our armies of clones down to Geonosis to invade it or scramble our hordes of battle droids to defend it, we will have a multiplayer infantry alpha to enjoy which will be actively updated and polished and which will be available to download right here, on Moddb.

I feel I must put this out, even though its a little personal. I am still very commited to releasing alot of content eventually, but this might not end up being the case. Besides having other responsibilities, I am quite passionate about this project. However, I am also quite the emotional wreck, which means there are periods where I don't even touch Men of War or this page for months on end. What does this mean for you? It means that at this moment I want to give it all, but we must face the reality that this project is probably too large for me alone, with my limited time, knowledge and experience and it may one day crash and burn into oblivion for whatever reason.

Always remember, though: Silence does not mean death, unless I say it does.

Finally, a couple of nice pics to showcase some of the new models :)

Clone commandosClone troopers Phase I


May the force be with you, always.

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Open Alpha #1 Patch #1

Open Alpha #1 Patch #1

Jun 27, 2015 Patch 30 comments

Patch with assorted fixes, changelog is in the installer. Install to your Men of War Assault Squad 2/mods/Star Wars The Clones of War folder.

Star Wars: The Clones of War Open Alpha #1

Star Wars: The Clones of War Open Alpha #1

Jun 26, 2015 Demo 46 comments

The time has come... start up your main power generators and begin landing your troops...

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Guest
Guest Jun 26 2015, 4:54pm says:

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Morthon Creator Online
Morthon Jun 26 2015, 9:50pm replied:

So far there's only really a simple multiplayer set up. Its playable but maybe bit bare. If the music changed and your menu has super awesome button sounds then the mod works! And like others say, there's always the editor :)

+2 votes   reply to comment
haloman755
haloman755 Jun 26 2015, 5:57pm replied:

he hasnt made any SP maps yet you can go to the editor and play around..If you dont know how to use it theres tons of lessons on youtube about it!

+1 vote     reply to comment
wookkeels Online
wookkeels Jun 26 2015, 4:56pm replied:

at the moment you can only play in the editor

+1 vote     reply to comment
dasjelly
dasjelly Jun 26 2015, 1:24pm says:

clonev2-segeant_0s is a phase I trooper. All of the v2 militia are also phase 1s

+1 vote     reply to comment
dasjelly
dasjelly Jun 26 2015, 1:26pm replied:

I would also recommend you make the blaster sounds a bit louder.

+1 vote     reply to comment
Mikel_Polichovek
Mikel_Polichovek Jun 26 2015, 5:15pm replied:

I find some of them to be too loud. I don't think any of them need to be louder

+1 vote     reply to comment
clone_trooper_fives
clone_trooper_fives Jun 26 2015, 12:38pm says:

how is the mtt tank going to work in this mod

+1 vote     reply to comment
_AB_
_AB_ Jun 26 2015, 11:10am says:

No green clone trooper = 9.9/10. Other than that this mod is amazing and deserves the praise it receives. Knowing that this is only an alpha with a basic roster of infantry I am ecstatic for the full release. Keep up the good work!

+1 vote     reply to comment
VincentArts1442
VincentArts1442 Jun 26 2015, 11:56am replied:

The green clone is a sergeant and the yellow is a commander and the green is in it.

+1 vote     reply to comment
_AB_
_AB_ Jun 26 2015, 12:10pm replied:

I already know that the sergeant is green, although the sergeant in this mod is yellow or its shade is not distinguishable.

+1 vote     reply to comment
Morthon Creator Online
Morthon Jun 26 2015, 2:27pm replied:

The Phase I sergeant's armor color is accurate to Attack of the Clones. Blame the movie, not me ;)

+1 vote   reply to comment
_AB_
_AB_ Jun 26 2015, 3:24pm replied:

I must be mistaken then, its been a long time since i watched the movies. btw are you going to be adding clone legions/battalions and companies like 501st 212th 41st or horn company?

+1 vote     reply to comment
marrioman13
marrioman13 Jun 26 2015, 3:36pm replied:

That'll probably be a battlepacks thing, surely?

+1 vote     reply to comment
_AB_
_AB_ Jun 26 2015, 3:58pm replied:

yeah that's what i am expecting

+1 vote     reply to comment
Morthon Creator Online
Morthon Jun 26 2015, 9:53pm replied:

And that is exactly the case!

+1 vote   reply to comment
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