Star Wars: Clones of War will combine the epicness and realism of Men of War with the Star Wars universe. Players will be able to command the Grand army of the Republic or the Droid Armies of the Separatists in a way never seen before, allowing them to experience the Clone Wars as seen in the movies.

Each vehicle and each soldier will be made as close to canon as possible.

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One big happy family... (WIP Render) The Techno Union army is at your disposal... A predicament...
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17 comments by Morthon on Jul 5th, 2015

First off, thank you very much for your amazing reactions and feedback for the first Alpha release! It's really encouraging to know that you are enjoying this snippet of content so much and I can't wait to bring out more!

I realized that one of the most exciting things for me is to see how people use the content! So bumping into a Yavin IV map on the steam workshop or finding a Delta Squad mod add-on here on mod-db or seeing game-play vids on YouTube really makes me smile!

Now about the current state of the mod...

I'm aware that the unit and weapon balance isn't fun at all right now, its even actually quite broken. When I nerfed the clone troopers last update I didn't put much thought into it, barely tested it and so pretty much rushed it. While the patch fixed alot, the clones are now much, much weaker than I actually intended but we're working on a new patch that will fix more bugs and game-play balance and working on some interesting new infantry units and after that we'll finally start focusing on working on the first Battle Pack for Geonosis and after that is done we will probably do a late-war Battle Pack to even it out :)

This new patch, whenever it will come, will be released as a full .rar file as some seem to be having issues with the patch installer.

Some new infantry units we are working on now are:

- The OOM-series of battle droids (pilot, security, commander)

- Early and late-war loyalist militia auxiliaries.

- Separatist special forces/commandos

- Separatist non-droid officers

- Loyalist non-clone officers

I'm also in talks with a couple of promising voice actors who would like to lend their voice to the clone troopers to replace the crappy placeholder voice set the clones have now. Very exciting stuff and I can't wait to bring it out when it's ready :)

And there might even be some progress on the vehicles front! No promises yet, though, but I really hope to release a couple of vehicles soon. Again; ABSOLUTELY NO PROMISES ON THEM BEING IN THE NEXT PATCH OR EVEN THE PATCH AFTER THAT. So far, I really have no idea when I can roll them out but its a priority for me as project lead to give you AT LEAST one vehicle per faction :)

So yeah, when that is all done, the mod should finally be reasonably-playable in multiplayer. The new balance overhaul will slow combat down and make it less brutal and luck-based and better balanced and more tactical as a result. You can still mess up big-time and get punished for it but its a little more forgiving, in a good way.

We're also looking at finding better ways of distributing the mod. Seeing as its an alpha, I would like to be able to be flexible in how often I can put out updates without being tedious and annoying for the user. Having to manually re-download the mod every next day is a big no-no. But I have big doubts on whether I want to host the mod on the Steam Workshop as I prefer to keep everything centralized and in our own hands as simple as uploading it to the workshop would be. If I could find an experienced coder to make our own auto-updater, that would be great. So if you know someone with programming experience in maybe .NET or Visual Basic or whatever language works best, send them our way so he/she can help us help you have a better experience!

Thank you for your Jedi-like patience and may the force be with you, always.

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Open Alpha #1 Patch #1

Open Alpha #1 Patch #1

Jun 27, 2015 Patch 65 comments

Patch with assorted fixes, changelog is in the installer. Install to your Men of War Assault Squad 2/mods/Star Wars The Clones of War folder.

Star Wars: The Clones of War Open Alpha #1

Star Wars: The Clones of War Open Alpha #1

Jun 26, 2015 Demo 60 comments

The time has come... start up your main power generators and begin landing your troops...

Post comment Comments  (50 - 60 of 1,351)
snarf_23 Jul 18 2015, 10:55am says:

Error: unexpected token (eresource.cpp, 75)

>file"//mods/star wars the clones of war/"

4: {MinGameVersion "3.114"}
5: {MaxGameVersion "3.999"}
6: }

product_name - v3-040.0 - standard unknown.

Please help!

+1 vote     reply to comment
spartacus2255 Jul 19 2015, 4:26pm replied:

change max game version to 3.127.0

+1 vote     reply to comment
lyquocbao Jul 19 2015, 10:13am replied:

you need update your game version

+1 vote     reply to comment
snarf_23 Jul 21 2015, 5:20am replied:

game version of the mod, true?

+1 vote     reply to comment
snarf_23 Jul 21 2015, 5:26am replied:

i do it but it doesn't work :(

how i can update my game?

+1 vote     reply to comment
Guest Jul 18 2015, 10:47am says:

This comment is currently awaiting admin approval, join now to view.

spartacus2255 Jul 17 2015, 5:51am says:

heres a mini mission video for this mod

+1 vote     reply to comment
RexDiezel Jul 15 2015, 3:03pm says:

how do you play this?? everytime i open my game or try to... it gives me some kind of **** which i tried to comment but it wont allow me... too... can someone plz help me get this working?? :\

+2 votes     reply to comment
Morthon Creator
Morthon Jul 15 2015, 9:14pm replied:

We're in the testing phase for the definite alpha version, which is coming soon and will add a few new units and polish things up a bit. The current version is kind of broken, so I recommend patiently waiting for the definite alpha.

+3 votes   reply to comment
RexDiezel Jul 16 2015, 4:38am replied:

your also eventually gonna make a Beta Version and/or Full Version right? and when are you gonna release the beta or are you still pretty far from that?

+1 vote     reply to comment
Morthon Creator
Morthon Jul 16 2015, 6:23am replied:

That is the plan! And like any other amateur modding group that doesn't have a studio and that do have personal lives, I have no idea when the full release will be done.

+3 votes   reply to comment
RexDiezel Jul 16 2015, 8:21am replied:

alright mate just make sure you atleast get a demo thats fixed for this atleast out or try to cuz i personally hate it if ppl make epic looking mods and jsut kill it off halfway other then that it looks amazing and prob will be better then Empire at War...etc keep up the good work but seriously try to get a demo out thats fixed and doesnt require alot of complicated stuff in order to play :\ lol wished this broken one worked on my laptop cuz it looks awesome :(

0 votes     reply to comment
Morthon Creator
Morthon Jul 16 2015, 9:44am replied:

That's exactly what I'm working on, have a little faith and have patience!

+2 votes   reply to comment
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Released Jun 26, 2015
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