Star Wars: Clones of War will combine the epicness and realism of Men of War with the Star Wars universe. Players will be able to command the Grand army of the Republic or the Droid Armies of the Separatists in a way never seen before, allowing them to experience the Clone Wars as seen in the movies.

Each vehicle and each soldier will be made as close to canon as possible.

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Massive coding breakthrough!!

Today I wish to bring great news and to discuss some exciting things. So there hasn't been a new version released yet, while I claimed there probably would be by now. There are two primary reasons for this, one of which is really amazing.

The first reason is that I don't have alot of active playtesters. I promise you that the next version, and trust me, it won't be thaaat long, will be alot more interesting!

Ironically, the first reason is partly a symptom of the second reason, if that makes any sense... I haven't been spending a whole lot of time organising the people that are helping me with making this glorious mod for the simple reason that I've been totally sucked up into learning more about Assault Squad 2.

In these last two weeks I have learned how to export vehicles almost perfectly, have gained a much better understanding of the details and workings of Men of War's armor system and programming language and I am very very proud to admit that I have made more progress in these last two weeks than I have with the original Men of War in the last five years. I've been glued to my computer these last couple of weeks programming a completely new and in-depth armor penetration system that is closer to the films and more accurate to how the weapon systems of Star Wars would actually work.

This new armor penetration system is based on armor temperature and heat dissipation and while still a prototype, currently features over 17 weapon classes, ranging from various classes of infantry small arms blasters to working vehicle-mounted ion cannons to ray-shield-ignoring mass drivers, all the way up to super-heavy turbolasers, each with their own characteristics and nuances.

Next to the new armor penetration system, things like practical ion shielding and an actual difference between rayshields and particle shields and 5 new classes of explosive weapons are but a small taste of all the amazing features that will be in the mod in future versions but I’ll talk about those in greater detail later. My dream is to implement features that not only immerse you in the star wars universe, but make sense lore-wise and add real depth and interesting gameplay. My dream is to create the ultimate star wars game!

One interesting experiment spawned out of my research into how buildings work in Men of War. I have made great progress and while I have not yet truly tried to make destructible buildings, I am confident that we can do it and do it well. The way buildings worked inspired me to develop a new way of creating interior missions that will look perfect and very detailed ingame. It will basically allow us to create detailed interior missions directly inside our favorite 3D software packages (like 3D studio max and Maya) and export them directly into the game.

Also, now that the combat in the mod is deepening and becoming more complex and nuanced, I have thought of a fun way to showcase the new features that will give the artists that are helping now a chance to put all of their skills to use and simultaneously providing you with educative narrative entertainment that will teach you how to play the game and go in detail about all the new features, so look forward to that J Its my excitement that causes me to spill all my beans, but I have so many great ideas that I want to share with you. But for now, let us focus on the immediate future...

The next update.

Right now!! So I promised a while ago that the next, complete version would be out right now. Sadly, this has not happened but for the very great reasons I mentioned above. I was distracted by shiny things. While reviewing the content of the alpha, I realised that I felt more was missing than my perfectionistic nature will tolerate. So work has started on finishing current assets and creating new ones that will make the alpha feel alot more complete and polished. Helping me in this endeavour are a couple of new artists, namely:

DictatorOfRome as an animator and 3D modeller,

Professorfate as the new official voice actor for the standard Clone troopers,

Spike-Bozzled as a coder and exporter,

and Zooka_LFM as a 3D modeller and texturer

The list of voice actors will grow as I have more roles open and am in talks with some promising auditioners! ^^

Now while this is all great, we won’t leave you hanging. While we will be busy working on new content, you can enjoy this relatively fixed version of the current alpha, which has been tested in a closed environment and should be mostly playable for a while :) This version includes scout speeders for both sides and one of the new experimental features of the mod: Randomized blaster sounds! Whichis something I've wanted ever since I started this project, but could never do propely.

The next version will include the AAT and TX-130S medium tanks and extra props to replace miscellaneous items ingame, like new and more varied explosives, variations of macrobinoculars and distinct medical equipment.

I really hope this all wasn’t all too confusing. I could easily go on for like ten pages about all the new things we’re working on haha and I look forward to improve the mod even further with your help and feedback. Together we will make the Star Wars tactics game of our dreams!

Thank you for your time and on behalf of the whole team,

May the force be with you!


New patch in the coming days.

New patch in the coming days.

News 24 comments

We're working on a final alpha patch n' some other cool stuff.

Announcing The Star Wars: Clones of War 'Battle Packs'

Announcing The Star Wars: Clones of War 'Battle Packs'

News 21 comments

Some good news peppered with a bit of bad news, but overall the winds are blowing towards action, reform and intergalactic war... Let us elaborate on...

Little Status Update

Little Status Update

News 10 comments

In my previous news post, I called out to the community in search of a dedicated exporter, because my problems with exporting were grinding development...

Looking for a dedicated Exporter to help out!

Looking for a dedicated Exporter to help out!

News 3 comments

To help speed up development, we are looking for a dedicated exporter with experience in 3d studio Max and a basic understanding of .def files.

Star Wars: The Clones of War Open Alpha v0.2.1b

Star Wars: The Clones of War Open Alpha v0.2.1b

Demo 211 comments

HOTFIXES: - Some blaster sounds not working. - Republic turbolaser crashing. - DC-17m not working. This version should be well playable! ... Really, this...

Comments  (0 - 10 of 2,091)
[AWWIIR-Dev]m0chil
[AWWIIR-Dev]m0chil

Does this work on Call to Arms? They have the same engine with the same code as MoWAS2.

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R3ck3r
R3ck3r

No , this mod don't work at Call to arms

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Morthon Creator
Morthon

One day the update will come, unless I get struck by lightning and die or something. Have faith! Don't expect it soon, though.

Reply Good karma+6 votes
KyloRen
KyloRen

I'll check back in 2017.

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MaTDoD
MaTDoD

at first i cant use this mod becuz it said this mod require difference game version (my mow2 version is 3.205.2) ,however I try change notepad name "mod" in mod file then i can access this mod but it cant do anything alway exception error
plz help me thx (my english not good)

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Beta99
Beta99

Repost:
And make sure to downgrade your game By right clicking your assault squad 2 on steam click properties, then beta *downgrade to previous patch* let it do the files then mount the mod in options.

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__TROYTHESHARK__
__TROYTHESHARK__

does it work for Men of War assault squad 1?

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Beta99
Beta99

The skins do, if you want to use other stuff you'll have to adaptt it.

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__TROYTHESHARK__
__TROYTHESHARK__

Alright thanks.

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BFTMC
BFTMC

Your mod is really fun (Though, without a lot of droids, CIS tend to lose (So it's cannon :3)) to mess around with! I can;t wait to see what you do with it in the future! It's a pity the far larger Galaxy at War is taking all the attention :/

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Morthon Creator
Morthon

Its super hard to balance this stuff assymetrically, but it believe both factions have about equal chances of winning ;)

Reply Good karma+4 votes
Woofy_McDoodle
Woofy_McDoodle

Why do you get downvoted? It was nice and true what you said. I never understand moddb and their sh*t Community.

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barry898
barry898

(buried)

play galaxy at war its out its way better than this one

Reply Good karma Bad karma-7 votes
Ltmurphy
Ltmurphy

Just stop, saying **** like that make our mod look bad.

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Beta99
Beta99

barry you remind me how much I hate people that go ahead and impose their opinion on others.

BF shame to see your comment downvoted by little kids that just joined Mod db and don't know anything about mods' histories.

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BFTMC
BFTMC

Tis true, but hey. Every time they spout hate about something, it brings attention to it, and allows people to formulate opinions about the content at hand!
So, they get what they want, and the topic get's what they want! It's a win-win!
:3

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Aug 3 2015 by Afghanite

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