So again after almost a week of work, here is another patch for the Empire vs Rebel content. I hope you have fun with that and stay tuned for new content coming up.
Changes
- Changed unit limited for space from 100 to 50
- Changed Attack_Move_Response_Range for IDS I, ISD II & Praetor from 400 to 200
- Removed ping ability from Scout Sniper
- Added a new TIE Fighter for Skirmishes and Ground Battles
- Scout Snipers are now available for Skirmishes
- Imperial Commandos can now destroy structures
- Imperial Commandos can now limit spy in their operation
- Removed Navy Stormtrooper
- Imperial Armytrooper are now available for Skirmishes
- Changed squad sizes for all ground units to 1
- Changed HP for Venator hardpoints
- Changed the bonuses which are given through the Stormtrooper Commander
- MC40A is now deactivated again (needs a new model)
- Changed attack distance of the MPTL from 500 to 300
- Changed size of the VSD I
- Changed FOW Reveal for all infantry units
- Changed attack range for all infantry units
- Changed recharge of Magnapulse Cannon from 30 to 60 Seconds
- Changed tech level to build the Ion Cannon from 1 to 5
- Resized Venator
- Mediator is now buildable from the heavy shipyard
- Ackbar no longer spawns fighters
- Stromtrooper Commander is back into a squad of 3
- Removed Shocktroopers from Stormtrooper team
- Added Shocktroopers company with 2 squads and a size of 3
- Reduced fire power of the Nebulon-B 2
- Resized MC90 and Home One
- Mon Mothma no longer stays in the shuttle
- Arc Hammer spawns more fighters
- Removed Empire Field Commander
- TIE Bomber is now more expensive
- Ground Units have now an advanced shooting range
- Veers now give's some bonuses in ground battles
Fixes
- Fixxed hardpoints HP for the Assault Frigate
- Fixxed animation bug for the scout trooper
- Fixxed units which are spawned from the Starbases
- Fixxed fire bones for the Venator
- Rebels can now again build units in space skirmishes
- Venator and Acclamator no longer fires torpedos at fighters
- Scout Sniper now use the correct ability sound
- Stormtroopers now have the new icon
- Starbases now spawns to correct number of defense units
- Barracks now spawn the right amount of units
- Galaxy Destroyer no longer emits damage
- Strident no longer emits damage
- Mediator has now all hardpoints
- Republic Star Destroyer now has a population of 12
- Executor now has a population of 40
- T65-XJ Wing can be build again
- B-Wings have now the correct Icon
- Rebels can now build the Starbase Level 5
- MC90 no longer emits damage
Bugs
- Stormtrooper can't attack MDU Unit with Turret
- Praetors spawn into another
- Starbase not visible in the Planet Interface
- TIE/GT and Speederwings shoot only 1 or two lasers
- TIE/GT is not repaired on repair stations
- Rebel Bombings sometimes cause CTD (Only in GC)
- Bunkers are not useable
- Turret angle is to narrow
- Some abilities are toggle on/off able without expireation time