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Star Wars Sci-Fi at War:
Star Wars Sci-Fi at War: Silver EditionStar Wars Sci-Fi at War: Silver Edition

Sci-Fi at War 2.0 made by Spinobreaker:
Scifi At War 2.0

Credits:

Mass Effect 1.1 Moddb.com :
Alliance GA, Alliance FA, Alliance CA, Reaper CA, Reaper DD, Cerberus CA, Alliance BCH, Cerberus BCH, Reaper BB

Battlefront Commander Moddb.com :
Mon Calamari Cruiser, Star Destroyer, Victor II, Stormtrooper, AAC-Hovertank, AT-ST. AT-AT, IFTX, Rep IFTX, All Clones, Droideka, B2-SBD, Rebeltrooper, Rebelriflemen, Marauder Cruiser, Lucrehulk, Repulic Nu Shuttle, Nebulon B, Assault Frigate, V19-Torrent, Arc-170, ETA2-Actis, A-Wing, Y-Wing, Tie-Bomber, Stormtrooper Commander, Scout Sniper, Dark Trooper, Shocktrooper, Broadside Cruiser

Steiners Advanced Units Mods:
Naboo Fighter, E-Wing, T-Wing, Assault Gunboat, Imperial Missileboat, Heavy Corellian Corvette, Corellian Gunboat, Lancer Frigate, MC75, Rebel Dreadnaught, CorSec Frigate, CorSec Light Frigate, MC40, Eidolon Cruiser, Balrus Cruiser, Carrack Cruiser, Harrow Destroyer, CorSec Battlecruiser, CorSec Destroyer, Hapan Battledragon, MC90, Chiss Destroyer, MC104, Praetor

Halo Wars:
UNSC-Marines, Scorpion, Spartans, Warthogs, ODST, Hornet, Droppods, Pelican, Phantom, Ghost, Wraith, Banshee, Hunter, Jackal, Grunts, Elites, Destiny, Adriadic, Paris, Marathon, Python, Phoenix, Seraph, CCS, Assault Cruiser, Covenant Frigate, Forerunner, Light Cruiser

Starship Troopers: 1st Interstellar War Moddb.com :
Zipfly, Wasp, Dragonfly, Interceptor, SICON, TAC, Alaska, Methuselah, Midway, Neptune, Reaper Destroyer, Spined Assassin, Scorpion, Horned Devil, Darkling, Athena, Geneva, Saratoga, Star Battleship, Swarm Carrier, Deathshead, Blisterwing, Black Corsair

Warb_Null Empireatwar.filefront.com :
Galaxy Destroyer, Imperious, Leviathan, Derriphan, Sith-Fighter, Harrower, Praetorian, Republic Light Cruiser, Centurion, Delta 7, Foray, Hammerhead, Sith Destroyer, Hyena Bomber, Republic Y-Wing, Republic Corvettes, Sith Frigate, Defender Corvette, Republic Dreadnaught(Valor), Strident Destroyer, Chasemaster, Tie-Reaper, Tie-Predator, Aurek, Chela, Scythe, Crossfire, Fury, Rage, Tri-Scythe, Ardent

Wildcat/Codeuser:
Sith-Soldier

Jeroenimo:

Star Destroyer Class I, Star Destroyer Class II, Victory Destoryer Class I, Venator, Acclamator, Imperial Escort Carrier



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So after working in my mod again for almost 2 Weeks I got now a clearer plan, on how to rebuild this mod completly and hopefully better than Version 1 was. I also got now some helpers with me like RonTheRealFan, which helped me already with some texts and ideas. He also prepared a Praetor 2 model, which is still in creation, so hopefully with a patch I can give to you all.

After finishing the patch 1.0.2, which contains some changes for ships, ai and more, I will now try to help Trek Wars to build their next version. That should release soon and after that is done I will implement their Star Trek ships into my mod as my second big module. While that is happening I will also update the units for Pirates, Corellian, Hutts and Mandalorians for the Star Wars module.

I tried also to create a GC map for the multiplayer part of EAW. Which you can play, with an Launcher from the Stargate Mod. I can already confirm that it works with skirmishes, but the GC map is still on testing and hopefully also working after some of it.

Star Wars Sci-Fi at War: Silver Edition Revival

Star Wars Sci-Fi at War: Silver Edition Revival

News 3 comments

So yeah...I'm back with this mod. It aged a bit and after I lost my modding passion I just let it lie here around.

Star Wars Sci-Fi at War Rebuild

Star Wars Sci-Fi at War Rebuild

News

News what I will do now with Sci-Fi at War and talking a bit more about this mod.

Update and something new

Update and something new

News 5 comments

So after doing some work here and there...not only for my Mod but for my Game to(not really much :c). I bring you something new and a only Star Wars Version...

More new News

More new News

News 4 comments

So I've give you now once more some Information and what has changed I'm doing in the Mod. Later on there will be new Screenshots from what I'm doing.

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Star Wars Sci-Fi at War: Silver Edition 1.0.3

Star Wars Sci-Fi at War: Silver Edition 1.0.3

Full Version

So again after almost a week of work, here is another patch for the Empire vs Rebel content. I hope you have fun with that and stay tuned for new content...

Star Wars Sci-Fi at War: Silver Edition Hotfix 1.0

Star Wars Sci-Fi at War: Silver Edition Hotfix 1.0

Patch

A small hotfix for Patch 1.0.2, because I forgot some things.

Star Wars Sci-Fi at War: Silver Edition 1.0.2

Star Wars Sci-Fi at War: Silver Edition 1.0.2

Full Version 2 comments

So here is the second patch of my Mod. I had to rebuild the whole thing to fix some bugs, so I took also some time and currently only Rebels and Empire...

Star Wars Sci-Fi at War: Silver Edition 1.0.1

Star Wars Sci-Fi at War: Silver Edition 1.0.1

Full Version 3 comments

Here is the new Version from my mod. Now fixed with some things and thanks to SirionJadie who played it and found some errors for me to fix.

Star Wars Sci-Fi at War: Silver Edition

Star Wars Sci-Fi at War: Silver Edition

Full Version 5 comments

So here is the new version of Star Wars Sci-Fi at War. Just now I added the imperial and rebel units and 2 maps.

Star Wars SciFi at War 2.0 Alpha

Star Wars SciFi at War 2.0 Alpha

Full Version 14 comments

This is now the new Version of SciFi at War Silvakilla Edition. I remade some things and overworked other, it's not complete so something could be at...

Comments  (0 - 10 of 230)
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UnseenOni
UnseenOni

Hi, I'm not sure if you are still utilizing any of the older BSG stuff for your mod, that all falls under DarthByron, who I am friends with on Facebook if you'd like to get permission from him. However, any of the newest models for the War of the Colonies mod are the property of MightyMoose who has had them comissioned, and as one of the mod team members, I would ask that you contact him prior to using any of the newer models if you choose to do so.

If you're not planning on including any newer BSG models in your mod, you can ignore this.

Also, NBC lifted their content ban several years ago, otherwise ModDB would have continued to remove any Battlestar mods from the site.

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Silvakilla Creator
Silvakilla

You know, I have currently only Star Wars Content in the Mod, nothing more. I'am rebuilding it from scratch and I'am in contact with MightyMoose over Discord. Also I'am still far away from the BSG Module for the new version.

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forestfur147
forestfur147

Could you put the units that are in GC into skirmish as well? There are some people that don't do GC a lot, like me, so having them in skirmish would make the mod a lot more fun to explore and experiment with.

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Silvakilla Creator
Silvakilla

Yes that something I already try, so its more in a test state. Newest Patch has atleast some troops for the empire, which are normally available in GC.

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SirionJadie
SirionJadie

Hi again! i've tested this for a while:

When the scout-bike of the empire is destroyed, the scout trooper spawned is in the infamous T position.

Space stations Lvl 4&5 do not spawn the acclamators, it spawns 2 tartans and some fighters.

Some shipyards are still available? because i've conquered corellia but there are not corellian shipyards. Also i'd like to suggest that if you play as Empire and conquer Mon Calamari, you can make the calamari cruiser lines, and of course if you're rebel if you get Kuat you can do ISD's series. That kind of rewards make the game a lot more interesting I think. You can limit the number of ships created to maintain balance though.

Asault MKII rebel frigate is overpowered. Checked hardpoints values and it seems plain and simple overpowered.
EX: ISD I health in hardpoints 575, engine 900. Assault frigate MKII health in hardpoints 800, engines 4500. (Deliberated? if yes, totally unbalanced i think. If not, re-check the health values pls.)

Sometimes in some space maps having bigger ships (ISD's and Praetors) are unable to reach some points in the map due pathing. You can "order&forget;", to reach the position but, they are wandering the map unable to reach the enemy station on the other side of the map.

I had credits enough to deploy 2 praetors star destroyers, but when the battle begins they are spawned in the same position invalidating the "2 things cannot occupy the same space". You have to move one of them to see the other.

I think you should reduce the deploy numbers in space (it's 100) but the rebels just spam overpowered ships with 3 and 4 pop cap each (assault frigates mk 2, some nebulon b, and mc80's) and those ships spawns lots of fighters so you are just swarmed. I had a "freezing" problem but applying the defreezer didn't work. (i mean this one: Moddb.com).

That's all for now. Sorry for the TL,DR. I'll give more feedback as i play. Good work by the way, there are lots of units that make the game interesting but, pls give the empire some air capability in tie/gt form.
I think the Empire have too much redundant infantry: Infantry army troopers, stormies, navy stormies, and tritons. Tritons aside (they are really good) the rest have almost the same stats, range and abilities. Put some new abilities like sprint or throw thermal detonator or even stealth (shadowtroopers). Make the infantry more varied, able to take charge of different actions or even infiltrate in a planet (shadowtroopers).
Thx for your hard work in the mod!.

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Silvakilla Creator
Silvakilla

Hello, thanks again for the big bug update and ideas for my mod. I already fixxed some of them and tested it so far. The Shipyards that are left over, are the 'normal' ones which are used by the Rebels and Empire. The other ones I will reintegrate in a later state of this Mod.

Also still can only recommend that you join me on my Discord Chat, so we can do this a bit more reactive, instead of passive.

Discord.gg

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SirionJadie
SirionJadie

Thanks for the invitation, but i haven't a working microphone, and english is not my native lenguage, (if you ear me someday you can go in lol mode for weeks) anyway if i get a mic i'll let you know. I've and idea for the navy stormies, is making them a semi-hero (to limit them to only 1 unit for army) buildable space unit, able to board other ships (honoring their name) using a variated form of the bribe ability (drill pod boarding) matching with the *coughcoughborgassimilate* other ships. Ships proposed Star Destroyer Variant or other capital ship. Starwars.wikia.com

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Silvakilla Creator
Silvakilla

I already had the idea to capture ships, not with the Navy Troopers, but with other Ships, like the Imperial Escort Carrier.

You know Discord also has a chat and most communication I do with my new teammembers, is with writing in discord with them, because its faster then just comments or pm's on Moddb.

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SirionJadie
SirionJadie

Hello Silvakilla, congrats for the new release! I've tested for a few minutes (a couple of hours, lol)I switched to CD version of the game, and started the Sci fi At war campaing at lvl 5. I was playing almost in space battles. Rebels gains the upper hand here, i was rushed early as day 10 with a mediator battlecruiser, Ackbar and a couple of neb-B frigates. That was intense! but nothing my Tie-Defenders coul not handle. Again i see the fighters lasers too slow, i see the bolts for fighters (in projectiles) have a speed of "11" i tweaked for my likings to "25" and no fighter scape now.
Now the feedback:

Corellian light frigate is unhittable even for torpedoes. (they dance around harmlessly).
Hammerhead unhittable, same as corellian light frigate.
Mc-80 release smoke on the wings with no hardpoints destroyed.
I'm not sure, but happans battledragon has shields even when shield hardpoint is destroyed.
Tiny Slave I when landing on planet.
Arc170 model tiny in comparison with Tie Defender (i think)

And Venator model, man this is a real beauty! with turrets and burning harppoints. Not bugs here just a masterpiece. Superb work!.

Keep up the good work Silvakilla! This mod is going to be great.

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SirionJadie
SirionJadie

Auto-reply. Pls disregard the happan battledragon issue, it has not shield gen. hardpoint from the begining. So it's ok.

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SirionJadie
SirionJadie

Auto-reply 2.
ISD's I&II; do not shoot the the fighters/bombers. You have to remove the "<Fire_Category_Restrictions> Fighter, Bomber </Fire_Category_Restrictions>" in "Module0_HardPoints.xml"
ISD I Spawns only 1 missile boat at tech 5.

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SirionJadie
SirionJadie

Auto-reply 3.
Imperial Lvl 5 station reinforcements consist only on tartans, no fighters no acclamators.

Sorry for the slow drop on feedback, i'll post as i go.

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Silvakilla Creator
Silvakilla

Tried to fix that, but everything I do with the star base is unrecogniced from the game. Star base 1 to 4 works fine, only 5 is doing this and I can't fix it...

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Silvakilla Creator
Silvakilla

You could also join my discord channel, then the feedback would be faster.

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Silvakilla Creator
Silvakilla

Thought I missed something, thanks.

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Star Wars: Empire at War: Forces of Corruption
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Not the best, but its okay. We will see if its that good when we can play it T.co

Jun 14 2015

Star Wars Sci-Fi at War: Silver Edition is awesome because ... Moddb.com #modlove2015

May 19 2015

Sieg Hain! The Trailer soll den Deutschen Webvideopreis gewinnen! Webvideopreis.de #WVP15

May 10 2015

Updated my Mod: Moddb.com

Apr 15 2014

Moddb.com a link to my Mod for Star Wars Empire at War.

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Webhosting bei @onecom gibt Dir Domain, Homepage, E-Mail + vieles mehr. Meld’ Dich an und erhalte 3GB extra! One.me

Jan 8 2014

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