SFAW - Update
Oct 03, 2009 Patch 7 commentsTHis has all the most up to date xml files anre the icon patch In 2 weeks ill hopefully have another with significantly better balanced ships.
This is a consolidation of several EAW mods to make one Sci-Fi at war mod. Each show has a small selection of ships designed to make a balanced and fair battle between Stargate, Star Wars, Star Trek, and Battlestar Galactica.
A VERY basic version is now out...
Before i continue id like to say thank to the following people
razielkanos - Star Trek, Federation At War - Moddb.com
merlingalgotta - Stargate, Empire At War - Moddb.com
Klon - Stargate, Empire At War - Moddb.com
Hokta - Stargate, Empire At War - Moddb.com
mapayne - Battlestar Galactica, Battlestar Galactica Colonial Wars - Moddb.com
DArthbyron - Battlestar Galactia, Battlestar Galactica: At War - Moddb.com
Battlestar Galactica Colonial Wars - (C) 2009 UnitedStudios - Unitedstudios.co.uk
For the useo f expanded Jedi units thanks to Darth_Windu - Return of the Clones - Moddb.com
A new set of factions are also in the works starting with Starship Troopers with a special thanks to Rebelmoon of "Starship troopers 1st intersteller war" ( Moddb.com ) for letting me use his stuff. Also anyone else out there with a mod that you want included swing me a PM and ill c what i can do. But right now ive go so much to do it might take me a while to actually add it lol (its been almost 6 motnhs since the SST was decided upon as the fifth faction, but its still not in yet lol)
As foro nline play, there are a few... issues... or unkown origin that are stopping that atm. Im working on it as i go. For more details on whats left keep an eye on the news. The more "DONE"s the closer to the finish... and a release...
Enjoy the mod
Spino
10 comments by Spinobreaker on Nov 22nd, 2009 digg this super bookmark
Ok today i finished everything up to tier 12. What this means is all ive got to do is the heroes (most needing to be fully coded from scratch), the upgrade system (also needs to be fully coded in) and the starbases.
Coding the heroes will probably take the longest time comparitivly because i need to code each hero seperatly and then balance them in, in tiers (see previous news for more details). Adding all the TEXT and other details needed will probably take some time, but i plan on getting them done one faction at a time, starting with SW and then balancing SG off that. Then BSG (since ive got to add a few new heroes) and finally ST since it needs the most work.
Ill release more details on the upgrade system when i finish the heroes(or u can view a basic version on my blog). But basically the way it works (for SG atm) is you build the Midway Station, and on that are all your upgrades for all your different ships. Right now the AI builds the station and some of the upgrades (the ones in the AI code) so it plays well. Unfortunatly they bring the base up into battle. Ive tried to minimise this by making the station move really slowly. Also the station itself has no weapons but it is heavily shielded so it takes a betting. If it gets destroyed u loose all ur upgrades.
Most units will require an upgrade of some level to make them playalbe...
anyway whats left...
Stargate
Hammond - Faction Leader (DONE)
Mckay/Shpard - Essentially 3PO. Its needed to tech up rebels in GC. (DONE)
SG1 - Alkesh - DONE
Mitchel - In X305 - rough coding done, needs balancing
Lionel Pendergast - X303 (Prometheus) - minor balance coding needed
Apophis - Apophis Motheship - minor balance coding needed
Anubis - Anubis Mothership - minor balance coding needed
Daedalus - BC304 MK2 - minor balance coding needed
Thor - Oniel Mk2 - minor balance coding needed
Battlestar
Predisent Roslin - Faction Leader (DONE)
Starbuck - Blackbird (black Viper Mk2 until i get a blakckbird model) - DONE
Scar - New Cylon Raider - needs minor balancing
Apollo - Firestar - needs to be fully coded in from scratch
Kendra Shaw Valkyrie - needs to be fully coded in from scratch
Adama - Galactica - Minor balance coding
Cain - Pegasus - Minor balance coding
Number 1 - New Basestar - Minor Balance coding
Star Wars
Emperor - Leader (done)
Han Solo - Millenium Falcon - DONE
Luke - X-Wing squad - Ability: Lucky Shot - minor balance coding
Sundered Heart - minor balancing
Yoda - Non-Carrier Venator - rough coding done, needs balancing
Home One - minor balancing
Accuser Star Destroyer - minor balancing
Vader - Super Star Destroyer - rough coding done, needs balancing
Star Trek
Starfleet Commander - Faction Leader - needs to be coded from scratch - dont actually have a name for this person...
Kruge - Bird of Prey - DONE
Spock - Type 11 - 3 man squad - needs to be coded from scratch
Jonathan Archer - NX01 "Enterprise - needs to be coded from scratch
JT Kirk - Constitution class "Enterprise " - minor balance coding
Captain Janeway - USS Voyger - minor balance coding
Sisko - USS Defiant - minor blanace coding
Captain Picard - Sovereign Class "Enterprise" - minor balance coding
Hero Coding will be noted after each specific hero is finished. After that then i need to do...
Upgrade Station -
Upgrade System -
Starbase Lv1 -
Starbase Lv2 -
Starbase LV3 -
Starbase Lv4 -
Starbase Lv5 -
Update AI with new buildable units -
THis has all the most up to date xml files anre the icon patch In 2 weeks ill hopefully have another with significantly better balanced ships.
Hi.Sick of the SW music when u play as BSG or SG.... well heres ur solution, this should replace all of there music with SG and BSG music so when u play...
Stargate speech pack give all SG1 units SG speek instead of SW speech
Its been a while and its worth it... new tech tree, new GC and a whole lot of changes but this is still just the begining, soon there will be a patch...
Lifted directly from the ST mod i used as the base for this, it add star trek speech to this mod view readme im full install for more details
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let's see a good pic of that *cough* NX *cough* -01
lol, not yet, im planing something soon though lol, ive got to get it working first lol
for those who want to have a look at the balance system go to my blog
hey, all heroes are coded, they just need balancing in, and then its the new tech system and the ai code.... and a few minor changes and its good to go, check my blog for mor details as they come and for special patches
Good look with the AI as the ships on this mod are very impressive and youve done a great job
ill be honest, i didn't move them, and im not sure how lol
there totally at the bottom, every mod i have played aside from this one has let them in there original location.
Maybe i will dissect the files and see how it was done
i know, the ST mod i used as a base for this has them there lol so i just left them
which mod is that, i am going to hunt down hte person who changed hte position of those buttons and force them to tell me
and to buy me a sandwhich
or just the modding thing
the trek mod listed at the top