Star Wars: Interregnum is an upcoming mod for Sins of a Solar Empire: Rebellion that builds off of the highly successful Enhanced 4X Mod. Fleeing the unknown terror that is chasing the Vasari, the factions of Sins of a Solar Empire stumble on a temporary wormhole that takes them to a galaxy far, far away. The sudden arrival of armadas with trillions of refugees and thousands of warships between the events of Episodes 5 & 6 forever alters the Star Wars universe and plunges the galaxy into an unprecedented period of chaos and violence. Begun, a new conflict has.

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Stand By Ion Control... Fire!
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Description

One of the many features the Enhanced 4X Mod introduced was planetary weapons that could operate independently from other ships and structures. It would thus be a tremendous waste to not give the Alliance their famous ion cannon, capable of turning even the mighty Imperial Star Destroyer into a helpless lot of metal floating dead in space.

While the ion cannon cannot destroy enemy ships like the TEC's planetary weapons, its specialized role allows it to greatly hinder enemy capitalships operating in its range. Since capitalships are often the units bombing your planets, the defensive utility should be obvious. And if your enemy decides to send a single enemy capitalship to attack you... well, it will be hard pressed to do much of anything besides retreat.

After being researched, ion cannons can be built on any of your planets with a Galofree Colony frigate, for a modest cost. A few minutes after construction, they'll be online and will display an overhead particle effect to let you know it is active.