Star Wars: Interregnum is an upcoming mod for Sins of a Solar Empire: Rebellion that builds off of the highly successful Enhanced 4X Mod. Fleeing the unknown terror that is chasing the Vasari, the factions of Sins of a Solar Empire stumble on a temporary wormhole that takes them to a galaxy far, far away. The sudden arrival of armadas with trillions of refugees and thousands of warships between the events of Episodes 5 & 6 forever alters the Star Wars universe and plunges the galaxy into an unprecedented period of chaos and violence. Begun, a new conflict has.
I don't normally share screenshots I do in testing, but this one was cool enough I thought it was worth sharing. While testing some abilities I spawned in an Imperial Star Destroyer and a Liberty MC80, and realized I don't think Return of the Jedi had any good shots like this that compare the size of these two classic warships. While definitely in the same league, you can see the ISD does have the advantage.
very nice screen. what's the planet behind it?
A Cryo (Cryogenic) planet. In other words, a planet cold enough to be an ice planet, but the frozen solids on the surface are things like nitrogen, not water.
Ah testing....
Dam! Hope me and my Rebels don't get completely smashed!
Lead them into a trap.
Heh, from how the Rebel capitalships are turning out so far, I don't think that will be the case. Early on will be a little struggle, but once you get decent numbers of you better Strikecraft and several different types of capitalships, you can stand up to Star Destroyers and have the mobility to ensure you only fight battles you can win.
Ohhh I like the sound of that :)
But won't the ion cannon upgrade from the victory 2 obliterate their shields?
All factions have certain strengths that are particularly good against other specific factions. After all, the Empire has limited antifighter abilities and the Rebel mobility will be particularly bad for the Galactic Empire since it will be easier for them to slip into undefended planets.