Star Wars: Interregnum is an upcoming mod for Sins of a Solar Empire: Rebellion that builds off of the highly successful Enhanced 4X Mod. Fleeing the unknown terror that is chasing the Vasari, the factions of Sins of a Solar Empire stumble on a temporary wormhole that takes them to a galaxy far, far away. The sudden arrival of armadas with trillions of refugees and thousands of warships between the events of Episodes 5 & 6 forever alters the Star Wars universe and plunges the galaxy into an unprecedented period of chaos and violence. Begun, a new conflict has.
Chicks dig 19km long rides.
Let's try to keep slang (and profanity) out of the image titles please. :p Unless it is being used in universe. I thought it was spam for a moment.
Also I'd like to keep it to one set of uploads per day please.
Serious comment: 19km long, and still not enough room for all her shoes. <_<
Directors of Imperial Intelligence need all those shoes! Who wants to execute devious plans while looking frumpy?
Sorry for the bad title btw.
Well great I went and ******* broke it I can't even un enable the damn mod....
I fixed it nvm still why make it complicated and need to files to enable
Not sure what you're saying, but if you had the mod working, tried to make some changes, and those changes broke the mod, yes you'll need to change/delete the EnabledMods.txt file. I'm afraid that's just how Sins mods are, since the game remembers the last mod you successfully launched. You'd have to ask the game devs why its so complicated, not me. :p
In my experience of modding games Sins is wonderfully easily to apply mods to it.
Indeed it is.
two*
I said to instead of two.. anyways no I was re enabling it after playing ascendancy and it went haywire because E4x was above any idea on how to stop minidumps though? I got 2 hours in and it wont stop crashing on me now. :(
Ah. That would be because E4X is also my mod and handles things like the new planets/skyboxes/vanilla faction changes that would be of interest to people who don't like Star Wars. Interregnum has all the Star Wars content, but relies on the E4X content for some of the things it does.
FYI, you can always delete the EnabledMods.txt file to get rid of all mods auto loading when you start the game.
Oh yea I figured that out within the first five minutes of just looking at it stupidly lol. With that said I kinda like this mod mostly for its researh options theres a lot of actual improvements for the ships in the tree which could possibly be considered op but thats how I like my Imperials anyways lol
Oh I've had just about everyone tell me a faction is OP. The problem is almost everyone thinks it is a different faction that is too powerful. So I'm going to take that as I must be doing a decent job of balance, or I've somehow succeeded in making every faction overpowered at the same time. :p
I will penetrate many rear shields with this beauty
Bitches love Star Destroyers.
Very Nice model