Star Wars: Interregnum is an upcoming mod for Sins of a Solar Empire: Rebellion that builds off of the highly successful Enhanced 4X Mod. Fleeing the unknown terror that is chasing the Vasari, the factions of Sins of a Solar Empire stumble on a temporary wormhole that takes them to a galaxy far, far away. The sudden arrival of armadas with trillions of refugees and thousands of warships between the events of Episodes 5 & 6 forever alters the Star Wars universe and plunges the galaxy into an unprecedented period of chaos and violence. Begun, a new conflict has.

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Some questions (Games : Sins of a Solar Empire: Rebellion : Mods : Star Wars: Interregnum : Forum : General : Some questions) Locked
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Jan 22 2018 Anchor

Hey,

at first i wanted to say, what an awesome work this mod is. My friends and I are enjoying it very much.

There are some questions i´v got:

1. AI Warlords seem to never use Titans and stay unaligned the whole game. Is there a way to fix this ?

2. Some times the game is working perfectly fine, no mini dumps and so on. Only 5 players, medium map, small fleets. Then suddenly the game stutters EXTREMLY, from one second to the other. No big fight, no big fleets moving, just random. No minidump. I read somewhere in this forum that there are issues with the Advent, is this a possible reason ?

3. I learned the most changes of this mod just by playing it but sometimes things occur i can´t explain for myself, even after 100 of hours with this mod. Is there any complete FAQ/Patchhistorie/Guide, something like that ?

At last: Thank you ! Thank you so much for giving new life to my favorite game over years !

Jan 22 2018 Anchor

Hey SirBifi! Glad you're enjoying the mod.

1. The AI will align with a warlord... eventually. They just do not put a real priority on it like a human player will. As it is the AI tends to focus on building ships instead of research, especially non-research AIs, and sadly we have no way to mark those techs as priorities that they should get as soon as possible.

2. That does sound like the Advent issue. I believe it has something to do with the AI, which sadly Sins mods can do little to change or fix.

3. A change log is kept in the "Interregnum Changelog" text file in the mod. More higher level discussion of features will be published in articles or in the manual section. More general changes to the game might be covered as part of the E4X Mod, either in its change log in the readme or over on the forums over there. This is the main one you should read about that.

Jan 24 2018 Anchor

Thanks for the quick answer !

Sad, so i have to disable Advent all the time :(



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