Star Wars: Interregnum is an upcoming mod for Sins of a Solar Empire: Rebellion that builds off of the highly successful Enhanced 4X Mod. Fleeing the unknown terror that is chasing the Vasari, the factions of Sins of a Solar Empire stumble on a temporary wormhole that takes them to a galaxy far, far away. The sudden arrival of armadas with trillions of refugees and thousands of warships between the events of Episodes 5 & 6 forever alters the Star Wars universe and plunges the galaxy into an unprecedented period of chaos and violence. Begun, a new conflict has.
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Dec 18 2017 Anchor | ||
well my 2 biggest annoyances in this game is misclicking capital ship abilities, is it possible to add like a 5 second upgrade time to it so you can cancel if you click the wrong one, colonizer ships for instance can be very punishing if you make this mistake. Second is abilities that make fleets forget orders, i get some make ships target them that's fine but having my fleet go DERP especially when i'm trying to retreat, the ships forgets turns around to engage i tell it to run again it forgets then my fleet that did get out comes back in cause fleet leader got stuck in this system, it has made me rage a few times. also this may be just me but I find the Vasari to be very overpowered, trying to fight them with advent is silly and when i do 2v2s with vicious AI and have Vasari team mate i do little and he wipes his butt with the enemy regardless their faction (shield penetration being problem i find when fighting them, especially for advent and empire)
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